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Ah yes, no love for the lowly thieves once again. Without them factions would be so meaningful...
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A true thief or assassin does not seek recognition for his craft, for such exposure would only mean death. Instead, a practitioner of the silent art should take self-satisfaction in the swift strike of his blade, dragging his jagged kryss across the jugular of an unsuspecting Commanding Lord, or burying his dagger to the hilt in the spine of some self-righteous braggart.
*Grins*
Nonetheless, that is from a roleplayers perspective. I don't mean to suggest that thieves and assassins shouldn't be rewarded in some manner. Instead, I think that there should be a whole other prestiege set for thieves and assassins; perhaps even an entirely separate assassins guild? Commanding Lords could hire individual players for a day/week/month, and set up payments for each opposing faction member they kill. Commanding Lords would be the only ones who could have access to this thief/assassin guild listing (so other players could never know). Thieves and Assassins could eventually begin to gain rewards (artifacts, secret abilities and skills), but this would be a totally separate thing from the individual factions. You could be working for the True Britannians one week, and Minax the next.
Of course, for loyalists of a certain faction, you could base it upon how many sigils they have retrieved.
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Ummm....my thief RARELY kills anyone and I have had little desire to use her as an assassin. She's also a scout and a trap remover. With GM level skills such as remove trap, detect hidden, tracking, hiding, stealthing, and lockpicking, she has little room left to excel in other skills to use for offensive purposes.
I honestly don't know what kind of rewards work for a character like this. Owning a war horse is pretty much out of the question because of the almost constant lack of sufficient rank to ride it and, more importantly, because the horse's name will appear in the thief's vicinity every time she logs in or out. (Bad idea if you like to log out in the enemy's base.) Faction-blessed armor ..... meh, if it takes silver to make it, chances are my thieves would never be able to cough up enough faction silver to keep trying to make it and hope that any of the pieces would be useful. (Most of the silver they make, if the CL's letting them keep it, gets plowed back into making more trap removal kits.) It's much more practical to just go with insured LRC and be glad dying in factions costs less than usual.
I hope Draconi and crew are being extra-creative when they figure out what the rewards will be for participating with a faction character in this new outbreak of war. Somehow I expect the focus isn't going to be on the thieves, scouts, and trap removers, though. It'll just be more killing, looting and bickering over event items.
*sigh*