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Poisoning Details?

E

Eslake

Guest
I know that a total skill of Magery + Poisoning of 200 gives the max chance of highest poison via spell.

But where else does poisoning come into play and to what degree?

It used to be that poisoning was required to apply poisoin of degree to weapons, but with the primary/secondary weapon abilities now.. how does it work?

Does it still require poisoning? Does poison skill effect the outcome? Does Ninjitsu factor in (and where)?


Would love some good detail on the skill from any dedicated Noxers out there. :)
 

Lefty

Lore Keeper
Stratics Veteran
Stratics Legend
You must have poisoning on the template to bump the poison effectiveness by 1. The only exception to this is Ninjitsu with throwing stars.

At 60 skill you can apply DP to a weapon and will have a 60% chance of the effectiveness going up to LP.

80 poisoning has been the normal skill level people have been using for years.
 

icm420

Sage
Stratics Veteran
Stratics Legend
My poison fencer runs 80 poisoning which is 8 out of 10 times that i lethal with the infectious strike special. Gm poisoning takes a huge commitment and i've only done it once. The upside of gm nox (besides saying you have gm nox :p ) is that you leathal poison every time. No matter what lethal poison. Poison charges on the weapon scale by the type of poison. Lesser poison gets the most charges (18) and it scales down to deadly poison being 12. Lesser can be applied with almost no skill. A human with jack of trades can usually infect there own weapon with lesser poison. Infecting weapons include- Kryss/Dagger/Assassin Spike/Double Bladed Staff (2hand)/ Butcher Knife/Cleaver/Pike (2hand). Fencing is the favorite of a poisoner but swords is an option. I personally say fencing is best but im sure theres a nox swordsman waiting to prove me wrong.

For ninjitsu i was told that poison applies to surikens and fukiya dart guns. Im not sure the actual numbers on this as ninjitsu is a rather useless skill anymore so i dont mess with it, but i belive its similar to nox with infectious strike. 80 nox id say gives ya 8 out of 10 % to lethal poison with a dart/suriken. Remember that darts can be parried and so it is not an extremely effective means of poisoning, but its range so it has usefulness. Darts up close and surikens from farther away. I belive that hit chance is determined by ninjitsu skill level so 120 ninja would get the best % to hit. I would say 99% of ninja chars that have poisoning also run a noxing weapon skill (fencing/swords). Seems to me that fencing makes most sence due to having a shadow strike special. Having not played stealthers I am not the guy to talk to about stealth ninja noxxers.

Now this part is a bit of a mystery to me as I disdain archery, but my buddy did a few tests with nox and archery using the elven composite bow which has a unique serpant arrow special. Ya.. its idea is nice but the result is awful. Not only at gm nox do you fail to even deadly poison something but majority of the time the opponent doesnt even get poisoned!
*note he was able to successfully lethal poison something but for how many attempts it took its use is not practical and the special takes a ton of mana to use*

As far as poisoning food, it seems to be about 50/50 for poisoning someone. Now this I have not tested very much. But in small tests it seemed that no matter how many times i poisoned a steak it was a shot in the dark to get poisoned consuming it. Not to mention deadly poison isnt really that deadly. Lethal is what ya want.

Then obviously you know that poison + magery = 200 for dp fields. any combo you should like as long as both equal 200. (120 mage and 80 nox most common obviously)

I love nox, but sadly with the rise in necro mages who chug pots and the bushido dexxers who chug pots, it seems these guys are going out of style. My character is a 10 yr old template that still kicks ass today but poison can be nerfed by a pot very easily. :/

Hope was able to shed some light on nox...if i am wrong or anyone can add something please do. Happy Hunting
 
E

Eslake

Guest
Thank you both for the information, very helpful.

The new characters are mostly on hold. Admittedly some of it is due to Melissa ;) but mostly it is due to a lack of up-to-date skills information.
UOGuide has much of the general info about skills but virtually no formulae and even less on cross-skill interraction.

With this I have finished my mage template and am close to finishing my ninja-thief template.

The Mage-
120 Magery, Meditation, Eval
100 Resist, Inscription
80 Anatomy, Poisoning
(still looking for the 120 eval scroll)
I was going to have weaving on the template, but they keep messing with it and breaking things.. so I'll stick with something I know is useful and doesn't get broken every other patch.

The Thief- (still working on this one)
110 Fencing
100 Hiding, Stealth, Stealing
100 Ninjitsu
80 Poisoning
65 Magery, Tactics
 
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