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2.) EI & Anat works as if you had wrestling/swords/mace/fencing (except that you can't execute special moves). So the only "bonus" you get is, that it affects the % chance to hit of your attacker (http://uo.stratics.com/content/arms-armor/combat.php#hitchance). Negate is probably the wrong word here, but yeah, having a weapon equipped and having the required weapon skill makes having anatomy pointless.
When combined with Anatomy, these two skills can be used to replace Wrestling or other melee skills for defense. Anatomy and Evaluate Intelligence need to add up to 220 to have the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater benefit.
So this info is outdated i take it. Either way re-reading it, i would have to imagine that it is negated by having a weapon skill.
Heh the anatomy being worthless threw me off. Im focusing on a warrior class character and was wondering if I would gain any damage increase or defensive increase by adding EI to a warrior template. Kinda trying different things. Thanks for the info!
I remember one of the developers (Logrus?) saying that EI for hit mods on weapons is fixed at 80%, independent of the players EI. Can anyone verify that?
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