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Reds should...

W

Wakiza

Guest
When trammel was first introduced, you could still harm or even kill players. You would just get guard wacked for it. Now that they made trammel completely safe. I think its time to let the reds do some banksitting while showing off there l33t gear!

I mean whats the difference?
 
G

Guest

Guest
...

I thought "true" reds hated and never stepped foot in Trammel.
 
S

Sergul'zan_SP

Guest
What's the difference between Felucca and Trammel period?

Trammel = Land of Insurance, can't lose anything.
Felucca = Land of Insurance, can't lose anything.
 
G

Guest

Guest
It took me about 15 min from entering tramel first time to get kicked back to felucca as red.
 
W

Wakiza

Guest
<blockquote><hr>

What's the difference between Felucca and Trammel period?

Trammel = Land of Insurance, can't lose anything.
Felucca = Land of Insurance, can't lose anything.

[/ QUOTE ]

Matters not. My point is with todays trammel ruleset, there is no point in keeping reds out of trammel. The original trammel ruleset was almost exactly the same as fellucas, its just reds could not go there. Thus making it "safe".
 

Sam the Scribe

Visitor
Stratics Veteran
Stratics Legend
<blockquote><hr>

...I think its time to let the reds do some banksitting while showing off there l33t gear!

I mean whats the difference?

[/ QUOTE ]

So you want the Devs to change the ruleset and modify the software code so you can banksit?

How bout this... if you are red, you should get guard-wacked in town... in FEL. If you are a known murderer, why would the merchants and bankers want you hanging around anywhere in town?

If you want to be an outlaw, you should have to live like an outlaw. Hiding in a cave, like Ricardo.

How bout, if you're the house-owner and you go red, your house goes IDOC?

Now before all the flames start shooting... how bout this... if you dont like my ideas, then stay in Fel and I'll stay in Tram. See, all problems solved... no conflicts.

Safe Travels, Sam
 
P

Paris_Hilton

Guest
Back on Test Sosaria someone learned a way for reds to come to Trammel and it was fun.

We spent some time arguing with one red at brit bank about why we stayed in Trammel and a couple other reds raided Hanse's dye house and dyed everyone within reach poo green.


It was interesting to say the least.


Maybe there could be a not too easy to finish quest for reds to get a 24 hour safe passage pass to enter Trammel and show off their goodies? So long as they still had to obey the Trammel ruleset.
 
B

BIGJON

Guest
Waawaah you mean to tell me some of the " Never go tram, tram is the scum of the earth " . Have a desire to be a bank sittin newb. What has this game become. !
 
I

imported_mr.blackmage

Guest
I forgot that in this day and age, when one person has an opinion, they are speaking for everyone.

/sarcasm off
 
W

Wakiza

Guest
<blockquote><hr>

Waawaah you mean to tell me some of the " Never go tram, tram is the scum of the earth " . Have a desire to be a bank sittin newb. What has this game become. !

[/ QUOTE ]

Even the hardest meanest uber elite newb miner killing red has a banksitting newb to sell stuff on or whatever.

<blockquote><hr>

Maybe there could be a not too easy to finish quest for reds to get a 24 hour safe passage pass to enter Trammel and show off their goodies? So long as they still had to obey the Trammel ruleset.

[/ QUOTE ]

That would be cool.
 
R

Rand Al Thor

Guest
Nothing personal, but its this mindset that gave us Trammel. How about we have guards kill reds when they enter Fel towns, lets put back stat loss for reds. Lets give Dragon there stats back. Get rid of insurance, in fact get rid of this care bare stuff in fel all together. Then maybe the Fel player base will return. Let the players who want to look good at the bank have Tram.... Give us back our Pre UOR Fel..... a little Risk Vs Reward is what makes the game fun..... and builds community. UO has a much better game when we had more commuity.
 
I

imported_mr.blackmage

Guest
No. No insurance in an item based enviroment won't do anything. Then you will simply get one massive guild per shard that will wear what they want, because there is safety in numbers. With items, limits on item properties (relatively easy to reach limits) and balancing of said items would be the way to go for Fel. Unless by care bear stuff you are meaning the items, in which case if they simply reverted combat back to pre-aos (whichever system.. all of the pubs were better than now), and did the other things you said, then yeah, there would be a few thousand more pvpers that would replay this game.
 
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