T
Tinsil
Guest
Nah Goldberg.. I've seen plenty of complaints about how powerful and easy EO/Poison locks down someone so simply, as well as poison fields.
Yes I still agree that dread tamers are too powerful, mystics are very powerful as well..
I'm specifically discussing how we can make poisoning to a balanced level, EP/Alch affecting cure potions.
Dreads are overly powerful and there's no fix outside of a direct nerf to them, which would be complained about way too much. They should've never been included in the game, as well as greater dragons, as I previously stated. Mystics I agree powerful and versatile.. I have some ideas to slightly reduce their power as well.
Neither of which have as simple and logical fixes as EP/Alch for cure pots.
Yes I still agree that dread tamers are too powerful, mystics are very powerful as well..
I'm specifically discussing how we can make poisoning to a balanced level, EP/Alch affecting cure potions.
Dreads are overly powerful and there's no fix outside of a direct nerf to them, which would be complained about way too much. They should've never been included in the game, as well as greater dragons, as I previously stated. Mystics I agree powerful and versatile.. I have some ideas to slightly reduce their power as well.
Neither of which have as simple and logical fixes as EP/Alch for cure pots.