REFINEMENTS
With 3 pieces of armor refined to increase 4 res, you can reach a 75 all res on an elf, but you will lose 30% DCI cap so you should make 3 more pieces with the DCI cap bonus to balance, and in the end you lose the res bonus to deny the DCI malus so what's the point?
If you use just 1 bonus you can see this:
- using only the DCI bonus in order to reach the cap of 95% by losing 5 in all resistances: you have used 5 armor slots and I don't see how you could reach the new cap of 95% DCI with just jewelry + 1 armor pieces that could give up to 50% (15% jewels + 20% leggings).
- using only the resistances bonus is not an option because to reach the cap of +5% to resistances cap, you must lose 50% of DCI cap, that practically takes you to -5%... that means your enemy has a 5% HCI bonus against you and you have 0 DCI.
In short only if you are a masochist you should use those refinements...
WEAPONS REVAMP
I have not much to say about that, the changes affect mostly the special attacks used on PVP so I can't say if it's good or bad, but for sure is not the great revamp that everyone was expecting...
As weapon revamp I'd expect something more substantial... here is an idea of what I mean:
Split the weapon in weapon classes: Axes, swords, daggers, polearms, maces, bows, crossbows.
Each class of weapon gain a special passive attack with a % of execution scaled with the weapon speed.
For example:
Axes: crushing blow
Swords: ignore armor
Daggers: bleed attack
Polearms: armor pierce
Maces: concussion blow
Bows: dual shot
Crossbows: paralyzing blow
That was just random, but would be a more serious revamp since every weapon will gain an extra special (even if is passive).
ARMOR REVAMP
The stamina loss reduction is a nice idea, in fact it makes the plates armor more realistic.
The LMC bonus is nice, different from the HCI bonus of wood, but still a good thing because goes over the cap and with a full studded armor you can reach 58%.
The real thing missing here is a bonus if you use a full set of the same type. As it is now, the plate armor get only 1% LMC vs the 3% of the studded, so the studded results better. I could see an advantage in using a full plate set if I get something nice in return.
For example:
- Full Plate: +10% DCI
- Full Studded: + 5% DCI
In this way you get less LMC with plate, but more overhall protection, the studded gives more LMC but less protection and both became viable for different playstyles, and also both kind of armors became competitive with the wood... The wood still be able to get HCI per pieces, but plates will get LMC and 10% DCI if you have a full set so it's a nice challenge to choose
Ok, that's almost all I could think about this publish, I hope it could be useful to improve it before it goes live
With 3 pieces of armor refined to increase 4 res, you can reach a 75 all res on an elf, but you will lose 30% DCI cap so you should make 3 more pieces with the DCI cap bonus to balance, and in the end you lose the res bonus to deny the DCI malus so what's the point?
If you use just 1 bonus you can see this:
- using only the DCI bonus in order to reach the cap of 95% by losing 5 in all resistances: you have used 5 armor slots and I don't see how you could reach the new cap of 95% DCI with just jewelry + 1 armor pieces that could give up to 50% (15% jewels + 20% leggings).
- using only the resistances bonus is not an option because to reach the cap of +5% to resistances cap, you must lose 50% of DCI cap, that practically takes you to -5%... that means your enemy has a 5% HCI bonus against you and you have 0 DCI.
In short only if you are a masochist you should use those refinements...
WEAPONS REVAMP
I have not much to say about that, the changes affect mostly the special attacks used on PVP so I can't say if it's good or bad, but for sure is not the great revamp that everyone was expecting...
As weapon revamp I'd expect something more substantial... here is an idea of what I mean:
Split the weapon in weapon classes: Axes, swords, daggers, polearms, maces, bows, crossbows.
Each class of weapon gain a special passive attack with a % of execution scaled with the weapon speed.
For example:
Axes: crushing blow
Swords: ignore armor
Daggers: bleed attack
Polearms: armor pierce
Maces: concussion blow
Bows: dual shot
Crossbows: paralyzing blow
That was just random, but would be a more serious revamp since every weapon will gain an extra special (even if is passive).
ARMOR REVAMP
The stamina loss reduction is a nice idea, in fact it makes the plates armor more realistic.
The LMC bonus is nice, different from the HCI bonus of wood, but still a good thing because goes over the cap and with a full studded armor you can reach 58%.
The real thing missing here is a bonus if you use a full set of the same type. As it is now, the plate armor get only 1% LMC vs the 3% of the studded, so the studded results better. I could see an advantage in using a full plate set if I get something nice in return.
For example:
- Full Plate: +10% DCI
- Full Studded: + 5% DCI
In this way you get less LMC with plate, but more overhall protection, the studded gives more LMC but less protection and both became viable for different playstyles, and also both kind of armors became competitive with the wood... The wood still be able to get HCI per pieces, but plates will get LMC and 10% DCI if you have a full set so it's a nice challenge to choose
Ok, that's almost all I could think about this publish, I hope it could be useful to improve it before it goes live