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Question about crafting sales / vendors

Silent Singer

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Having recently finished my fourth crafter on three shards, I can build all kinds of stuff. Cook blackrock stew, mine ingots, get lumber, make highest levels of poison, etc. Til now I used my resources to make what I needed or, if extra, as library or museum turn ins for items I wanted.

However, I just placed a small house on atl to open a vendor. My question is, would it be better to sell ingots / boards, use them to do bods and sell those rewards, or use them for cooperative collection rewards and sell those? What do you all think would garner the most customers / highest rate of return? For instance, I'm getting droves of blackrock and gold ingots from blackthorns. Do I try to sell as is, or turn these in for rewards? Appreciate you taking the time to look at this, thanks all!
 

Lord Frodo

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Having recently finished my fourth crafter on three shards, I can build all kinds of stuff. Cook blackrock stew, mine ingots, get lumber, make highest levels of poison, etc. Til now I used my resources to make what I needed or, if extra, as library or museum turn ins for items I wanted.

However, I just placed a small house on atl to open a vendor. My question is, would it be better to sell ingots / boards, use them to do bods and sell those rewards, or use them for cooperative collection rewards and sell those? What do you all think would garner the most customers / highest rate of return? For instance, I'm getting droves of blackrock and gold ingots from blackthorns. Do I try to sell as is, or turn these in for rewards? Appreciate you taking the time to look at this, thanks all!
Vendor search is your friend. Just look up everything you are thinking of selling and see how many hits each item gets and what the low-high prices are for each.
 

Yadd of Legends

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Vendor search is your friend. Just look up everything you are thinking of selling and see how many hits each item gets and what the low-high prices are for each.
What do you mean by checking how many hits an item gets? I've never noticed that feature
 

Silent Singer

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I think they mean how much sells? My question was more about what would sell best, resources themselves, things crafted, or rewards from turning resources into collections. I'm curious also how well blacrock stew sells on atl, since it doesn't stack I'm afraid to use my transfer space bringing it over if no one wants it
 

Tina Small

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I think they mean how much sells? My question was more about what would sell best, resources themselves, things crafted, or rewards from turning resources into collections. I'm curious also how well blacrock stew sells on atl, since it doesn't stack I'm afraid to use my transfer space bringing it over if no one wants it
I have tried selling blackrock stew on Atlantic myself in the last few months, from a small non-Luna, non-Zento vendor. I think you're probably going to have to price it under 10k per stew, maybe even as low as 5k per stew, if you expect to have it sell within a few weeks of putting it on the vendor. It does not seem to be a high-demand item. If you can manage it, I think you'd probably be better off selling imbuing resources as those don't really cost you anything to gather. In order to sell runic hammers or sewing kits, you're probably going to spend an awful lot of gold and waste a lot of time finding NPCs on Atlantic that can be bribed to get the appropriate BODs and may not really net much profit if you don't have a Luna or Zento vendor to justify asking a higher price for the runics.
 

Lord Frodo

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What do you mean by checking how many hits an item gets? I've never noticed that feature
All you have to do is count the number of items that show up to view. IE Barbed Runic has 3 full pages listed and if I am not mistaken there are 5 items per page so 15 Barbed Runics would be for sell at that time.
 

hen

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Stratics Veteran
Stratics Legend
Having recently finished my fourth crafter on three shards, I can build all kinds of stuff. Cook blackrock stew, mine ingots, get lumber, make highest levels of poison, etc. Til now I used my resources to make what I needed or, if extra, as library or museum turn ins for items I wanted.

However, I just placed a small house on atl to open a vendor. My question is, would it be better to sell ingots / boards, use them to do bods and sell those rewards, or use them for cooperative collection rewards and sell those? What do you all think would garner the most customers / highest rate of return? For instance, I'm getting droves of blackrock and gold ingots from blackthorns. Do I try to sell as is, or turn these in for rewards? Appreciate you taking the time to look at this, thanks all!
I had some vendors for a while so I'll try to give you a few tips from the point of view of a resource seller as that's what I specialised in.

First off, you have to sell things that you enjoy taking the time to gather. Whether it's resources, t map stuff. high end items whatever.
If you don't enjoy getting it, then restocking your vendors becomes a grind.

With that in mind, you also need to sell things that people are going to want to buy. Gold ingots are so easy to come by now that not many people would be willing to pay for them when they can rack up a load quickly in Blackthorn dungeon.

Find a niche. I sold stuff mostly, for crafters. Imbuing ingredients and boards, leather, P.o.F. I never tried ingots as all I dug went into P.o.F production. Let me take whetstones as an example of finding a niche. I liked hunting in shame so I was able to get the whetstones by putting in a bit of time. When I got my first one I went onto Atlantic general chat and asked how much they went for. 3 mill plus was the answer. So on my home shard vendor I stuck them on for 1 million and they sold like hot cakes. People with money were prepared to pay rather than go through the rigmarole of getting the whetstone parts,and no one else on Drach sold them so I had found a niche. Even on a quiet shard, I felt 1 million was a fair price for the time it took me to get them, which brings me onto my next point.

Pricing. I left for a while just as Vendor search went live so I am not sure how resellers have affected the market. ie people who buy up all the supply of an item then sell it for a much higher price.
However as a general rule, sell low and fair and you will get a good reputation.

Restocking. If you put all your stock on a vendor at once and it goes, you are forced to either go out and restock there and then, or have empty vendors which lets customers down. If you can visit your shop daily, then drip feed the stock onto the vendors. Not only does it save on fees but results in more happy customers, rather than that one guy who came by at the right time buying all your stock and the next ten visitors getting nothing.

Layout. Make sure all your wares are laid out neatly so people aren't rummaging through a thousand bags to find one thing. Use deco examples (priced a bit higher) to show what is in which bag.
Also your vendor can have a name and shop name. I didn't want a vendor called "Leet Stuff" so I gave each vendor a name and then the shop name was the goods they carried. I also dressed them up to look like npc shopkeepers, eg my fletcher had a bow in his hands etc. A wee touch of class in the aesthetics really gives the customers a better perception of the place.

Advertising. Again this was before vendor search but you can never advertise enough. I would rune drop everywhere, even champ spawns and whatever the flavour of the month dungeon was. I would also leave a hatchet with an ad inscribed on it and sometimes some of my homebrew. This was all colour coded. A sickly bright green hatchet, rune and bottle would mean it was my place the ad was for.

Make it a nice place to visit. My vendors were at my tavern. So you could get free drink and listen to my drunken ravings when you visited. It is a good thing for customers to know their supplier. I also had crystal portals and teleport pad to the central teleport pad on Drachenfels. (Thanks Knuckleheads!). I had a freebie vendor too. I gave away stuff as often as I could. Not rubbish but things from idocs I would never need and old veteran rewards and the like. Sometimes I would put something valuable in just to keep the people interested.

Feedback. As well as trying to be around your shop, leave a noticeboard and mailbox so customers can interact with you.

Well I don't know if any of this actually answers your question but I hope it is of some help. Good luck.
 
Last edited:

Silent Singer

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Wow, this is a very thorough and helpful response. Thank you for taking the time to list these points! I'll be referencing this again as I get more into the process!!!
 
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