I want to build a poisoning dex/poisoner to run with the guild and am struggling on skills. I like to run with 6 x 120 skills in my templates so I can swap around skills easy with stone.
100 Poisoning
120 Swords or Archery
120 Anatomy
120 Tactics
120 Heal
120 Resist
20 Mage and some +skill items as needed
Thinking pots/bandages/heals and Mage Invisible would make him hardy and high level poisons would help the group.
Is this viable or am I way off base? Thinking I could always log on stealthier to do some scouting then switch characters as needed.
100 Poisoning
120 Swords or Archery
120 Anatomy
120 Tactics
120 Heal
120 Resist
20 Mage and some +skill items as needed
Thinking pots/bandages/heals and Mage Invisible would make him hardy and high level poisons would help the group.
Is this viable or am I way off base? Thinking I could always log on stealthier to do some scouting then switch characters as needed.