A
Anon McDougle
Guest
It seems i can no longer use enemy of one on a monster when it is provoed onto another ?
This above, at least, sounds like it's intentional, since EoO is now a toggle spell and if you used it prior to it running out it should toggle off.I have had trouble with enemy of one.
Wind Ele is orange from enemy of one.
I recast before the spell runs out. Wind ele goes gray. I hit it. Stays gray. Damage stays low. It moves. Still gray.
I recast for 2nd time and strike it and it is orange again.
Retested and thats what was happening to me. It apears that it has more to do with the provoke then the disco. Also Poo I think it might have had something to do with the fact that it was another char discoing. Its going to be fun finding the exact edges of this bugI was using EoO on monsters that a guildmate of mine was provoing and discoing, everytime I EoO and atacked the monsters I got the msg that I was doing some 13% DI to my guildmate, as if it was triggering the pvp version of EoO against my guildmate. It never targeted the actual monster, just my guildmate so EoO only lasted about 8 seconds.
Ah well there you go... but why would I ever need to toggle of EOOone of the changes in the recent publish was that re-casting toggles it off
UO Stratics *New* | Chivalry
http://vboards.stratics.com/archive-previous-tests/245029-chivalry-changes.html
Enemy of One will now work against Players and Pets. The damage increase cap will be significantly reduced and apply ONLY to the player or Pet being attacked. Damage received from all other sources will be increased by 30% while this ability is in effect versus a player or pet. Duration is capped at 8 seconds for PvP.