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Pets have no skill in navigating

Eht/Longbow

Journeyman
Stratics Veteran
Stratics Legend
I cannot believe how stupid pets are, they run into walls if I die, and my 12 foot tall dragon gets stuck and loses it's direction on every single 3 foot bush in this game. But for some reason they can find every monster off screen and teleport to it and get lost without a problem, but if I tell it to attack an Imp that's flamestriking me it takes its marry time to walze over and if I'm lucky it will hit it before I have 1/4 of my life.

Is it just me or do dragons have a thing for hiding in corners that you can't get to without running all the way across the screen and past the dragon to call it?

I am not talking about pvp, I'm talking about every day use, walking through the bank, killing a few changelings, etc. I also don't want to hear, that it's just recourse for pets being over powered. If you ask my opinion I think players are severely underpowered. It's not me it's you. Though if you look at it from a realists point of view, one stab to the heart should kill you, and a bandade is for healing a cut finger from filleting fish steaks not a .

Also I think Lich Lords need Prozac maybe they will not gank me so bad.

Ya so that's my "rant", I kept it as light hearted as I could, it is often frustrating the mechanics of the game I don't understand why it is so difficult when it shouldn't be.

Eht
 

Bomb Bloke

Lore Keeper
Stratics Veteran
Stratics Legend
For what little help it may be:

The "all come" command causes pets to use "decent" pathfinding to get to your location. Those who can will, on occasion, even use the teleport spell to hop right next to you.

The catch is once they reach you they go into "stop" mode, so you need to tell them to follow again.

Still handy for when they decide to teleport over a hedge in pursuit of some random mongbat, or get stuck behind an odd arrangement of rocks.
 
S

Shanna

Guest
For what little help it may be:

The "all come" command causes pets to use "decent" pathfinding to get to your location. Those who can will, on occasion, even use the teleport spell to hop right next to you.

The catch is once they reach you they go into "stop" mode, so you need to tell them to follow again.

Still handy for when they decide to teleport over a hedge in pursuit of some random mongbat, or get stuck behind an odd arrangement of rocks.
Ah, nice trick. I never thought I'd actually learn something from Spiels and Rants ;)
 
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