Right now there is no difference between giving sigils to the Vice or Virtue priest. Part of that is so we could leave it open ended for roleplay if players chose to express that in their own way, and the other is to have something link into for future content.@Kyronix
Is there a difference in turning in a sigil to the virtue or vice priest? It doesn't seem to matter which one you turn in to.
Also, is there a point to the virtue and vice robes? They are 5k silver each, and my husband thought it would be a 15th anniversary robe replica like the priests wear (the thought of which I wasn't thrilled about) but it is just a hooded robe that you can't dye and that has no stats. Most people have a stat item in that slot. That's a lot of silver for something that appears pretty useless.
Same for the cannon. You handed me some to try, and after trying them I wouldn't bother buying one, at least not at 5k silver. The mana spike, while obviously not great for me personally as a stealth thief, seemed a much better expenditure of silver. Stealth is my best (and really my ONLY) defense, and the mana spike disables it temporarily.
I tried some traps and using remove trap to get more points. My husband placed a total of 10 traps, and at 100 remove trap I failed every single remove trap attempt. Complete waste of skill points.
The stat loss potions are going to be indispensable for thieves--when we go into stat loss we can't detect the sigils.
This is all from the perspective of a stealth thief, mind you. I'm not much for pvp combat (nor any good at it) but this will certainly drag my Trammy self out to give VvV a shot with my stealth thief.
Were you wearing gloves while attempting to disarm the trap? How far away were you? These come into play with remove trap success chances.
Thanks for the feedback about the robes. Will have a conversation with the rest of the team about it.