I'm very interested in how realistic player towns might exist and persist in SotA.
Realism for a player town to me is where the town can be enjoyed by citizens of many guilds and the weary travelers, even the enemies. The town has a Role-played government that the players establish and control. It's debatable how many game are mechanics needed to "create a town" or "establish a government". Personally, I don't think too many game mechanics are needed. What we need are basic tools to establish city sites, build buildings, and open up shops, libraries, theaters, forges, and defenses. Then, when people come through the player town, they feel they are in a town run by players.
I'm interested in learning more about the offline and online content, and designs for player interaction in SotA. I think Player Towns can add a lot of fiction, history, intrigue, and community to SotA.
Sincerely,
Winfield, Old Man and Governor of PaxLair (UO)
Realism for a player town to me is where the town can be enjoyed by citizens of many guilds and the weary travelers, even the enemies. The town has a Role-played government that the players establish and control. It's debatable how many game are mechanics needed to "create a town" or "establish a government". Personally, I don't think too many game mechanics are needed. What we need are basic tools to establish city sites, build buildings, and open up shops, libraries, theaters, forges, and defenses. Then, when people come through the player town, they feel they are in a town run by players.
I'm interested in learning more about the offline and online content, and designs for player interaction in SotA. I think Player Towns can add a lot of fiction, history, intrigue, and community to SotA.
Sincerely,
Winfield, Old Man and Governor of PaxLair (UO)