otay.
where to begin....
how about here ->
why is there so much a difference between the min and max of what you can heal per shot?
but no where in the calculation for healing does it say anything about what causes an almost 30 HP difference.
interruptions isnt taken into account for that calculation, that has its own calculation
or is there a different calculation for this that would be better say like Anatomy/6 + Healing/3 + (RNG between 3-10)
2nd question.
is healing capped at 120x120 (43-70hp)
or can we go over this by using either enhanced bandaids or Asclepius (15-20%)????
ive read that using enhanced bandages will give you 10 OR anat skill.... which is it? healing or anat... or both?
i ask this because i have been testing bandaids and there seems to be some pretty random stuff going on.
numbers averaged out over test;
straight healing with 120x120 = 55.9hp
120x120 with enhanced bandaids = 60.6hp
120x120 with normal bandaids and Asclepius 20 = 68.4
120x120 with enhanced bandaids and Asclepius 20 = 64.2
so if we cant go over cap then something is wrong, as my experiment shows me a increase in HP healed when i use over items.
if the other items are accurate then we should see a natural increase from normal bandaids to enhanced then again to normal bandaids and staff to enhanced bandaids and staff.
instead we see the increase we would expect to see between bandaids and the staff and again from the normal bandaids to the staff then again to the normal bandaids + staff.
BUT, what we shouldnt be seeing is a drop when using enhanced bandaids and staff.
that should be higher... if we follow the natural progression of adding on buff items.
or at the very least it should be the same as the normal bandaids + staff numbers.
any thoughts?
where to begin....
how about here ->
why is there so much a difference between the min and max of what you can heal per shot?
so at 120x120 (healing and anat) that is 43-70Minimum amount healed = Anatomy/6 + Healing/6 + 3
Maximum amount healed = Anatomy/6 + Healing/3 + 10
but no where in the calculation for healing does it say anything about what causes an almost 30 HP difference.
interruptions isnt taken into account for that calculation, that has its own calculation
so we have a mysterious 30 HP disappearance.If the healing is interrupted the amount of damage healed will be reduced by 35% per interruption.
Interruption will occur if the healer is hit for more than 26 damage by a monster or more than 19 damage by another player.
or is there a different calculation for this that would be better say like Anatomy/6 + Healing/3 + (RNG between 3-10)
2nd question.
is healing capped at 120x120 (43-70hp)
or can we go over this by using either enhanced bandaids or Asclepius (15-20%)????
ive read that using enhanced bandages will give you 10 OR anat skill.... which is it? healing or anat... or both?
i ask this because i have been testing bandaids and there seems to be some pretty random stuff going on.
numbers averaged out over test;
straight healing with 120x120 = 55.9hp
120x120 with enhanced bandaids = 60.6hp
120x120 with normal bandaids and Asclepius 20 = 68.4
120x120 with enhanced bandaids and Asclepius 20 = 64.2
so if we cant go over cap then something is wrong, as my experiment shows me a increase in HP healed when i use over items.
if the other items are accurate then we should see a natural increase from normal bandaids to enhanced then again to normal bandaids and staff to enhanced bandaids and staff.
instead we see the increase we would expect to see between bandaids and the staff and again from the normal bandaids to the staff then again to the normal bandaids + staff.
BUT, what we shouldnt be seeing is a drop when using enhanced bandaids and staff.
that should be higher... if we follow the natural progression of adding on buff items.
or at the very least it should be the same as the normal bandaids + staff numbers.
any thoughts?