Statistics (Stats)
Hello!
This is my third post about pvp, I hope if you enjoe!
This material is not definitive article about stats, remember others may not agree!
PvP Guide for Trammies III
Strength (str): Determines Max Health. Max Health = 50 + ( strength / 2 ). Strength also grants a bonus to weapon damage. Str *(.2) = %bonus to combat effectiveness. Strength also determines how much weight your character can carry. Each 1 strength is 3.5 more stones carrying capacity.
Dexterity (dex): Determines Max Stamina. Current stamina determines bonus to attack speed: Swing Latency = 15000 / {[STAM+100] * WepSpeed}. Stamina also impacts the time it takes to use a bandage.
Intelligence (int): Determines max mana and is a factor in some spell damage formulas. Each 1 intelligence grants 1 additional maximum mana.
Stat Cap: Each stat has a limit of 150. Your combined total may not exceed nowadays 255 and you can more 5 if you use a Scroll of Valiant Commendation. (You will have max stats 260).
So by now you're thinking, I'll be a pure mage who has no need for dexterity since I use no weapon and I will choose 105 str, 100 int, 50 dex to total out the cap at 255. Well before you do that it is extremely important to understand the spell Mind Blast and what effect it has on you based on your stats. Mind Blast is a spell that does damage based on your highest and lowest stat as shown:
The damage formula for Mind Blast is [(Highest Stat - Lowest Stat)/2 not to exceed 40]. So if you have 100 str, 100 int, and 55 dex the formula filled in looks like this;
[(105 str - 55 dex) / 2] = 25 points of damage
(100 str - 55 dex) = 50
[50 / 2] = 25
To expand even further it is important to understand that Mind Blast calculates the damage to be dealt by using your current stats. So if an opponent were to cast clumsy on you first then attack with Mind Blast it would do even more damage. Let's assume that after you have been hit with clumsy your dex is 38,5. Using the same formula above with this new variable we will see that the damaged would hit the cap of 38 points. This is a 5th Circle spell that requires only 14 mana to cast and has the potential to do 40 points of damage, or nearly half of your life! Consider the implications this spell can have on your character and the stat choices you make! Mind Blast is the only spell that's damage is directly calculated by your total stats.
Obs. So I do not have information’s about the new stats cap with a actually suits if can you’re dress…perhaps I need one post about it.
The most common stats for PvP Mages and Tank Mages are:
105 Strength
105 Intelligence
45 Dexterity
This gives you a more balanced set of stats versus Mind Blast that is buffable to over 100 in priority stats. It will also gives enough stamina to use Stun Punch if the template allows for it without sending the character into a walking mode immediately.
The most common stats for PvP Melee Classes are
100 Strength
110 Dexterity
45 Intelligence
This gives the warrior a better balances set of stats versus mindblast that is buffable to over 100 in priority stats. It will also give enough mana to cast some minor spells like cure, heal, buffs, and recall.
There are no perfect stats to have that give you the best bonuses and protect you from Mind Blast at the same time. Use the calculations above to determine how much health you will have, how fast you will swing, how your mana regen will be affected, and what kind of damage can be dealt with Mind Blast when you are trying to decide on your final stats. It is important that you should be able to have 100 or greater in your two primary stats for your template after buff spells such as Strength, Cunning, & Agility or Bless. Intelligence affects your mana regeneration rate passively so the higher the intelligence you can have the more mana you will have at your disposal faster. Buffing your strength will give you more health and buffing dexterity will allow you to swing at a faster rate.You should always try to keep your stats buffed using magic or potions, and be aware of what debuffs have been cast upon you so that you can negate them. We will discuss buffs and debuffs in PvP in another post.
Ps: How do I know what my basic stats is?
Remove all your equipment and clothing, and see your paper doll these are your basic stats.
This treatise I will not go into detail about stats after a full suit, which you get from certain combination of parts of a suit.
Obs. Because I spoke only on mind blast?
Because I cannot know what the combos that others use; generally beyond this if often use fire damage, so watch out for your health bar ... if necessary run as far as possible…sure! He will come behind you…then runs and try to heal as fast as possible!
in the next post I plan to talk about the strategy of playing in a guild, I will talk about the importance of all members to use the program "Ventrilo" and UO map.
See ya!
Hello!
This is my third post about pvp, I hope if you enjoe!
This material is not definitive article about stats, remember others may not agree!
PvP Guide for Trammies III
Strength (str): Determines Max Health. Max Health = 50 + ( strength / 2 ). Strength also grants a bonus to weapon damage. Str *(.2) = %bonus to combat effectiveness. Strength also determines how much weight your character can carry. Each 1 strength is 3.5 more stones carrying capacity.
Dexterity (dex): Determines Max Stamina. Current stamina determines bonus to attack speed: Swing Latency = 15000 / {[STAM+100] * WepSpeed}. Stamina also impacts the time it takes to use a bandage.
Intelligence (int): Determines max mana and is a factor in some spell damage formulas. Each 1 intelligence grants 1 additional maximum mana.
Stat Cap: Each stat has a limit of 150. Your combined total may not exceed nowadays 255 and you can more 5 if you use a Scroll of Valiant Commendation. (You will have max stats 260).
So by now you're thinking, I'll be a pure mage who has no need for dexterity since I use no weapon and I will choose 105 str, 100 int, 50 dex to total out the cap at 255. Well before you do that it is extremely important to understand the spell Mind Blast and what effect it has on you based on your stats. Mind Blast is a spell that does damage based on your highest and lowest stat as shown:
The damage formula for Mind Blast is [(Highest Stat - Lowest Stat)/2 not to exceed 40]. So if you have 100 str, 100 int, and 55 dex the formula filled in looks like this;
[(105 str - 55 dex) / 2] = 25 points of damage
(100 str - 55 dex) = 50
[50 / 2] = 25
To expand even further it is important to understand that Mind Blast calculates the damage to be dealt by using your current stats. So if an opponent were to cast clumsy on you first then attack with Mind Blast it would do even more damage. Let's assume that after you have been hit with clumsy your dex is 38,5. Using the same formula above with this new variable we will see that the damaged would hit the cap of 38 points. This is a 5th Circle spell that requires only 14 mana to cast and has the potential to do 40 points of damage, or nearly half of your life! Consider the implications this spell can have on your character and the stat choices you make! Mind Blast is the only spell that's damage is directly calculated by your total stats.
Obs. So I do not have information’s about the new stats cap with a actually suits if can you’re dress…perhaps I need one post about it.
The most common stats for PvP Mages and Tank Mages are:
105 Strength
105 Intelligence
45 Dexterity
This gives you a more balanced set of stats versus Mind Blast that is buffable to over 100 in priority stats. It will also gives enough stamina to use Stun Punch if the template allows for it without sending the character into a walking mode immediately.
The most common stats for PvP Melee Classes are
100 Strength
110 Dexterity
45 Intelligence
This gives the warrior a better balances set of stats versus mindblast that is buffable to over 100 in priority stats. It will also give enough mana to cast some minor spells like cure, heal, buffs, and recall.
There are no perfect stats to have that give you the best bonuses and protect you from Mind Blast at the same time. Use the calculations above to determine how much health you will have, how fast you will swing, how your mana regen will be affected, and what kind of damage can be dealt with Mind Blast when you are trying to decide on your final stats. It is important that you should be able to have 100 or greater in your two primary stats for your template after buff spells such as Strength, Cunning, & Agility or Bless. Intelligence affects your mana regeneration rate passively so the higher the intelligence you can have the more mana you will have at your disposal faster. Buffing your strength will give you more health and buffing dexterity will allow you to swing at a faster rate.You should always try to keep your stats buffed using magic or potions, and be aware of what debuffs have been cast upon you so that you can negate them. We will discuss buffs and debuffs in PvP in another post.
Ps: How do I know what my basic stats is?
Remove all your equipment and clothing, and see your paper doll these are your basic stats.
This treatise I will not go into detail about stats after a full suit, which you get from certain combination of parts of a suit.
Obs. Because I spoke only on mind blast?
Because I cannot know what the combos that others use; generally beyond this if often use fire damage, so watch out for your health bar ... if necessary run as far as possible…sure! He will come behind you…then runs and try to heal as fast as possible!
in the next post I plan to talk about the strategy of playing in a guild, I will talk about the importance of all members to use the program "Ventrilo" and UO map.
See ya!