• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Reasonable changes to crafting & gathering

F

FishinFool

Guest
I've been chewing on this for a while now and alot of my thoughts solidified this weekend.


These are some basic, but needed changes to crafting that would be of great benefit to many.


1) Crafting Tools - We need to be able to consolidate these into larger, more functional items. Perhaps make us of the old Tool Kit graphic, purchasable for a nomimal fee - it can be charged up by consuming normal or exceptional crafting tools for each profession. Weight should be based off charges remaining, a fully charged crafting tool with say 1000 uses would weigh 10 stone. Harvesting tools would be 20-30.

2) Lumberjacking - Should require a hatchet, does not have to be equipped, and have charges just as a shovel/pickaxe.

3) Mining Tools - These need to be removed as Smith Bod rewards. They can be replaced by Sturdy Hammers

4) Prospector's Tools - These should function as a shovel and burn a charge with each use. I really like using these tools, however even with my constant use of them I cannot burn through these at any rate equal to how they are handed out.

5) Gargoyle Pickaxe - Please up the spawn chance of elementals - sadly, it is fairly common to burn a whole axe and not get a single one.

6) Mining/Lumberjacking Rewards - We have mining guild houses in the game that can be utilized for a spring cleaning type of reward system. Gemstones, Processed Ore, Golem Hearts (new rare drop) and so on can be turned in for points - which we can use to purchase Prospector's Tools, Gargoyle Pickaxes, Mining Gloves and so on. A similar system can be used for Lumberjacking as long a similar tools are instituted - say Tree Surgeon saw/Elven pruning shears for example. We already have tree-kin in the game - wood golems!

7) Mining powerscrolls have been asked for numerous times and I will renew that call. If we cannot get powerscrolls, then a charged item available through the reward system that will allow a greater chance of successful smelting for Gold-Valorite ore is needed. How about a special forge that could be crafted for one's home that would give a decent boost to smelting?
 

Maplestone

Crazed Zealot
Stratics Veteran
Stratics Legend
1) if tinkering powerscrolls existed, I imagine that higher-charge tools could be created

2) I don't see a need to make all harvesting systems interchangable - in fact, I prefer the variety between how mining and lumberjacking work.

3) I like that you can use these rewards play a miner/blacksmith who is completely free of the need for tinkered tools, but at the same time I would like there to be a benefit to using tinkered tools. Rather than removing sturdy shovels/axes, what about making them tradeable: turn in 3 tools for a gargoyle pickaxe?

4) I agree. I still haven't figured out how to use prospector's tools effectively in KR and end up just dropping them.

5) What about having a variety of colored gargoyle pickaxes with different probabilities of summoning an elemental? (I kind of like that they are rare - gives one time to get complacent and be surprised)

6) Everyone wants more minisystems systems linked their skills - I certainly would have no objection to these ideas.

7) I like mining powerscrolls if for no other reason than I long to have 100% chance of processing valorite.
 
Top