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Please rename all these “FAKE CLASIC SHARD “threads.

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Lord Frodo

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I am sorry, but I have read most of these threads and there are a few posters that seam to remember UO back then. The majority wants a UO with no Tram and a bunch of other stuff added in. Sorry once you change one thing about a “Classic Shard” it is no longer a “Classic Shard” it is a “Dream Shard”

Petra Fyde has a nice poll stickied at the top of this forum and the majority vote says “The Second Age, October 1998”. There is nothing there that says with mods. If you truly want a “Classic Shard” then stick with a classic. Stop trying to create your “Dream Shard”. A true “Classic Shard” will require very little maintenance. Maybe a few bug fixes, but no patches or any new stuff. You get UO as it was back then, nothing more, nothing less.

Please rename all these “Classic Shard” threads to “MY DREAM SHARD”.
 
M

Morgana LeFay (PoV)

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Actually, we already have a sticky poll, a sticky list-thread, and a running debate thread.

I say Petra should delete any other thread with "Classic Shard" in the title...


...starting with this one.
 
D

dum3886

Guest
Actually a Classic shard is based on the idea of a skill based game.. not an item based game. So these so called modified T2A template for a new shard is still classic as the core ideals r still in place. People r just adding in fixes to bugs, anything that is benefitial but without killing the original game style of UO.
 

Lord Frodo

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At least here I am talking about a real "Classic Shard" and not one of those made up ones.

They don't want Classic because only a few people here really know what classic means.
 
M

Morgana LeFay (PoV)

Guest
At least here I am talking about a real "Classic Shard" and not one of those made up ones.

They don't want Classic because only a few people here really know what classic means.
And what would you call a Classic Shard? Which publish exactly? What would you have the devs do about the bug fixes that came after that? Once they fix even one bug that was found after the publish you pointed to...you become a giant hypocrite.

The reason a lot of us are saying that we want a Classic Shard that does not exactly copy a specific publish is because we understand why there had to be certain things changed AFTER that publish.

I can guarantee you, that if you name a specific publish, ANY publish...including the last one, that I can find SOMETHING that you will agree needs to be changed about it if you are honest with yourself. Instead of trolling, why don't you offer some constructive opinions on the matter. It sounds like you might have been a UO vet, but then again...you might just be another AoS/Trammel fanboi looking to stir up trouble.
 

Lord Frodo

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And what would you call a Classic Shard? Which publish exactly? What would you have the devs do about the bug fixes that came after that? Once they fix even one bug that was found after the publish you pointed to...you become a giant hypocrite.

The reason a lot of us are saying that we want a Classic Shard that does not exactly copy a specific publish is because we understand why there had to be certain things changed AFTER that publish.

I can guarantee you, that if you name a specific publish, ANY publish...including the last one, that I can find SOMETHING that you will agree needs to be changed about it if you are honest with yourself. Instead of trolling, why don't you offer some constructive opinions on the matter. It sounds like you might have been a UO vet, but then again...you might just be another AoS/Trammel fanboi looking to stir up trouble.
12 and still counting. And I guess all you did was read the title and nothing else before you started your flame throwing.. And I quote
Petra Fyde has a nice poll stickied at the top of this forum and the majority vote says “The Second Age, October 1998”. There is nothing there that says with mods.

A true “Classic Shard” will require very little maintenance. Maybe a few bug fixes, but no patches or any new stuff. You get UO as it was back then, nothing more, nothing less.
I went with the majority from that poll.
 
M

Morgana LeFay (PoV)

Guest
12 and still counting. And I guess all you did was read the title and nothing else before you started your flame throwing.. And I quote I went with the majority from that poll.
I am not flaming you...just asking you a serious question. So you honestly think that (a) The initial launch of T2A is sufficient, and that none of the updates that came during that time period should be included? (b) How long do you expect that a shard like that could/would last today when so many other choices are available?

Not sure if you have gone and read the publish notes, but there was A LOT of stuff that changed between the initial launch of T2A and when UO:R came out. Some of it was game changing, some of it wasn't...but a great deal of it was needed.

Take a look at a few of these changes that came after the initial T2A launch, and tell me which ones cause any Classic Shard that incorporates them as no longer being a "Classic" shard please...

◦Tinkering
■Tinkering will have a new menu with tabbed pages. We are testing out this menu style with this skill before adopting its use for all skills.
■"Make Last Item" is now an option on the tinkering menu. Choosing this will simply try to make the last tinker item you made.
■Tinker-crafted tools will now have durability based on the skill of the tinker who made the tool. In other words, a hammer made by a tinker with only 5 skill will last much less time than a hammer made by a grandmaster tinker.
■Scales for weighing items are now a craftable item. You can double-click the scales and target an item to get its weight. (We know this isn't real useful, but thought shops might like this item for decorative purposes).
■A new piece of art for tinkering tools will exist (and be craftable). It works exactly like the older piece of art, but is a lot easier to click on. The old piece of art will still be in use.
■Traps will no longer work on ballot boxes.
■Tinkered lockpicks will now stack correctly.
■Both sorts of tinker tools will become craftable.
■Tinkering is now difficulty-based. This means that some items will require a higher skill than others. Items you cannot make at all will not show up on your menus, and difficult items will fail more often than items that are easy for your skill level. You will get greater skill gains from making difficult items than easy ones.
◦Animal Taming and Animal Lore
■Pet "nerfing" when crossing server boundaries will be fixed. This actually affected all creatures throughout the game, so you may find some creatures being tougher than previously. All creatures have been fixed retroactively.
■"Death taming" is fixed. Dying while taming a creature will abort the taming process.
■Pet follow speed has been increased.
■You can now give all your pets orders by prefacing your order with "all." For example, saying, "all follow me" will make all your pets follow you. The list of commands this works with is:
■all follow me
■all guard me
■all come
■all stay
■all guard me
■all stop
■"Breath nerfing" (dragons and other firebeathing creatures losing their fire breath) should be fixed. This fix is retroactive for all existing creatures.
■Loyalty checks are now done for all pet commands (previously, certain commands did not check the pet's loyalty).
■Transfer and friending actually do two loyalty checks--one for the old owner and one for the new. Both must succeed for the order to be obeyed.
■Pet "orneriness" is now a much larger factor. The tougher an animal was to originally tame, the tougher it will be to control in general. The higher your taming skill and animal lore skills, the better able to control the animal you will be. Animal taming is more significant for this than animal lore is.
■The professional title for Animal Taming is now "Tamer" instead of "Ranger."
■The professional title for Animal Lore is now "Ranger" instead of "Scholar."
◦Fishing: The chance of pulling up messages in bottles will be increased somewhat.
◦Cooking: Cutting a stack of fish will now cut the entire stack at once.
◦Healing
■Healing delays have been adjusted:
■Healing someone else now takes 5 seconds. Healing yourself still takes 15 seconds.
■Curing poison on someone else now takes 6 seconds. Curing it on yourself still takes 18 seconds.
■The delay for resurrecting with the healing skill is now ten seconds.
◦The range for snooping will now be 1 tile.
◦Tailoring
■Bandages will now automatically stack when you make them. There will also only be one type created (instead of two types that do not stack together, like now).
■Using scissors on hides will make cut up leather which is lighter.
◦Magery
■The following beneficial spells will no longer be reflectable, and will not remove magic reflect if the target has it:
■Agility
■Strength
■Cunning
■Protection
■Bless
■Using the paralyze spell on an innocent will now make you eligible to receive a murder count.
■You will no longer be able to transfer ownership of summoned creatures.
◦The armslore skill will be revised so that its messages will better match the current damage ranges of weapons.
◦Carpenters will be able to craft boards out of logs.
◦Line of sight checks will be added to the following skills, preventing their use through walls:
■Fishing
■Mining
■Provocation
◦Spam and overlong delays are being removed from the following skills:
■Alchemy
■Lumberjacking
■Mining
■Tailoring
■Blacksmithing
•Other
◦Monster camps will no longer spawn partially in houses.
◦Ghosts will be able to use gates by double-clicking on them.
◦A problem with hues updating on objects is fixed. This manifested when you dyed clothing and it wouldn't change color until you moved it.
◦You will now be able to get different types of meat by carving corpses (eg, plucked birds or hams).
◦House bans of players will now be by account instead of by character. All current players you have in your ban lists will still be banned, but it will not automatically convert them to account bans--you will need to reban them for their whole account to be banned.
◦All house deeds (redeeded, bought, existing, new, whatever) will remain with the ghost when you die, and will not be stealable.
◦Attackers will now receive a message when their poisoned weapon poisons a victim.
◦NPC shopkeepers will now buy the following items:
■Warforks
■Sashes
■Hatchets
■Surcoats
◦The duration of strength and agility potions will increase to 2 minutes.
◦Interior lockable doors will exist. Use of a house key on a door will allow you to rekey that door and will generate a new key for it.
◦The chance of monsters poisoning you when they hit has been tweaked down.
◦You will be able to dock your boat anywhere as long as the hold is empty. It will turn into a miniature boat when you do so. To do this, simply double-click the tillerman while you are not standing on the boat.
That's all from ONE publish from 25 May 1999. Are you telling me that adding ANY of that would no longer qualify the shard as "Classic"?

I don't say this to offend you, but do some homework...
 
M

Morgana LeFay (PoV)

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I mean, we wouldn't want craftable tinker tools...that's not "classic" enough rolleyes:
 

Derium of ls

Slightly Crazed
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I am sorry, but I have read most of these threads and there are a few posters that seam to remember UO back then. The majority wants a UO with no Tram and a bunch of other stuff added in. Sorry once you change one thing about a “Classic Shard” it is no longer a “Classic Shard” it is a “Dream Shard”

Petra Fyde has a nice poll stickied at the top of this forum and the majority vote says “The Second Age, October 1998”. There is nothing there that says with mods. If you truly want a “Classic Shard” then stick with a classic. Stop trying to create your “Dream Shard”. A true “Classic Shard” will require very little maintenance. Maybe a few bug fixes, but no patches or any new stuff. You get UO as it was back then, nothing more, nothing less.

Please rename all these “Classic Shard” threads to “MY DREAM SHARD”.

Classic Shard, we never said T2A or pre:UOR.

plus the vote didn't offer for example "1998 + bug fixes and maybe minor changes". so because it wasn't an option in one poll it's not valid?
 

Lord Frodo

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I went with the poll above. IMHO I would go with Fel/Tram (LBR), but that was not on the list. No what I am getting at are these threads for gold sinks for the "Classic Shard", what people think we farmed gold back then, LOL. Hell it was just enough to survive. People talk about Ilsh, it wasn't there. People talk about Armor/Weps or monsters that were not there. Majority of the people haven't a clue what UO was like back then. I have read your posts and you are one of the few that does. It was enough to survive and nobody farmed gold and I don't think I knew one player back then that had 1Mill gold. After Tram yes, but not before.

Here might be a chance for UO to get it right. Take UO right before Fel/Tram split and put in Fel only with a consentual PvP and see what happens. Keep Fel only but somehow fix the PKing and they might be on to something. I knew a lot of Pvpers that would not kill a mule Char. because it proved nothing. They enjoyed true Pvp (1v1) and hated PKs. Tamers were your best friend back then. Mining in Fel (no double resources) with a tamer and his Draggies. Saved my butt many a times.

Don't get me wrong, yes there were bugs and they needed to be fixed, but a lot of these people are asking for things that were not even in the game back then. If you start adding stuff then where do you stop. Someone will always want more and when it is all done we will just have another UO Server with all the lands and averything else but with a Fel only rule set. If that is the case then give SP 6 Char. slots and be done with it.
 
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Morgana LeFay (PoV)

Guest
Sounds like I owe you an apology.

A lot of ideas have been thrown around, and not all of them have been bad...but I think the core ideas for a Classic Shard have come together rather well, even though it would seem that we have po'ed a good deal of the indigenous UHall population in the process. For what it is worth, I'd rather see all discussion of it either contained to one thread, or moved into its own forum. I know a lot of people are getting tired of seeing it, but there really isn't a better place to discuss this topic than here at Stratics.
 

Derium of ls

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I will agree who knows when will people stop asking for things? And that's why I feel it's important to have this massive discussion about it, so I hope we can hammer it all out now, so once this is over the forums are not STILL full of people asking for more things on the classic shard.

I can understand 100% how annoying it is to deal with all these classic shard thread, I have to deal with 99% of the posts being about content I feel should not be there, no this is not a "I deal with it, so should you" thing, just saying I understand.

Please just understand we have waiting SEVEN years for this chance to have this moment in the spot light, that's a very long time to wait for a chance (just, just a chance) at what we long for. please also understand most of us here are also paying money to EA for a game we no longer like, someone stated if they open a classic shard other shards might fail due to players leaving for the classic shard. What if we all left now? that might actually collapse UO... who knows.

So I can understand your annoyed, and that is not our intent. We are just fighting this war the only way we know how to, on these forums.

Not a single person here knows all the answers, but maybe a collective body of us do... I hope.
 
D

dum3886

Guest
Why are people arguing over a slight technicality. It is just a term. Everyone knows what it means why argue over the name?... Is it a button mushroom is it a field mushroom... is it wrong to call either of them a mushroom? I feel like eating those mushrooms... no one is gonna make a post arguing HEY ITS NOT A MUSHROOM ITS A BUTTON MUSHROOM.

Everyone knows what is meant by classic shard so leave it alone.

If you have something against a classic shard just state it in the actual already made thread. Don't make another post trying to cause trouble.


If you want to cause trouble like this nothing will ever be done. Why not argue about grammar or how to spell the word colour etc... People have too much spare time on their hands -_-

As for the other threads about individual topics i.e: the XX system for the classic shard.. at least they r productive.. you cannot have 15 conversations in one thread so it is logical to create a new one if people wanna debate about the looting system... or housing system bcz who wants to read a forum where 2 posts r about which era.. the next 2 r about looting then next 5 r about housing then another random just adds his view on the economy and as you can see it gets too confusing.
 
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Morgana LeFay (PoV)

Guest
Mark my words, when Petra gets on, **** is going to hit the fan. We were allowed to have ONE thread, and suddenly there are 10 or more.

I think we need to be respectful about this, and instead people are spamming Uhall.
 

Derium of ls

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Mark my words, when Petra gets on, **** is going to hit the fan. We were allowed to have ONE thread, and suddenly there are 10 or more.

I think we need to be respectful about this, and instead people are spamming Uhall.
we are only allowed one thread about any topic? that I didn't know about... heh whoops
 

Lord Frodo

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Sounds like I owe you an apology.

A lot of ideas have been thrown around, and not all of them have been bad...but I think the core ideas for a Classic Shard have come together rather well, even though it would seem that we have po'ed a good deal of the indigenous UHall population in the process. For what it is worth, I'd rather see all discussion of it either contained to one thread, or moved into its own forum. I know a lot of people are getting tired of seeing it, but there really isn't a better place to discuss this topic than here at Stratics.
I understand, What bothers me is all this "Iwant. I want" and when the day is done EA is gonna look at it and say "Well we can't please even 20% because every one wants thier little piece of the pie."

Cal should have said we are looking at T2A or LBR or whatever, what bugs do we need to fix and lets get this up a running. There isn't 2 people that will agree on anything about UO 100% of the time. Everybody wants something different. IMHO I would be happy as a pig in S*&^ if they brought out a shard with LBR even with all its bugs. Yes UO is still fun but back then there was a lot of community and friends and it ment a lot when someone handed me thier armor for repair. If I broke it I replaced it with GM armor, but that was me.
 
M

Morgana LeFay (PoV)

Guest
I understand, What bothers me is all this "Iwant. I want" and when the day is done EA is gonna look at it and say "Well we can't please even 20% because every one wants thier little piece of the pie."
Well, you might be right. At one point, this conversation was contained, organized, and it appeared we had come to a general consensus...then all these new threads started popping up.

I still think that the Devs and Producers are smart enough to get the idea though, and weed out some of the...secondary...ideas that are being tossed around.
 

Lord Frodo

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Well, you might be right. At one point, this conversation was contained, organized, and it appeared we had come to a general consensus...then all these new threads started popping up.

I still think that the Devs and Producers are smart enough to get the idea though, and weed out some of the...secondary...ideas that are being tossed around.
AGREE That is why I did this. They need to delete all these threads, including this one. Go through the one thread, because over 1000 posts is a lot to read unless you have been keeping up with it from day one. Some one new is gonna look at that and say no way am I reading all that and start yet another "Classic Shard" thread to state thier wants. We do not need 3 threads about gold on a classic shard because gold was not a problem back them. We do not need threads about gertting a team together to talk about which parts of which publish to include in a classic shard. You include all the publish or none of it. Yes fix bugs, but you don't take lets say Armor from a publish just because you like it nad put it in a classic shard.

You can take a Ford Model "T" and put better shocks or a better stearing box on it and it is still considered a classic. Swap out the motor for a 289 and it is called a "Hot Rod" not a classic.
 
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