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PvM Stuff - Increasing Difficulty/Loot Change

CovenantX

Crazed Zealot
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Kyronix & Bleak

Mob Difficulty & Minor Loot Change (without increasing HP/Resistances (much))

Pre AoS When Chaos Dragoon Elites were first introduced they use to have a magical weapon in their hand, when they died it was in their loot... How come monsters & npcs that use equipment use plain non-exceptional non-magical items, when they carry magical loot on them?

for example: Executioners always have an Executioner's Axe equipped - Why not allow these axes to have properties on them? It would increase difficulty slightly to moderately depending on the quality of the item in-hand as well as the randomness in stats the npc spawns with.

There are several mobs that carry weapons too, like Ogre Lords carry a Club & Orc Brutes use to carry a War Mace, & gargoyle destroyers use to carry a Large Battle Axe etc etc.


Loot Change -

As it stands you really can get literally any combination of properties from just about everything, (this isn't how it should beIMO(, it makes people farm the same mobs over and over, leaving the rest of the areas mostly neglected.

I couldn't help but notice that it's incredibly hard to get a "good" slayer weapon (pvm) as loot from a corpse that could even come close to competing with an imbued weapon... such is not the case with armor.

Then I also remembered back (pre-aos again...) you use to get slayer weapons from opposing slayer groups, Not sure why that changed, it was simple, it worked well and it should be changed back.

This is how it used to work:

Silver (now Undead Slayer) dropped from Any monster type. (should come from Humanoids (repond)
Repond: came from Undead mobs.
Elemental Slayer: came from Demons/Gargoyles.
Demon Slayer: came from Elementals
Arachnid Slayer: came from Reptiles
Reptile Slayer: came from Arachnids

Fey Slayer didn't exist back then, However Fey is also an opposing slayer to Demons if there are any plans to make "Fey Slayer" weapons drop as loot in the future Demons should be what drops them.

Monsters that aren't vulnerable to any of these slayer types shouldn't be able to drop slayer weapons at all.
(Fed Plague Beasts use to drop a bunch of random slayer type weapons when you fed them enough mobs before you killed them), maybe these would be an exception.

Some mob groups should just have higher drop-rates for certain items in general, so that there's more of a reason to hunt one thing over something else IF you're trying for a specific item slot.

For Examples: Rings could have a higher drop-rate on Meer and Bracelets a higher drop-rate on Juka's.

The following was from another thread
It would also be great if there was a way to allow people to become "Blackrock Infected" again, maybe have a different type if item to drop in-place of blackrock boxes from infected mobs though, to preserve the rarity of the oldschool blackrock boxes.

Thoughts?

*Goes back to farming Shadowguard...*
 

Merlin

The Enchanter
Moderator
Professional
Governor
Supporter
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Stratics Legend
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The loot change I would like to see is with weapons.

I'm not saying we need to have perfect weapons drop... but 98% of major artifact and legendary artifact weapon drops end up being useless. In example, I don't need swords or bows that have stats like 9 mana regen , 3 stamina regen, 10% cold resist and 4% lower mana cost. Almost all of those go right in the trash for turn in points or end up being unraveled. There are some weapons that will have a few useful mods, but then end up spoiled by some non-sense like what I have noted above. Formula needs to be adjusted a bit.
 

Spock's Beard

Sage
Stratics Veteran
I just can't believe we have a PVM endgame that revolves around sorting through billions of garbage items for one good one AND they didn't even bother to give us loot "colors" and stuff like every loot-fest game from Diablo onward has had.
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
The loot change I would like to see is with weapons.
I didn't get too in depth with what I was trying to say in the original post. However, (and I know this would probably take a lot of time/resources to complete IF it ever happens), but wouldn't it make sense if you wanted "Mage Armor" and caster-related mods for you to hunt Magic users?

I think loot needs to be generally specific to what you're hunting, not necessarily limited to that, but those mobs should have a significantly increased chance of dropping items associated with their "template" so to speak.

Bosses shouldn't be limited at all in what type of items they drop, they're considered end-game. but as far as non-boss mobs go What's to farm except the most efficiently farm-able high-end things now? Global loot was great, but it most definitely needs to be tweaked in a way to where the rest of the game has relevancy.

There are some weapons that will have a few useful mods, but then end up spoiled by some non-sense like what I have noted above. Formula needs to be adjusted a bit.
Yes that should probably be adjusted, Although the same could be done by disabling certain properties from spawning on items that drop from 'X monster'.

In a way it would make it easier to find certain items, but finding the right mobs to hunt would be part of the fun.
Bosses should be the only mobs that consistently drop high-end loot.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Speaking of all this stuff did any of you know that there are actually special weapons just for mobs? Yes there are officially named and crafted weapons for mobs. From Orcs, Liches, Ogres, Ophidians... all sorts of them with their own special artwork... Some of them are really awesome looking like the Demon Sword... sometime you should poke around in the art files. Just saying. I'd like to see them added to the game.... given special moves and abilities and all sorts of cool stuff..... and have them be a "rare" drop... Anyway that's my wish..... also there are pieces of armor like the amazon armor (no idea why that's in there but it is and it's cool)... clothes (including a better less clownlike pair of jester shoes)... a few nice dresses, tunic or two... and many other things in there which exist in the art but are NOT in the game... most of them can't be worn because the art isn't made for them to be on the paperdoll... but if these things were "finished" it would be awesome!
 
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