I am sorry if this has been addressed but I went through most of the threads on the new updates and didn't see anything on this.
So, the new armor update is going to impact stamina in one way or another. Ok, I can live with that but the issue is not stamina, its "Health." That is the main thing all armor is made for and should be armor's main function. Lets say a bear was to take a swipe at someone wear leather and another person wearing plate. The person wearing leather should take more damage. Just add something like:
Cloth Armor- No Damage Absorbed
Leather- 5% Damage Absorbed
Medium Armors (chain, whatever) 10% Damage Absorbed
Heavy Armor (Plate) 20% Damage Absorbed
This absorbtion would not only be physical but all the elemental damages as well.
You can adjust the armor for other things such as weight, mana regen, and so forth but honestly any armor updating needs to be focused around Health/Life first off..and then go from there.
BG
So, the new armor update is going to impact stamina in one way or another. Ok, I can live with that but the issue is not stamina, its "Health." That is the main thing all armor is made for and should be armor's main function. Lets say a bear was to take a swipe at someone wear leather and another person wearing plate. The person wearing leather should take more damage. Just add something like:
Cloth Armor- No Damage Absorbed
Leather- 5% Damage Absorbed
Medium Armors (chain, whatever) 10% Damage Absorbed
Heavy Armor (Plate) 20% Damage Absorbed
This absorbtion would not only be physical but all the elemental damages as well.
You can adjust the armor for other things such as weight, mana regen, and so forth but honestly any armor updating needs to be focused around Health/Life first off..and then go from there.
BG