I wanted to verify before answering.
So Lets see:
Inspire:
HCI/SDI: 4 - 16 (Base)
- +1% Bonus per 10 points in a secondary skill above GM. (So thats up to 22% HDI/SDI for a 4x Legendary Bard) (PvP Cap is still 15% SDI)
DI = 20 - 40% (Base) + 3% Per 10 points in secondary skill above GM (58% at 4x Legendary)
Invigorate:
+2 -> 8 To each stat (Base)
(4x Legendary = +14)
Healing 4-16 (Base) , 4xLegendary (10-22)
Resilience:
+2->8 to all Regens(Base), (4x Legendary +11)
Curse Duration Reduction
10-40% (Base), (4xLegendary 60%)
Poison Resistance (I won't go into the math for this one but it does scale)
Preservance:
Casting Focus 1- 4 (Base) (4x Legendary = 6%)
DCI 2-16% (Base) (4x Legendary 22%)
Damage Reduction 2-16% (Base) (4x Legendary 22%)
Tribulation:
Bonus damage is no longer physical. Its a flat % of damage taken.
Duration (5-11 rounds) - 4x Legendary =14 rounds
Bonus Damge (8 - 32%) Base, 4x Legendary ( 50%)
Bonus Damage Chance ( 15 - 60%) Base, 4x Legendary (84%)
HCI/SDI Debuff (5 - 20%) Base, 4xLegendary (32%)
Despair:
Duration (5-11 rounds) - 4x Legendary =14 rounds
Damage (9 - 36) (Base) , 4x Legendary (48)
PvM Damage Modifier 1.5x
PvM w/Slayer Damage Modifier 3x
Strength Reduction (4 - 16) Base, 4x (22) (Subject to modifier for PvM and slayers)
Bards can use both spell songs in their mastery at the same time. The upkeep cost is combined.
Each additional bard skill above GM after the mastery skill and musicianship grants -1 to spell song upkeep cost.
Party spellsongs affect the bard, party members and pets of bard and party.
Bards can freely cast spells from any school without it interrupting their spellsongs.
**Couldnt figure out how do do strike through text***
Hopefully thats clear enough.