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quick reminber

  • Thread starter Anon McDougle
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A

Anon McDougle

Guest
Hi all i eft right at start of SA giveme quick rundown on the skills


throwing

imbuing

mysticism


what sub skill does each need etc etc
 
S

Sweeney

Guest
Throwing is stand-alone.
Imbuing needs blacksmith/tailor (with a BoD collection) if you don't want to waste gold.
Mysticism doesn't need anything (Imbuing helps with one or two spells)
 

Xalan Dementia

Slightly Crazed
Stratics Veteran
Stratics Legend
throwing works well with swords (for closer combat) Parry can negate the hci/dci penalties to holding a shield while throwing.

Imbuing is mostly standalone, you can have 50 itemid with it to see what an item will unravel to before unraveling. and like sweeney said, other craft skills help, for making a base item to imbue.

Mysticism is different with each spell, most spells get bonuses from evalint or imbuing. the Animated Weapon spell gets bonuses from tactics and anatomy i believe. My mystic is very powerful he runs 120 mystic 120 imbue 120 magery 120 evalint 120 med 120 spellweaving.

hope that helps
 
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