I actually agree with most of the main desired fixes above, things like books and the legacy containers and such are big fixes I still want too. As well as addressing some problems with the house tool (I'd like to be able to make bendy stairs please) and whatnot.
But I wanna touch on graphics for a moment.
I don't actually buy the fact that people can't run anything more graphically intensive than the CC these days. I think those saying such are amongst the minority that have always sought to sabotage any alternative client by using the excuse as additional ammunition. (Or are trying to run UO on a netbook or their phone =P).
I mean three to four years ago, possibly it might have had some merit. But I have had less money than I have had in a very long time and when I was forced to replace my PC (on a side note, why do these VERY OLD p200's people are running the CC on never break?), I bought a cheap off the shelf budget PC and a budget graphics card for very little money and I can run some pretty high end stuff on it.
So if people's system specs are still a consideration in the development of the EC, then it completely baffles me.
Also, I want to know where the idea that Graphics and Gameplay are mutually exclusive ideas came from in the first place.
So do I. Graphics are incredibly useful for that thing IMMERSION, something which only makes for a much better play experience, especially in a game that seemed to focus on bringing a world to life when it was first released.
When the KR client first came out for example, I asked if they would be looking at overhauling weather, night/day and environmental effects, and got told "It's on our radar, yo! We can do all kinds of things like that!" I still remember playing Morrowind for the first time and being blown away by the first rain storm I encountered. I wish UO had that kind of immersion, and there's no reason an isometric game can't. And it's not graphically heavy stuff either.
Didn't happen though, but it's on my wishlist still. Along with an overhaul of the music (distance fade instead of sudden fade), environment sound effects (I wanna hear the beach/sea anytime I'm near it, not just at a few spots), and the like.
I'd like lightsources to be more than just an aura. Why can't we have bullseye-type lanterns and such? It'd certainly give torches and lanterns a greater distinction.
In the old 3d client, fur capes, fur boots and such had their own unique graphics. What happened to that?
And on a side note, I DON'T want a legacy graphics option for the EC (I've noticed a shift from some of the anti-other client brigade on that front, they are more "just give us the old graphics!). I want an actual enhanced client, not a classic client with a better UI.