• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Question for all you crafters smiths out there?

O

originian

Guest
I thought that hit life leech ect.. were all capped at 50%??

I made a wep today with well over 50% cap hows thats possible

Its a:
Silver Etched Mace
{Undead Slayer}
30 Swing speed increase
54 hit life leech
34 Hit Harm


didnt know they could go over 50?? that new? any ideas what that type of uber doom wep would be worth?
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
I thought that hit life leech ect.. were all capped at 50%??

I made a wep today with well over 50% cap hows thats possible

Its a:
Silver Etched Mace
{Undead Slayer}
30 Swing speed increase
54 hit life leech
34 Hit Harm


didnt know they could go over 50?? that new? any ideas what that type of uber doom wep would be worth?
its now 2-100 % intense range
 

Basara

UO Forum Moderator
Moderator
Professional
Governor
Stratics Veteran
Stratics Legend
Wiki Moderator
UNLEASHED
Campaign Supporter
The "cap" rolled for by the runic is still 2%-50% - BUT....

That 50% is not displayed, but is now multiplied by a number, based on the weapon speed (and SSI does affect it), and in turn that number is capped at 100% (50% for archery weapons, last I heard).

The Life Leech and Mana Leech properties now trigger every hit, instead of the 2%-50%.

What they return to the wielder is a number of Health/mana (depending on the leech type, based on the following:

(1% to the modified leech amount, determined randomly) * (the old amount the leech property would return: 30% for Life leech, 40% for mana leech) = amount leeched.

So, if an item has Hit Life Leech 72%,

(1% to 72%) * 30% = 0.3% to 21.6% of the damage done, on each hit, rolled randomly each hit.

So, if you're hitting with it (on average) for 100 points of damage, you will get back 0 to 22 points of health every hit - probably averaging about 10 points if the Random number generator is nice to you.

A person using the very fast "Soul Seeker" (30% life leech; the equivalent of the old 40% ability/80% intensity, at its weapon speed), hitting for 100 points on average would get -
0.3 to 9 Health back per hit - but will hit a LOT more over time due to weapon speed.
At the same time, it will also be leeching 0.4 to 12 mana back per hit (40% of 1 to 30%)
And have a 40% chance of leeching 100% of the hit amount as stamina.
 
G

galefan2004

Guest
HLL and HML are capped at 100% now. They got changed way back when they changed how leeches actually worked.

I believe that archery weapons never got the same change so they are still capped at 50%.
 
Top