T
Trebr Drab
Guest
120's have run their course. Just curious if UO's residents think it's time for the next level.
Yes, if you like reinventing the wheel - -120's have run their course. Just curious if UO's residents think it's time for the next level.
Yes, if you like reinventing the wheel - -![]()
It's preferable work on improving products/items that challenge players to THINK, craft items, and grow food or plants, with super puzzles within puzzles to solve, instead of constantly nerfing skills, and adding new Power Scrolls, to make everyone re-train skills that can easily be nerfed over and over again.
I've seen some pretty astonishing events in the past where everyone on the shard was involved. *sigh*
*end of rant .. back to work UO slave*
Are you suggesting sub-branches of skills? I've never been into the bard thing, so I'm not familiar with what they did there, but is that something like what you mean?...
No, we don't need higher power scrolls. I'm more of a fan of more skills though, especially ones that flesh out various skill trees to allow for people to play both "generalist" characters and "specialist" characters while retaining the current skill caps.
Well said ! rolleyes:What are the pro's?
What are the cons?
- - - cause as it stands, it just sounds like a money maker for champ raiders.
Yeah, I've always hated the idea that a player either has to play that PvP game like a sacrificial goat (assuming they aren't good at PvP or simply don't like it), or has to pay their hard earned gold to the PvPers, to finish building their characters.Well said ! rolleyes:What are the pro's?
What are the cons?
- - - cause as it stands, it just sounds like a money maker for champ raiders.
THIS.Well said ! rolleyes:What are the pro's?
What are the cons?
- - - cause as it stands, it just sounds like a money maker for champ raiders.
Bestwe need to remove all the ps and bs from uo
This is a good idea, one thing I've always liked (read Hated!!) about Miasma is that she unpredictably targets you even if you have a pet or summon attacking her and runs after you extremely fast.How about we try this?
Don't add new or stronger mobs...just program a bit of AI into what is there now to make it either more interesting or more challenging.
We need a reason to visit the original dungeons - thats what was nice for a short while about the 10th anniversary virtue drops it made people go back to the old dungeons.Dont add more landmasses and dungeons. Give us a valid reason to use the ones we already have.
Only area I actually disagree is the spellweaving thing, I like the skill and its spells. Adds some interesting spells to the game that should be kept separate as they aren't like magery spells.Don't add new skills to the game, improve/make useful the ones we already have. And don't add overpowered skills to the game.
Instead of all this mysticism,or spellweaving, you know you could have pulled a few from the mage book, like the always popular (sarcasm) blade spirits which take a ridiculous amount of cast time, for some reason.
arch protection...nowdays if ya cast that you would be real unpopular with most of your party,
mana vamp, whatever. And subbed the newer spells into their slots.
I ramble...but 140s? No.
Pub 16 had power scrolls btw...we need to remove all the ps and bs from uo, per pub 16 ahhh the good old days
I agree 'kinda'. Over GM should only be a 'Bonus', and not be the Standard requirement.we need to remove all the ps and bs from uo
Right. But I also wanted to see what the others here think. So, no, I guess not really.This was a sacastic poll... right?
That says more about your method than the game. I did Elder magery mostly via normal play, I mean sure I casted a lot of earthquakes at GM when an energy bolt could have done the same job quicker but i still went out hunting to gain.What's the point in doing the same meaningless thing over and over in background while watching a movie?
Please.
/signedwe need to remove all the ps and bs from uo, per pub 16 ahhh the good old days
I voted no, not because the idea is wrong by itself (120 cap makes sense as 200) but because they should revise the entire training system before to "force" us to re-train.
I mean... it is such a waste of free-time to train skills right now, you really have to suffer of an obsessive-compulsive disorder to enjoy it.
Better ways? A lot of. Achievements: at skill level X you can start the quest A (that may take ages or it is very hard but it is not a hyper boring repetitive task) at then of which you pass to skill level Y. Granted. Npc academies, public services, sacrificing a goat to Bacchus... anything else would be better, really.
What's the point in doing the same meaningless thing over and over in background while watching a movie?
Please.
Well, there a few exception of course and because they are for spellcaster and warriors everyone thinks this is the best for the possible worlds but it is not. You may in fact enjoy crafting or taming and there you are condemned. Taming is probably the worst case because there is really no other purpose but number crunching, with crafting you can at least sell some stuff to npc (very exciting to sell maps to mapmakers over and over).That says more about your method than the game.
COMPLETELY disagree. Leave the "Soulbound" stuff to other games, one of the aspects that helps UO thrive is that items can be sold back and forth without some form of "false economic push" that you see in level/raid based games.Just a personal opinion here, but ... those scrolls should not be saleable. The looter alone needs to use it or it's trash.