Ideally we want to scale the difficulty of the mobs to be a challenge for those participating with respect to their skill. It's going to take a lot of play testing to dial it in just right, but I'm confident we'll get there.Is the INTENT that a newbie could do the quest and be ambushed by 'Mongbats' and stand a chance of winning?
Can we please have the gold going to the city we get the quest from rather than the destination, so we can choose which city to support without getting & quiting quests until we get the destination we want.
Thank You
Yes, you should see the change of which city gets the deposit in our next TC1 publish. Thanks for the feedback