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Question on Damage Eaters

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
uoguide describes damage eaters as:

Damage Eater is an item property found on certain armor and shields. It converts a small portion of damage dealt to a player back as health. However, the damage inflicted must be the same type as the eater for the property to function. It stacks with other eaters of the same type, but is capped at 30%. The "damage all" type of eater is capped at 18%.

Publish 66 includes this note:

'Update to Damage Eater properties:

Now have a capacity to store up to 20 healing charges before they stop converting damage.
The all type damage eater does not stack with specific eaters. If you have Damage Eater 10% and Fire Eater 20%, and take 20 fire damage, your eater will restore 4 health.(the higher amount).'

Can anyone explain how these 20 charges work? In other words, how do you refresh these charges?
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Good question....

I haven't messed with eaters at all (outside of the 5 kinetic on the cape) since they made this change.

Probably wouldn't be too hard to test with the eater shield (wall of hungry mouths)

Maybe they want to leave it a mystery (like Luck) lol
 

LetheGL

Seasoned Veteran
Stratics Veteran
Stratics Legend
If you get hit 20 times in a row with 20 fire damage, a 20% fire eater will will store 20 charges of 4hp each. It will then restore 4 hp back to you at set intervals even after you stop taking damage until all 20 charges are used. As long as you continue taking damage, it will continue to refresh the 20 charges.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
The interval that eaters restore damage is once every 3 seconds & only if you have not taken any other dmg in that period of time. So if your hit every second continuously for 1 min then only the first 20 "amounts to be healed" would be stored. I also have a vague recollection that they capped the amount that can be healed, but I don't remember where I saw that.
 
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