Reworking how these rooms get built is on our list of things to do but requires some additional under the hood tinkering beyond the scope of this publish. Basically, as you have experienced, the SG rooms are built out of dynamics to accommodate the specific experience for that room. This allows us to instance the encounters without having to worldbuild umpteen areas for each of the specific SG experiences. The downside to this is what is shown in the screenshot.@Kyronix @Bleak
Could you all take a look at the max render size inside the Shadowgaurd rooms. I noticed today that there seemed to be a certain size square that would render and everything outside of that radius would turn back into the base bricks. It followed me around in all the rooms I did like a large circle of trans. I am using the 1152x864 window size. Below is a shot of one of the rooms, notice the corners as red brick.
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