I've asked a few questions on here and got immense support so I thought I'd take a moment to share where I stand with the roof. I use a samp (training up a bard now to hold multiple keyed toons).
Bar - Pretty straight forward. @Tabin just posted on using a daisho for feint after the disarm (hadn't thought of that) so I will be trying that tonight. I've just been disarming, throwing 3 bottles then onslaught and hit 2x for the final shot. Average time is 7 min.
Orchard - Much more simple than I originally thought. Also, if you're using onslaught, have it toggled when you throw it at an unknown tree. The treefellow that spawns will die in 1 hit so even beyond not "worrying" about them while doing this...they die in 1 hit to not dismount you while you're mapping out the trees. Average time is 3 min.
Armory - Pretty straight forward. Biggest pain is waiting for new ones to spawn when you're the only one in the room. Onslaught and a couple dbl strikes and you're good to go. Average time is 15 min.
Fountain - Tried it solo...what a waste. You only have 30 minutes for the room and only 1 elemental spawns at a time. Just go in with 2 people A party of 3+ can be cumbersome though. 2 seems perfect to kill the ele's and map out the canals in a timely manner. I use a 100% fire dbl axe (same as I use for Ozy) and 1 hit the ele's. Average time (with 1 other person) is 20 min.
Belfry - Normally take a bard with me to disco. Honor from the ground, get wing and go up. I've found a few oddities that have changed our strategy. We've tried having drakes on the ground provoked on the drag to keep him "entertained". Not a bad thought but if you're running to the drag after a blowback you sometimes run off the ledge . I've found it most effective to have onslaught toggled and mash the attack nearest target macro, then when it hits toggle double strike and mash attack nearest target again. Hit 3 double strikes and go back to onslaught and mash the nearest target button between every shot. It keeps me focused on the drag instead of starring into space wondering why I'm not still attacking it. I hit for ~400-425 per hit so you don't have to do it for very long. Average time is 6 min.
Roof - Pretty solid encounter with a little preparation. I bring invis pots in case I have to pull the boss off the ledge myself (then run away and invis while they heal back up for the honor). Bring the boss back to the party in a corner and smash away. I swing away at onslaught and dbl strike until spawn comes. Then swap over to whirlwind and target the spawn until its gone. I've noticed my old playstyle I would try to kill every ounce of spawn before continuing on with boss, but that leaves miniscule whirlwind hits on the boss that do little damage and tend to bring about more spawn. So when I get down to 1 or 2 spawn near the boss I just flip back over to dbl striking the boss til another wave of spawn comes. I put my swampy in another corner when I'm beating on ozy and virtuebane cuz I tend to target my swampy by mistake if I leave him with me. Think that's all I can think of at the moment.
This crew's been immensely helpful with providing knowledge to see other people succeed at this encounter. I didn't get to do it right out of the ToL gate, so I'd like to thank all the individuals who were so forthcoming to see someone else do the roof and hopefully this will help someone else who may be struggling.
I also forgot, everyone likes to hear results. I've done ~ 10 encounters I believe. I've gotten 2 Jumu's Sacred Hide and I believe the next encounter I'll be on the threshold of another arty.
Bar - Pretty straight forward. @Tabin just posted on using a daisho for feint after the disarm (hadn't thought of that) so I will be trying that tonight. I've just been disarming, throwing 3 bottles then onslaught and hit 2x for the final shot. Average time is 7 min.
Orchard - Much more simple than I originally thought. Also, if you're using onslaught, have it toggled when you throw it at an unknown tree. The treefellow that spawns will die in 1 hit so even beyond not "worrying" about them while doing this...they die in 1 hit to not dismount you while you're mapping out the trees. Average time is 3 min.
Armory - Pretty straight forward. Biggest pain is waiting for new ones to spawn when you're the only one in the room. Onslaught and a couple dbl strikes and you're good to go. Average time is 15 min.
Fountain - Tried it solo...what a waste. You only have 30 minutes for the room and only 1 elemental spawns at a time. Just go in with 2 people A party of 3+ can be cumbersome though. 2 seems perfect to kill the ele's and map out the canals in a timely manner. I use a 100% fire dbl axe (same as I use for Ozy) and 1 hit the ele's. Average time (with 1 other person) is 20 min.
Belfry - Normally take a bard with me to disco. Honor from the ground, get wing and go up. I've found a few oddities that have changed our strategy. We've tried having drakes on the ground provoked on the drag to keep him "entertained". Not a bad thought but if you're running to the drag after a blowback you sometimes run off the ledge . I've found it most effective to have onslaught toggled and mash the attack nearest target macro, then when it hits toggle double strike and mash attack nearest target again. Hit 3 double strikes and go back to onslaught and mash the nearest target button between every shot. It keeps me focused on the drag instead of starring into space wondering why I'm not still attacking it. I hit for ~400-425 per hit so you don't have to do it for very long. Average time is 6 min.
Roof - Pretty solid encounter with a little preparation. I bring invis pots in case I have to pull the boss off the ledge myself (then run away and invis while they heal back up for the honor). Bring the boss back to the party in a corner and smash away. I swing away at onslaught and dbl strike until spawn comes. Then swap over to whirlwind and target the spawn until its gone. I've noticed my old playstyle I would try to kill every ounce of spawn before continuing on with boss, but that leaves miniscule whirlwind hits on the boss that do little damage and tend to bring about more spawn. So when I get down to 1 or 2 spawn near the boss I just flip back over to dbl striking the boss til another wave of spawn comes. I put my swampy in another corner when I'm beating on ozy and virtuebane cuz I tend to target my swampy by mistake if I leave him with me. Think that's all I can think of at the moment.
This crew's been immensely helpful with providing knowledge to see other people succeed at this encounter. I didn't get to do it right out of the ToL gate, so I'd like to thank all the individuals who were so forthcoming to see someone else do the roof and hopefully this will help someone else who may be struggling.
I also forgot, everyone likes to hear results. I've done ~ 10 encounters I believe. I've gotten 2 Jumu's Sacred Hide and I believe the next encounter I'll be on the threshold of another arty.