Hello Chaps,
Thought I would start a conversation/discussion about refinements because it seems no one is talking about these at the moment.
Are they UO's best kept secret or just a gimmick to add extra lines of statistics to that legendary artefact already groaning under the weight of a dozen mods.
Now people do go after and collect these components to combine in the amalgamator so people are using them, even if it is only the very highest end of crafters that knows what to do with them and how best to apply them to their work or loot items.
On Europa the end product simply isn't sold anywhere to any serious extent, you can find a couple of finished refinements which people label as odds and ends on their vendors but apart from that they are tough to get a hold of.
Now my point is this, can we please get some info together about what the limits and possibilities of refinements as they seem to be the only thing capable of giving an edge over other suits in a consistent way.
Say you are pvping a pure mage and you want to stop him doing the flamestrike death move when you are at a third health... you want a fire resist suit whose caps have been raised.
Or you want to stop his energy bolts and lightning strikes... you would want an energy resist suit in the same vein.
Do you focus on getting the highest cap on one resist or spread the cap raise across the board ?
Thoughts gentlemen and women please on this under discussed topic.
Thought I would start a conversation/discussion about refinements because it seems no one is talking about these at the moment.
Are they UO's best kept secret or just a gimmick to add extra lines of statistics to that legendary artefact already groaning under the weight of a dozen mods.
Now people do go after and collect these components to combine in the amalgamator so people are using them, even if it is only the very highest end of crafters that knows what to do with them and how best to apply them to their work or loot items.
On Europa the end product simply isn't sold anywhere to any serious extent, you can find a couple of finished refinements which people label as odds and ends on their vendors but apart from that they are tough to get a hold of.
Now my point is this, can we please get some info together about what the limits and possibilities of refinements as they seem to be the only thing capable of giving an edge over other suits in a consistent way.
Say you are pvping a pure mage and you want to stop him doing the flamestrike death move when you are at a third health... you want a fire resist suit whose caps have been raised.
Or you want to stop his energy bolts and lightning strikes... you would want an energy resist suit in the same vein.
Do you focus on getting the highest cap on one resist or spread the cap raise across the board ?
Thoughts gentlemen and women please on this under discussed topic.