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PVP Guilds

  • Thread starter imported_Lightning
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I

imported_Lightning

Guest
Ok, coming back to Sonoma possibly, and curious..... is pvp still pretty slow and the only ones worthwhile are COP and MO0?
 
G

Guest

Guest
Here's an un-biased rendetion of the guilds on sonoma.
FL-
Pros:Ultimate zerg guild. Does harrowers with 50+ people. Has lots of numbers.
Cons: I'm guessing there it is hard to communicate to so many people. Lack of getting scrolls for gold due to splitting them many ways. They also play Pacific and Origin, so Sonoma is not their main shard. Also have a bad reputation.

MOO/COP/MoFo-
Pros: Only lacks numbers to FL.(But those numbers are very substancial.) Prime gate house as well.

Cons: Lack of communication and unity between guilds.

Waka-
Pros: Most of Waka is beyond the average players PvP skill level.

Cons: Playtime for the better players is limited, and they lack large numbers.

PAS- Mostly hug the gate. There's a select 3-4 that do nothing but that. No pros/cons.

SM- See above.

OSG- Seldomly seen at any fight, including gate.

KoK- Seldomly play Sonoma, but have decent numbers and skill.

If your guild wasn't listed, oops.

If I was offered to join any of said guilds and I had no ties to Sonoma, I would choose MOO alliance, FL, then Waka.
 
G

Guest

Guest
<blockquote><hr>

Here's an un-biased rendetion of the guilds on sonoma.
FL-
Pros:Ultimate zerg guild. Does harrowers with 50+ people. Has lots of numbers.
Cons: I'm guessing there it is hard to communicate to so many people. Lack of getting scrolls for gold due to splitting them many ways. They also play Pacific and Origin, so Sonoma is not their main shard. Also have a bad reputation.



[/ QUOTE ]

Just to clarify, we at times can be capable of having 50+ people on, but that's a rarity usually surrounding a larger event then a harrower.

Generally we have between 10 and 25 people on prime time and usually average between 22-26 for harrowers.

We actually have a very efficient communication and command structure, very streamlined.

Scroll splits - irrelevant, in general we don't care about scrolls, when we kill a champ 9 times out of 10 it's a free for all, 6 scrolls and you keep what you get. Occasionally we will kill it in alternative fashions depending on what the situation calls for, in those occasions the guild keeps the scrolls and each member present receives a cut.

I would say Origin and Pac would be Pro's, as we can generally find action at most hours of the day, certainly more than if we were only on sonoma

Dunno about the reputation part.

Thanks for reading and I hope this helps.
 
I

imported_Wing Chun

Guest
FL has some of the best communication of any guild i have been in.
 
G

Guest

Guest
How so? I'm not questioning the statement, just asking how it is done.
 
D

Dread Raven

Guest
FL has a rank and command structure. The battle leader designated to run the battle makes all calls and members follow there orders. Every new member is orientated into the guild and learn what is expected of them. We require our members to log into our guilds tools, so we have communication and know where they are in game. Each member of FL is a valued individual who contributes something to the Empire.
 
R

Razeial

Guest
<blockquote><hr>

Each member of FL is a valued individual who contributes something to the Empire.

[/ QUOTE ]

Sounds like what the Pharoh said to Moses in Egypt.....
 

Black Majick

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

FL has a rank and command structure. The battle leader designated to run the battle makes all calls and members follow there orders. Every new member is orientated into the guild and learn what is expected of them. We require our members to log into our guilds tools, so we have communication and know where they are in game. Each member of FL is a valued individual who contributes something to the Empire.

[/ QUOTE ]

I lil birdie told me something a bit different.
 
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