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Problems at Blighted grove

5

5% Luck

Guest
My guild and i have been doing about 3 mels a day for several months. Now since the patch(s) there seems to be a glitch where as soon as you walk in ZAP client crashes. Then a guiildy comes to the rescue and ZAP client crashes. Relog in Insta ZAP client crashes. My char and 4 of my guilds chars were stuck there for 3 hours before it miraculously resolved itself. Now again today ZAP!!!!!

Now that aside is there more spawn in there and is coil realy spawning near the 1st dryad? Whats going on here?
 

Basara

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In previous experience, this would happen for one reason - someone was playing KR while the other party members were in 2D.
 
L

LAH Architect

Guest
They upgraded Lady Mel as part of their review of monsters difficulty. It also functions as a recurring gold sink .
 
M

Mystic_Of_Cats

Guest
<blockquote><hr>

They upgraded Lady Mel as part of their review of monsters difficulty. It also functions as a recurring gold sink .


[/ QUOTE ]

hehe
 
G

Guest

Guest
We had similar problems the other night at paroxymus. Everyone kept crashing over and over with only a couple able to stay logged in. As soon as you'd log back in, it would crash again. It seemed to be related to the number of people in the area, we had roughly about 10.

I had to log in with the kR client to get out of there, and once a few people were able to log in and leave, everyone else could get back on and leave. We had the same problem a while back at the prism with the same results.
 
K

kokopelli

Guest
Yes, I can confirm that, too.
We had this happening sometimes at the Tokuno champ spawn with a big group. 15+ ppl at least.
All crashed at the same time and where unable to log in again (crashes again even before the 2d client finishes to load up completely and displays any part of the land).
Only way to retrieve the characters was switching to KR and after some of us moved out their ghosts that way the others could log in again, too.
 
E

eolsunder1

Guest
Yea most people figure its a incompatability between the 2 clients when larger groups are playing. I never used to crash, but crash all the time in guild hunts now. Especially when entering dungeons from one place to another. When the lag starts to build up, the problems between 2d and KR start to grow. Heck in doom I experience lag now, my fireballs have to be timed good now because I can't keep a normal pattern because lag changes it.

This never used to happen, so I can only attribute it to some people playing in 2d, and some in KR. And the 2 clients not quite working well together, making lag, and crashes, and incompatabity.

But did you really expect anything different?
 
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