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Poisoner Template

RunningMan

Adventurer
Stratics Veteran
I want to build a poisoning dex/poisoner to run with the guild and am struggling on skills. I like to run with 6 x 120 skills in my templates so I can swap around skills easy with stone.

100 Poisoning
120 Swords or Archery
120 Anatomy
120 Tactics
120 Heal
120 Resist
20 Mage and some +skill items as needed

Thinking pots/bandages/heals and Mage Invisible would make him hardy and high level poisons would help the group.

Is this viable or am I way off base? Thinking I could always log on stealthier to do some scouting then switch characters as needed.
 

Mikeltin5

Seasoned Veteran
Stratics Veteran
Appears to be pretty well thorough. Only recommendation I'd go with is dropping poisoning to 80 (you only need a combined total of 200 points between 120 archery/swords and poisoning), plus at 80 you still get 50% chance of poison upgrade, whereas 100% at 100. the extra 20 points in magery would make it not so difficult to cast higher level spells (depending on how many points you put on the suit).
 
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