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please improve treasure chest

maremmano

Adventurer
Stratics Veteran
Stratics Legend
could ya please improve treasure chest hunting?
(sorry about mine english)
id love to see nice loot into and maybe find some artifacts from time to time
better monsters , much more difficulties please
please:D
 
O

Old Man of UO

Guest
could ya please improve treasure chest hunting?
(sorry about mine english)
id love to see nice loot into and maybe find some artifacts from time to time
better monsters , much more difficulties please
please:D
Have you tried the level 6 maps from miasma or swoops?
 
W

Wiseguy

Guest
Please nerf the ancient wyrm a little bit so people don't just leave them at the spawn site.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
Please nerf the ancient wyrm a little bit so people don't just leave them at the spawn site.
Please force the Ancient wyrm (and any other "chest gaurdians") to teleport back to the chest when they stray too far.

*Edit* And have the gaurdians despawn when the chest is destroyed.
 
O

Old Man of UO

Guest
I would also like treasures in The Lost Lands and Ter Mur. I guess I've never really had a problem with the ancient wyrms. I usually go with one other person and we take care of everything from the lvl 6 maps.
 
W

Wiseguy

Guest
Anyone with good tips on how to kill the ancient wyrm by yourself?
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Discordance and a tamer with a Greater Dragon. Does the trick easily.

120 Tame
120 Lore
120 Vet
120 Music
120 Disco
100 Cartography

- - Use scrolls to recall back and forth and you have yourself a powerful T-hunter that can kill all the spawn!
 
S

Sergul'zan_SP

Guest
Have you tried the level 6 maps from miasma or swoops?
That doesn't update the loot tables for level 1-5 chests. The system needs an overhaul. Maybe the introduction of a progressive spawn chance of artifacts, powerscrolls, and high quality jewelry and weapons.

Percent chance to spawn any of these could be ( Chest Level + ( Luck/100 ))%.

Fishing should be addressed in the same publish.

Then we should advance to begging!
 
C

Clair The Mystic

Guest
Discordance and a tamer with a Greater Dragon. Does the trick easily.

120 Tame
120 Lore
120 Vet
120 Music
120 Disco
100 Cartography

- - Use scrolls to recall back and forth and you have yourself a powerful T-hunter that can kill all the spawn!
How are you going to pick the locks?
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
How are you going to pick the locks?
A friend duh!!! haha! I never thought of that!!! snaps! :)

100 Tame
100 Lore
100 vet
110 music
110 disco
100 cartography
100 lockpicking

Imbue ring/brace with +10 tame, lore, and whatever else you can put on for the music skills...not sure if you can do 4 skills per jewel. If not use a slayer instrument.


----disclaimer ----

Temp may not work do to oversight of something else....more than likely :)
 
O

Old Man of UO

Guest
That doesn't update the loot tables for level 1-5 chests. The system needs an overhaul. Maybe the introduction of a progressive spawn chance of artifacts, powerscrolls, and high quality jewelry and weapons.

Percent chance to spawn any of these could be ( Chest Level + ( Luck/100 ))%.

Fishing should be addressed in the same publish.

Then we should advance to begging!
I agree with what you are saying, that the overall system needs to be improved, SOS's included. But the OP's statement or question was:
could ya please improve treasure chest hunting?
(sorry about mine english)
id love to see nice loot into and maybe find some artifacts from time to time
better monsters , much more difficulties please
please:D
AND I believe the level 6 maps address all of his/her points. Nice loot (sometimes), artifacts, and better monsters, much more difficulties.


Now, if it were up to me, I would combine map levels as:
New lvl 1 = Old lvl's 1+2 (random chance for either)
New lvl 2 = Old lvl's 3+4 (random chance for either)
New lvl 3 = Old lvl 5
New lvl 4 = Old lvl 6
New lvl 5 = new higher lvl, spawns mini-champ (requires GM lockpick and carto)
New lvl 6 = highest lvl, random spawn of Dark Fathers (no arties), Harrower, etc. (requires GM lockpick, carto and remove trap)

That should liven up T-hunting a bit. I would also open up The Lost Lands, Ilshenar and Ter Mur for treasure hunting. Paragon ancient wyrm spawn? heh
 

popps

Always Present
Stratics Veteran
Stratics Legend
The one MUCH needed change to treasure chests is that at least level 5 and 6 should spawn also peerless ingredients, IMHO.

The sooner peerless ingredients are added to treasure hunting, the better.
 

popps

Always Present
Stratics Veteran
Stratics Legend
New lvl 6 = highest lvl, random spawn of Dark Fathers (no arties), Harrower, etc. (requires GM lockpick, carto and remove trap)


Excuse me ???

It is fine to let Champion Spawns for powerscrolls be soloed, Peerless Bosses be soloed, but changes should be made to level 6 treasure hunting so to make it impossible to solo them any longer ?

I see a double standard here to which I cannot agree.
 
O

Old Man of UO

Guest
Excuse me ???

It is fine to let Champion Spawns for powerscrolls be soloed, Peerless Bosses be soloed, but changes should be made to level 6 treasure hunting so to make it impossible to solo them any longer ?

I see a double standard here to which I cannot agree.
Why should every level of treasure hunts be solo-able? This has NOTHING to do with soloing, but rather to improve the difficulty of t-hunts. You would still have all the current levels available and can solo any if you choose, but the hardest maps would take a team... like it used to.

If you have something better to suggest, let's hear it.
 
C

Capt.E

Guest
Do you currently have a t-hunter old man? Because I do and I have for a long time. It's almost impossible to find anyone to go thunting first of all. Secondly, I will most definetly be leaving DF at someones doorstep. Because you don't have to kill the spawn to loot the chest. AWs are bad enough thanks though. Some new rares would really be cool, I mean one can't have enough oversized candelabras....
 
N

Norther

Guest
Yeah I agree chest could use some loot improvement. It takes me almost an hour to do lvl 6 chest solo(mostly cause it takes my GD 5+ min to finish off Ancient wyrm. I can get him down to that last sliver with no prob but after that he just refuses to die just keeps healing.Confag Pots help a bit on that but still take a few to finish them. Balrons less so but occasionally Ill get a tough one.)

AnyhooTakes almost hour... And Chest and spawn normally just has mediocre crap on it and Marty which for me is normally a lute or something else I really have no use for candleabra and what not and bout 20k in gold.

While in the same time it takes me to do the chest I could go hunt easier spawn and get way better loot or at least more of it since for the most part Monster loot is now obsolete IMO. I Just Unravel most of it and make my own
maybe using a piece of loot here or there if it has some good properties to use as a starter.

So yeah would be nice for Tchest to get some love.
Either way my T hunter is my favorite char and I still do a chest or two every day although lately I Just been Killing off spawn Taking green bag and gold and removing chest because of reasons mentioned above.
 

popps

Always Present
Stratics Veteran
Stratics Legend
Why should every level of treasure hunts be solo-able? This has NOTHING to do with soloing, but rather to improve the difficulty of t-hunts. You would still have all the current levels available and can solo any if you choose, but the hardest maps would take a team... like it used to.

If you have something better to suggest, let's hear it.


If I had to put on a scale Champion Spawns for Powerscrolls, Peerless MOBs hunting and level 6 trasure hunting as in regards to solo playing, I'd say that Champ Spawns and Peerless hunting outdo, and by far, the team requirement as to level 6 treasure hunting which, as level 6 Maps came out, pretty much right away had their solo players....

That is, "if" a team requirement might be wanted to be seen for these activities, I see it much, way much more for Powerscrolls or Peerless than for treasure hunting level 6.

So, wanting to nerf solo hunting for treasure hunting but leaving it alone for Champ Spawns and Peerless sounds quite unrealistic.

First adress solo hunting, if that is what is wanted, for Powerscrolls and Peerless and ONLY THEN start looking at level 6 treasure hunting.

There is one hell of a difference among these activities.

Powerscrolls and Peerless hunting is still very usefull and very rewarding to these days. For a solo hunter it can be extremely rewarding.

Level 6 treasures provide merely junk. Hardly anything useable. Even for a solo treasure hunter that is.

Splitting that nothing or barely anything among a team of players makes it even less rewarding than soloing them.
Therefore, making level 6 Maps impossible to be soloed would mean taking away any incentive for players to want to do them in the first place.

Champion Spawns and Peerless, as I said, are quite more rewarding, still.

Treasure Hunting needs loot revamped to make it more usefull and rewarding but without destroying the possibility for players to solo them.

That's how I see it.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Please make it so when people leave the chest guardians around, when it's time for them to despawn they pop into the person's bank box instead. So when that person goes to Luna to use the bank the monsters then pop out and eat their face off. And pull down their pants. And make everyone at luna laugh at them.

Please? :p
 

Petra Fyde

Peerless Chatterbox
Alumni
Stratics Veteran
Stratics Legend
I would like to see an adjustment actually. I'd make it that nothing can be taken out of the chest until the guardians have been despatched. Makes sense that way to me. So everytime a guardian spawns the chest contents are inaccessible till it's dead.
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
Epic Treasure Map – A continuum of treasure maps/clues/encounters of which the end result is some sort of champ instance.

Initial Treasure map chest includes a note requiring a visit to an NPC or series of NPC’s who decode/provide additional clues, perhaps requiring obtaining ingredients to read secret writing, etc.
Chest difficulty can progress, maybe even moving from land to sea, caves, Ilsh, Lost lands, etc.
Champ – Dragon horde (King Dragon, its horde, and minions)? Pirate Cave (Pirate King, Pirates, Pet Kraken), Secret Cult (Mages/Mystics/Necros/Spellweavers, A major Summons) Final treasure has to make it worthwhile.

Epic Maps could require a party to complete, maybe requiring different skills to be used on the maps/notes to be successful (tracking, forensics, etc.)
 
J

Jermosh

Guest
Discordance and a tamer with a Greater Dragon. Does the trick easily.

120 Tame
120 Lore
120 Vet
120 Music
120 Disco
100 Cartography

- - Use scrolls to recall back and forth and you have yourself a powerful T-hunter that can kill all the spawn!
How are you going to pick the locks?
Just decode the maps, then stone off Cart and on LP. You can use the map as long as you were the one who decoded it.
 
C

Connor_Graham

Guest
How are you going to pick the locks?
A friend duh!!! haha! I never thought of that!!! snaps! :)

100 Tame
100 Lore
100 vet
110 music
110 disco
100 cartography
100 lockpicking

Imbue ring/brace with +10 tame, lore, and whatever else you can put on for the music skills...not sure if you can do 4 skills per jewel. If not use a slayer instrument.


----disclaimer ----

Temp may not work do to oversight of something else....more than likely :)
No need for all this. A few soulstones is all you need. You don't need Carto on your temp once the map has been deciphered, so stone it on, decipher the map, stone it off and put lockpicking in it's place. Recall to site, dig the chest, pick the lock, recall home, swap magery for lockpicking, and recall back. You now have a full tamer template of:

Taming 120
Animal Lore 110
Vet 100
Magery 100
Music 120
Disco 120
Med 50

This should allow anyone to solo a level 6 map AND kill everything that spawns with a GD.
 

Miriandel

Seasoned Veteran
Stratics Veteran
Stratics Legend
Treasure hunting is a cornerstone of Ultima Online, something never found anywhere else.

When chests where the only way to get vanquishing/invulnerability items, they were exciting to hunt.
Those times are gone and even level 6 maps don't cut it, there's no other reason to treasure hunt then nostalgia.

It's so simple to overhaul I can't figure why it is not done yet.
Chests need to spawn unique items like they did back in the time.

Some ideas:
- runic kit rechargers (like 20% of their former charges or something)
- item enhancers (boosts all properties to 100% while lowering durability to 20 and can't be powdered)
- unique furniture (like marble stuff that exists and was never made available if not after the first server boot...)
- pet dyes (while I don't like the idea myself :))
- account age bonus deeds (for the new players who will never have access to 10 old vet rewards), only once per characters.
- need I to say more?
 

Falseprophet

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
I use a Provo Mage to solo a 6

100 Cartography
110 Eval
110 magery
115 meditation
120 music
120 provocation

the rest is in focus turned down to get gains as I'm using +skill stuff til I finish all the skills out. usually takes about 30 mins to do one plus a little to switch characters to pick the lock. my reptile slayer with +8 SDI really helps on the AW's if only one spawns. and if that doesnt work i log my archer on and take it out
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
A tamer thunter shouldnt be having problems with lvl 6s.
Long ago, the template was Taming, Lore, Vet, Magery, Carto, Picking, with the balance in Med.
Solo'd many of em with a WW and Mare combo (was the bomb at the time :p) altho always had to park the pets offscreen and clear the initial spawn guerilla style :)

Now, with GDs and all the other stuffs available, shouldn't be a problem at all.

But to the original topic, this has been asked for for years. I always enjoyed the chests, because I tend to be moody and grumpy, so I can go play solo with one and be entertained for some time :) (gives my guildies and alliance members a break)
The loot bump shoulda already happened, imo. Lvl 6 loot even bites, Luna Lance anyone?
It's the spawn loot that makes em worth doing, its way better than the chest loot. That's why I am always left scratching my head when peeps talk about leaving the spawn after looting the chest? Makes no sense to me lolz.

But yeah, I'll sign the petition to bump the chest loot up a bit, all 6 levels need something.
 

Obsidian

Crazed Zealot
Alumni
Stratics Veteran
Stratics Legend
Campaign Supporter
This week's Five on Friday talked about revamping loot in the dungeons including Doom. When they do that refresh, they should also adjust the treasure maps. I just hope this much needed change doesn't take forever to come out. I used to do a few level 6 T-maps with friends each week, but when the loot and mobs are the same over and over t-hunting looses its luster.

-OBSIDIAN-
 

Uriah Heep

Grand Poobah
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
After thinking about it tho, I don't think bumping up the difficulty on the 1-3 maps is a good idea. Might make it tougher on the new/beginning cartos, to the point of discouraging them.
Remember, a true new player working this, won't have high skills in swords or magery or taming like a lot of us had when we took it up.
And dont talk trash about those skills can be worked up in two days...Im talking a real player who logs in and plays and explores and interacts in his new world, taking in its wonders...not a new "char" who beats on a golem all day everyday...
 
M

Mr X

Guest
I always thought the treasure hunter was underutilized as a form of resource gathering. What I mean to say with mining, lumberjacking, and quests, etc etc you can run script till you are blue in the face but I want to see someone make a script to do a treasure map start to finish afk. Seriously, why not utilize treasure hunting as some form of anti scripting resource gathering? I like the idea of not being able to loot until the guardians are dead. Completing a treasure map and emptying a chest is a time consuming effort with little payoff outside of gold regs and gems (items are crap). How about we make it so you can get random mining gems, lumberjacking resources, powerscrolls, artifacts, etc etc. something worth doing. The game mechanics are set up to reward scripters yet the most tedious stuff is left by the wayside.

I remember some guy had the idea of the "false bottom" you could not access this until the chest was empty and it would hold the goodies. Couple that with all the guardians need to die to loot and you got a great way to introduce new items or gather useful resources that cannot be scripted 24/7 thus making them worthless 3 days after introduction.

How about you throw us non scripters a bone once in a while?
 
N

Norther

Guest
Just incase anyone doesnt know how to solo lvl 6 with just a plain Mage/Tamer

Taming 110
Lore 110
Vet 100
Mage 100
Cart 100
Lock Pick 100
I have Hiding 100 but you might have Eval

This is with no jewelry so could be adjusted for that I need to drop few things a bit to prob get some eval.

Stash GD Nearby
Make rune
Spawn chest and invis
recall to GD
Lure spawn away to be killed 1 at time

never any probs but as I said before take some time and finishing of AW's is the hardest part but mostly just time consuming.
 
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