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Publish 80 Undocumented (Unintended?) changes.

ShadowTrauma

Seasoned Veteran
Stratics Veteran
Stratics Legend
As the title states this post is about a few changes I am experiencing that I could not find in the patch notes, so they are either last minute additions or unintended consequences (similar to some of the other issues being posted about).

Issues
  • Trapped boxes (for pvp) seem to have all been "reset" and now require an unlock to function similar to how they previously did, except now they open, and the opened box graphic needs to be moved to a less intrusive area on the screen.
  • Agility/Strength potions can no longer be used while under the effects of Agility/Strength, now we get the message "You are already under a similar effect."
This is actually an important change beacuse, if dex falls off bandages lose a second on finish time, so it was previously advantageous to refresh early when needed.
These are 2 of the bigger ones I have discovered so far, if I find more I'll add them. I would like to kindly ask that if you have also found some other (factual) undocumented/unintended changes to please include them, but be aware that some are bugs and already being posted/worked on, for example custom house lockdowns, etc...
While I certainly am not pleased to have discovered the above changes, I am still grateful that so many bugs are being addressed, and I will try and remain patient as we see how this publish plays out.
 
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CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Bless spell works exactly as you explained the Agility/Strength potions, you can't re-bless until bless actually wears off... Curse as well
 

spoonyd

Seasoned Veteran
Stratics Veteran
Stratics Legend
Both overall bad features and sincerely hope they'll be fixed. Curse in PvP works same way as the above statements as well.
 

Ricsreturn

Adventurer
Stratics Veteran
As the title states this post is about a few changes I am experiencing that I could not find in the patch notes, so they are either last minute additions or unintended consequences (similar to some of the other issues being posted about).

Issues
  • Trapped boxes (for pvp) seem to have all been "reset" and now require an unlock to function similar to how they previously did, except now they open, and the opened box graphic needs to be moved to a less intrusive area on the screen.
  • Agility/Strength potions can no longer be used while under the effects of Agility/Strength, now we get the message "You are already under a similar effect."
This is actually an important change beacuse, if dex falls off bandages lose a second on finish time, so it was previously advantageous to refresh early when needed.
These are 2 of the bigger ones I have discovered so far, if I find more I'll add them. I would like to kindly ask that if you have also found some other (factual) undocumented/unintended changes to please include them, but be aware that some are bugs and already being posted/worked on, for example custom house lockdowns, etc...

While I certainly am not pleased to have discovered the above changes, I am still grateful that so many bugs are being addressed, and I will try and remain patient as we see how this publish plays out.
I kinda like the sound of these changes personally, and hope they are intended
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Not correct. I just this minute triggered a trapped box with no problem - other than it was the wrong way around and I had to turn it before it resumed working correctly.

Ensure the box in question is east/west and not north/south and re-check
 
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Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Having the same issue with trapped boxes on every shard I play. I hope this is unintended and gets fixed, as they have the annoying habit of opening right in the middle of the screen.
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
Just curious - what kind of template is so reliant on being able to stack continuously a spell and a potion? Wouldn't it make more sense to adjust your stats a bit? When stamina falls off, wouldn't 'total refresh' work better?
I'm a terrible player, so I don't understand the nuances perhaps as I should. I tend to restore stamina by eating fish steaks.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
Just curious - what kind of template is so reliant on being able to stack continuously a spell and a potion? Wouldn't it make more sense to adjust your stats a bit? When stamina falls off, wouldn't 'total refresh' work better?
I'm a terrible player, so I don't understand the nuances perhaps as I should. I tend to restore stamina by eating fish steaks.
As an example, one of my sampires has base stats of 120 str, 120 dex, and around 65 intel. With 50% enhance pots on my jewels, it takes him to 150 str (around 144 hp's), 150 dex (193 stamina). I hit harder, faster and can take more damage after potting. I don't want to have to wait for the pots to expire to hit them again, I want them up continuously, so I tend to pot again with 5-10 seconds left on the last pots. Against some mobs, dropping down to my base stats can be deadly if the rng rolls poorly for me on leeches. At the same time, I'll chug total refresh pots if necessary. Needless to say, the sampire was one example, I have archers, throwers and other templates doing the same thing. The problem with eating to regain stamina is you eventually get "stuffed" and can't eat anymore while your stamina still falls as you take damage.
 
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CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Just curious - what kind of template is so reliant on being able to stack continuously a spell and a potion?
It's just to "refresh" the Duration of the Spells/Potions before they wear off. As it is now, you can't refresh the duration before these stat-buffs wear off.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I'm rather hesitant to post, because I do not use potions hardly at all, but....I do know that I oft-hear, on Stratics and in-game complaints about potions, I see criticisms of other players for relying upon them, etc.

I also must confess that, again without playing one so I fully recognize my perspective is different, off-hand it sounds like there's worse things than getting the Sampire template to work harder. I keep reading braggings about how easy it is to play one and something about it just feels wrong to me. While I'm past the point of thinking that, say, Dread Horn shouldn't be solo-able at all, I can't quite get over that maybe he shouldn't be solo-able as easily as folks claim he is.

-Galen's player
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
The trapped box change does feel unintended to me. The pot change feels intended. But regarding the trapped boxes I have to wonder if we shouldn't have a conversation about trapped boxes for some entirely replacing the Spell Resist skill.

-Galen's player
 

weins201

Certifiable
Stratics Veteran
Stratics Legend
Trap Box works Fine tried it just now as Petra says make sure it is \ not this / way. As for stacking potions, if wont let you stack that is as it SHOULD have always been.
 

Aibal

Slightly Crazed
Stratics Veteran
Stratics Legend
weins, all of mine are in the correct alignment and aren't working on any shards I play. Maybe it's just buggy for some players.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
East facing boxes. Reminds me of the way back bug for wooden fished up chest. Facing East at server refresh they became unsecure.

Fish pies stack now. Fancy fish with stat pumps from fishing never fill you up. Not sure if the pies fill you up but couldn't eat under effect. Reminds me. Need to got to seafare market and buy none stacking stuff to cook up stacking new stuff.
 

ShadowTrauma

Seasoned Veteran
Stratics Veteran
Stratics Legend
On the issue of trap boxes: It is interesting that some are having the problem and others aren't so I will add a little more information on my experience. In my bank/house I have several trap boxes that I have made or looted. After the patch all my trap boxes (which were working previously) are now telling me they are locked. They are facing the correct way, but now need to be unlocked again to work. The resulting action now also cause them to open when used, so the open box gump needs to be moved somewhere out of the way. *- I have not made any new ones scince the patch, so it is possible that we might see a different result in this instance, if someone would care to test. -*

On the issue of potions: Covenant summed it up easily enough. It isn't a game breaking change, but it an issue because it is drastically different than the way it use to work. My experience is pvp based primarily and this change make it more difficult to maintain my buffed stats during combat (where every second matters). I don't want to debate the importance of potion buffs in this thread but, if I am careless (or in this case prevented) from applying my buffs I will lose 1 second on my bandage timer from dexterity (4 secs becomes 5, this can be the difference between surviving) and around 16 hp from strength(every bit of hp counts), which is why I would re-apply them when I managed to find time in pvp battles.

I appreciate everyones input here and am mainly hoping to draw attention to these issues. If this is how these mechanics are going to continue to operate than I will adapt, but would love to get an answer instead of just "assuming" this is another one of the unintended changes I will need to get use to. Thank you all for your time.

P.S. This reminded me of the post you made yesterday Galen. http://stratics.com/community/threads/bugged-vs-disliked.289653/
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
P.S. This reminded me of the post you made yesterday Galen. http://stratics.com/community/threads/bugged-vs-disliked.289653/
I thought of that too...Many reasons why careful and explicit documentation is important. Knowing what a bug is vs what an intended change is, is one of those many reasons.

Future generations of team members can benefit mightily from such documentation as well as us players.

Here's another example: Arch Cure. Arch Cure was once upon a time an area effect normal cure. Then it was deliberately changed to be something more on par in power with Cleanse by Fire.

A couple of teams later it seems there wasn't enough institutional memory of the change and why it was made, so they proposed to in essence change it back. Took us as players to remind them that the change was deliberate and had some pretty good reasons behind it.

-Galen's player
 
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Picus at the office

Certifiable
Supporter
Stratics Veteran
Stratics Legend
What about the undocumented change to the ice east fel champ spawn. Once you leave T2A you cannot leave the area unless you intend to do so via a boat....seems like a odd change after so many changes.
 

Ricsreturn

Adventurer
Stratics Veteran
I don't understand about the lock boxes, it's locked there for you have to unlock it to open and when you unlock it it opens. Sounds like it makes sense to me.

Potions, for those who've become potion dependents I can see how it'll effect your game play. UO has been a gamers experience like no other for me, to have survived so many changes all through out the game and still be as interesting and challanging as the first time I logged in. One thing I've learned about UO is the ability to adapt and not rely on simple things like potions tailsman or anything else other then my basic skills and the ability to adapt to any chances the future might hold. For years theres been a cry to "fix" UO pvp, I can see where the devs are taking this and I'm liking it. They gave ya +5 to stat cap and sacrificed the stacking of buffs. One more step closer to balance imo
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
I'm rather hesitant to post, because I do not use potions hardly at all, but....I do know that I oft-hear, on Stratics and in-game complaints about potions, I see criticisms of other players for relying upon them, etc.

I also must confess that, again without playing one so I fully recognize my perspective is different, off-hand it sounds like there's worse things than getting the Sampire template to work harder. I keep reading braggings about how easy it is to play one and something about it just feels wrong to me. While I'm past the point of thinking that, say, Dread Horn shouldn't be solo-able at all, I can't quite get over that maybe he shouldn't be solo-able as easily as folks claim he is.

-Galen's player
I wouldn't say playing a sampire is easy. Once you get it down, there are times it feels easy, but there is a learning curve to get there. It's just like with Lady Melisande or any of the peerless- it used to take at least a full group if not more to get her. But once people learned the tactics- it got down to less and less people, but there was still that learning curve.

As far as soloable content in UO.... while the non-level system of UO is great, it causes some limitations. With hit points maxing out at a certain level and without classes to be able to plan around, encounters are harder and harder to make that require multiple characters, because you can't require X templates just to be able to do it. Although, I (as I have mentioned before) think that templated classes would be interesting and add something to the game.
 

Rumpy

Slightly Crazed
Stratics Veteran
Stratics Legend
IF you are blessed and try and bless yourself, it just fizzles.
 

Specialshoes

Sage
Stratics Veteran
Stratics Legend
Werent trapped boxes originally a bug anyways? People just found an accepted use for the bug.

Seems like something that you have to have placed "just right" for it to work differently would go under the bug catagorie.
 
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Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
We could always go back to using trapped pouches. I would be all over that. :)

On another note, I just tried to label a rune (Heartwood) just like that on Atl, and was told that is inappropriate. Um, that's new.

Adding a space did not help, my rune is now labeled Elf place, Yew Ent. *facepalm*
 
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Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
Here is the one that gets me. Taget by Resource is no replacement for Cursor Target Last for gathering. TBR only reaches one space out not even seeing spots further away. TBR also will miss one space locations if your mining along the wrong direction. Can mine a few screens along a face using TBR. Turn around before respawn has happened and mine back the way you came and find spots missed the other direction. Sure there are few of us out there that strip mine a handfull of fav areas knowing every little ore location. As an example Ilsh honor gate. Hand targeting can mine the loop around honor gate without stepping out onto the grass. Ore respawns by the time you get back to your start point using CTL. Using just TBR less then half the ore is found doing the same loop. Sure TBR is a great boon for recall miners. To avoid mining boredom I combat grag pick mine in Ilsh. Having to mash a mouse key to get the tageting to go off is a step back.

If this TBR is doing the same thing in fishing with a short reach for targets. This will reduce the amount of area fished. Be it extra button mashing or having to cover a larger area mouse use time. Is there going to be monthly fee reduction for mouse replacement? It is possible to fix things till they break. Could just listen to the dev team explain the 720 skill cap in the interview again. That and other interviews always answers a load of questions of why things are the way they are.

Take the Shame second lvl bridge north shore. There are four spots to fish there before stepping unto the bridge in targeting agro range. Player 1 recalls in and cast 7 times and recalls out. Returns to same spot casting seven times and recalls out. Recalls back in at next spot along the shore and repetes same method hopping along the shore. Player 2 finds good target spot at end and hits hotkey to repete target that spot 7 times. Uses beetle to lighten load and works their way along the shore. TBR eases Player 1 macro set up and breaking CTL making Player 2 game play back to the annoying grind. Difference is that Player 2 will notice the Player Ghost that needs a rez. Then Player 2 can go buy the vendor fish they are lacking for quest knowing no honest fisher would ever sell there fish. Even extra fish are needed for trading.

Just sell a $50 account upgrade already for the headless 8th character slot. See that headless gargoyle loop timer recalling in at the Queen's forge. Unravel soud effect follows. I know there is no use trying to ask them a question. Headless characters have no ability to cast spells or ride and fly. They on creation have five 32 slot runebooks with a recall sroll load of 500. Option window setting on their runebooks for fish/mine/jack/BOD. Beside on the creation them having the runebooks they also have a unique container that can be secured at your doorstep. Unique 8th character container sucks all resources and fish out of their backpack whenever they are 1 space away and puts whatever tool is missing into their pack. Better yet make the recalls scrolls that go in their books and tools they can only use sold off an NPC for 1000GP ea. Money in EA's coffers and a gold sink WIN WIN.

Ignore all the above. This should of been on the Xmas wish thread.
 

Rumpy

Slightly Crazed
Stratics Veteran
Stratics Legend
We could always go back to using trapped pouches. I would be all over that. :)

On another note, I just tried to label a rune (Heartwood) just like that on Atl, and was told that is inappropriate. Um, that's new.

Adding a space did not help, my rune is now labeled Elf place, Yew Ent. *facepalm*
An I tried to rename my pet back to "A greater dragon" and its inappropriate too.
 

Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
As the title states this post is about a few changes I am experiencing that I could not find in the patch notes, so they are either last minute additions or unintended consequences (similar to some of the other issues being posted about).

Issues
  • Agility/Strength potions can no longer be used while under the effects of Agility/Strength, now we get the message "You are already under a similar effect."
We are aware of this issue and are working to get out a fix.
 

xxrod17xx

Adventurer
Stratics Veteran
I don't understand about the lock boxes, it's locked there for you have to unlock it to open and when you unlock it it opens. Sounds like it makes sense to me.

Potions, for those who've become potion dependents I can see how it'll effect your game play. UO has been a gamers experience like no other for me, to have survived so many changes all through out the game and still be as interesting and challanging as the first time I logged in. One thing I've learned about UO is the ability to adapt and not rely on simple things like potions tailsman or anything else other then my basic skills and the ability to adapt to any chances the future might hold. For years theres been a cry to "fix" UO pvp, I can see where the devs are taking this and I'm liking it. They gave ya +5 to stat cap and sacrificed the stacking of buffs. One more step closer to balance imo
I agree with you that the removal of pot stacking is a good thing, but anyone can chug (given they have a free hand) so i dont agree that this is a step towards balance. A step towards balance would be to stop all the speed hacks, and overpowered spells in myst
 
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