This is a Revised Version of an earlier post.
When training pets, I'd like to have the ability to have pets get a damage bonus to their spells from Intelligence, similar to how they get a damage bonus to melee from Strength. As it is right now, the best pet build in my opinion, is Chivalry plus Armor Ignore. Does massive damage, and I'm not complaining about that at all - it's a melee build, its fine. It's just that magic builds are quite limited. I want to make pet builds that can focus on Magic Damage, and not need Melee Damage and high Strength because the Melee ends up being the most prominent damage mechanism.
Magery, Necromancy, etc should get a damage bonus based on how high their Intelligence is. Also, for melee, there is a "Base Damage" modifier that we could make an equivalent to for magics. "Spell Damage" we could call it for the sake of argument. Set up the same way as Base Damage, just for magics though. It could have a cap similar to Base Damage.
Right now Strength is capped at 700 for untrained pets. Intelligence could have a cap too, 700 for the sake of argument. Of course there will be pets with slightly higher Intelligence but that would modify the control slots similar to how it works for Strength. There could be a balanced cap for having both a Strength and Intelligence limit at the same time - 550 each for example, could be max for having both at the same time.
And because melee damage doesn't have a "Mana Pool", we could add something to balance out how much mana a pet uses per spell so that the mana pool for a pet stays a bit longer. Yeah, I know we have Mana Regeneration but we'll need something else to even out the caster class type pet.
Please read and consider. Come up with ideas and share them. Magic build pets need some love!
When training pets, I'd like to have the ability to have pets get a damage bonus to their spells from Intelligence, similar to how they get a damage bonus to melee from Strength. As it is right now, the best pet build in my opinion, is Chivalry plus Armor Ignore. Does massive damage, and I'm not complaining about that at all - it's a melee build, its fine. It's just that magic builds are quite limited. I want to make pet builds that can focus on Magic Damage, and not need Melee Damage and high Strength because the Melee ends up being the most prominent damage mechanism.
Magery, Necromancy, etc should get a damage bonus based on how high their Intelligence is. Also, for melee, there is a "Base Damage" modifier that we could make an equivalent to for magics. "Spell Damage" we could call it for the sake of argument. Set up the same way as Base Damage, just for magics though. It could have a cap similar to Base Damage.
Right now Strength is capped at 700 for untrained pets. Intelligence could have a cap too, 700 for the sake of argument. Of course there will be pets with slightly higher Intelligence but that would modify the control slots similar to how it works for Strength. There could be a balanced cap for having both a Strength and Intelligence limit at the same time - 550 each for example, could be max for having both at the same time.
And because melee damage doesn't have a "Mana Pool", we could add something to balance out how much mana a pet uses per spell so that the mana pool for a pet stays a bit longer. Yeah, I know we have Mana Regeneration but we'll need something else to even out the caster class type pet.
Please read and consider. Come up with ideas and share them. Magic build pets need some love!