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Guest
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As posted to U.Hall by Leurocian:
<blockquote><hr>
Hello Everyone,
We've been reading over your feedback on the recent Crystal Ball of Pet Summoning changes. Some of you have expressed concerns about Pet AI, and that the crystal ball was heavily relied on due to the inadequacies of the Pet AI.
I believe I have internally improved Pet AI.
Here is how the new AI should behave:
Commands:
Guard – The pet should guard as it does currently.
Follow – The pet should follow. It will not attack anything, even if it is attacked.
Come – The pet should walk to. It will not attack anything, even if it is attacked.
Kill/Attack – The pet will attack its target as it does currently.
Stop – The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay – The pet will stay where it is currently, and will not attack anything, even if it is attacked.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Once these changes are on Test Center, please be sure to send us your feedback on these changes.
Thanks!
Patrick "Leurocian" Malott
Lead Designer, Ultima Online
EA Mythic
[/ QUOTE ]
Whoa... Kinda shocked - after the crafting improvements (with Wilki), this man needs a raise...
<blockquote><hr>
Hello Everyone,
We've been reading over your feedback on the recent Crystal Ball of Pet Summoning changes. Some of you have expressed concerns about Pet AI, and that the crystal ball was heavily relied on due to the inadequacies of the Pet AI.
I believe I have internally improved Pet AI.
Here is how the new AI should behave:
Commands:
Guard – The pet should guard as it does currently.
Follow – The pet should follow. It will not attack anything, even if it is attacked.
Come – The pet should walk to. It will not attack anything, even if it is attacked.
Kill/Attack – The pet will attack its target as it does currently.
Stop – The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.
Stay – The pet will stay where it is currently, and will not attack anything, even if it is attacked.
QA is currently reviewing these changes internally. Once the changes pass internal review, they should appear on a public Test Center for an upcoming publish.
Once these changes are on Test Center, please be sure to send us your feedback on these changes.
Thanks!
Patrick "Leurocian" Malott
Lead Designer, Ultima Online
EA Mythic
[/ QUOTE ]
Whoa... Kinda shocked - after the crafting improvements (with Wilki), this man needs a raise...