im building a pvm warrior.
so far his skills are going to look like
115 parry
115 swords
115 bushido
100 tactics
100 anat
100 healing
88 chiv
100 str 40 int 140 dex
i have the virtue armor
ring
parry +13
dex 8
int 7
DI 21%
bracelet
dex 7
int 7
FC1
DI 20%
primer on arms talisman for 20% DI
GM 40 DI wep for 100 DI
been playing him for a couple weeks and so far its working good.
i been beating on aol, trogs, such in that level.
i built this guy as a cheap resource gatherer.. WW for hides.. hence the blessed all 70s, sell repair virtue armor set.
i can run with only a few insured items..
brace/ring/talisman/weapon.
i went to fight a WW, with my Reptile slayer radiant scim, with hld 44 on it and well pretty much didnt go so well.
it was the lack of resist to blame.. i got parad, and ate up.
now to rethink my temp..
i also want to take this guy to doom.. i fear the same thing happening..
to add magic resist i would change it to something like this.
115 swords
115 parry (remember i have +13 on my ring)
115 bushido
100 magic resist
100 spirit speak
100 tactics
88 chiv
has anyone use this temp in a place like doom?
ill def stone healing/anat so i can get it back but just want some insight on this alternate temp.
so far his skills are going to look like
115 parry
115 swords
115 bushido
100 tactics
100 anat
100 healing
88 chiv
100 str 40 int 140 dex
i have the virtue armor
ring
parry +13
dex 8
int 7
DI 21%
bracelet
dex 7
int 7
FC1
DI 20%
primer on arms talisman for 20% DI
GM 40 DI wep for 100 DI
been playing him for a couple weeks and so far its working good.
i been beating on aol, trogs, such in that level.
i built this guy as a cheap resource gatherer.. WW for hides.. hence the blessed all 70s, sell repair virtue armor set.
i can run with only a few insured items..
brace/ring/talisman/weapon.
i went to fight a WW, with my Reptile slayer radiant scim, with hld 44 on it and well pretty much didnt go so well.
it was the lack of resist to blame.. i got parad, and ate up.
now to rethink my temp..
i also want to take this guy to doom.. i fear the same thing happening..
to add magic resist i would change it to something like this.
115 swords
115 parry (remember i have +13 on my ring)
115 bushido
100 magic resist
100 spirit speak
100 tactics
88 chiv
has anyone use this temp in a place like doom?
ill def stone healing/anat so i can get it back but just want some insight on this alternate temp.