Is it just me, or was vvv instantly ruined by thieves?
I know thieves don't get many bones thrown their way, but vvv was supposed to be about fighting for a town... A PvP engine. I can't even tell you the last time I saw a town won by fights and capturing altars.... Its always some random guild thief stealthing around.
Every sigil they grab is a huge boost in the "progress bar". I know there are ways to stop the thieves, or track/detect.. etc. But I didn't see what was supposed to be a PvP engine turning into stealthing thief hunting to even capture a town.
The old factions town systems required a thief to capture the sigil but it required PvP to hold the base... Now all I see is stealthibg thieves running around grabbing sigils and racking up points in the name of selling pardons for gold... My guess at least, because I don't see any other reason why they do it.
I know thieves don't get many bones thrown their way, but vvv was supposed to be about fighting for a town... A PvP engine. I can't even tell you the last time I saw a town won by fights and capturing altars.... Its always some random guild thief stealthing around.
Every sigil they grab is a huge boost in the "progress bar". I know there are ways to stop the thieves, or track/detect.. etc. But I didn't see what was supposed to be a PvP engine turning into stealthing thief hunting to even capture a town.
The old factions town systems required a thief to capture the sigil but it required PvP to hold the base... Now all I see is stealthibg thieves running around grabbing sigils and racking up points in the name of selling pardons for gold... My guess at least, because I don't see any other reason why they do it.