Hmm...there should already be a distance check between spawn attempts, you also do get a bump to the loot level. Not in what spawns, but in what budget is available.After testing, I am happy to say that the scaling is MUCH improved over the last time.
I ran an order from Skara Brae in Trammel to Jhelom in Felucca, with a side trip to Britain Felucca to run in circles hoping to get ambushed. I was.. 4 times... all on the same screen. So, the ambushers spawn more often now, which is good.
So, the results: Tier 3 box Skara to Jhelom + 4x ambusher groups killed = 88,500 gold for Skara. I received a .1 spirit speak SoT. Along with love in both cities and karma.
What needs tweaked: Ambusher groups need a distance check between them, say at least 50 tiles. I couldn't even loot the first group before the second group spawned, same for the third. It *appears* that you can only spawn 1 ambusher group at a time (One group spawned as I gated from Tram to Fel and another group wouldn't spawn for me), this is probably a good thing. May want to bump up the ambusher's loot slightly based on their level, as it was a bit anemic.
Question: When the loyalty system first came out, we were told that gaining in multiple cities was a BAD THING. Is this no longer true?
With regard to loyalty that was only true when the cities were in revolt against each other. Now that everything is peaches and cream, it's ok.