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Question for the Devs - Tinker related

  • Thread starter T_Amon_from_work
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T

T_Amon_from_work

Guest
How come ...

At 97.0 Tinkering an "exceptional" Sledge Hammer has 63 uses when a non-exceptional Sledge hammer has 85? That just seems soooo wrong.

At 97.0 Tinkering creation of additional Tinkers Tools ... exceptional item with 54 uses, exceptional item with 165 uses, non-exceptional item with 74 uses.

I just cannot see the rationale of an exceptional item with less uses than a non-exceptional one.

I would suggest that based on Tinker (or ANY craft skill) that exceptional items should always have a higher range of uses than non-exceptional ones.

Please consider some tweaks in for this type of stuff. Thanks!
 

Basara

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I second this....

Currently, non-exceptional tools appear to range from about 20 to 90 uses.

Exceptional tools range from 50 to 150 for most tools, much higher for a few others (fletching & some or all of the pens can approach 300). And, even at GM Tinker skill, one gets a high percentage number of 50-70 use exceptional use tools, while most of the non-exceptional ones have that or higher.

How about adding a skill/2 number of bonus uses for exceptional?

Or for that matter, making the carpenter hammer a usable weapon? It has weapon stats (albeit mistakenly as a swords weapon), but can't be equipped. Having it equippable, even if not used as a weapon, would allow a carpenter to advertise their trade a little better, when looking for customers. It would also open the door for an eventual ASH-type bonus item to be held for crafting weapons.
 
T

T_Amon_from_work

Guest
I second this....

Currently, non-exceptional tools appear to range from about 20 to 90 uses.

Exceptional tools range from 50 to 150 for most tools, much higher for a few others (fletching & some or all of the pens can approach 300). And, even at GM Tinker skill, one gets a high percentage number of 50-70 use exceptional use tools, while most of the non-exceptional ones have that or higher.

How about adding a skill/2 number of bonus uses for exceptional?

Or for that matter, making the carpenter hammer a usable weapon? It has weapon stats (albeit mistakenly as a swords weapon), but can't be equipped. Having it equippable, even if not used as a weapon, would allow a carpenter to advertise their trade a little better, when looking for customers. It would also open the door for an eventual ASH-type bonus item to be held for crafting weapons.
I've seen Tinker Tool usage at 164 when fresh-made. I'm with you on the bonus add if exceptional - it's straight forward. And the real kicker on Tinkering is ya can't sell or recycle a darn thing! Good grief Charlie Brown!
 
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