L
Lord Abernathy
Guest
One of my friends send this to me, and he seems pretty confident that these are the real patch notes for the next patch we're gonna have.
Seems pretty interesting if true....check it out.
General
* Zul'Aman, a 10-person raid instance located in Ghostlands will be introduced.
* New Honor Badge rewards will be introduced.
* Zul'Aman and Karazhan boss encounters will drop Honor badges.
* Guild Banks will be introduced.
* Quest reward experience will be increased, while experience required per-level 20-60 will be decreased.
* Spell effects labeled "Increases Healing by x" will now increase spell damage by around 33% of that value as well.
* New relics will be added to Heroic badge and Arena vendors that offer bonuses for all talent builds.
* A new title, "Champion of the Naaru," will be added for players who complete the quest chain involving the old Tempest Keep Raid attunement. This title will be obtainable at a maximum of level 70.
PvP
* Season 3 Weapons will require a rating of 1850 to purchase, while shoulder slot items will require 2000.
* A new "Personal Rating System" will be added to prevent "selling" Arena teams.
o To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in.
o You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.
* New battleground rewards will be added for the boots, belt, and bracer slot.
* Arena-like buff periods will be introduced into Battlegrounds before the game starts and just after being resurrected.
Druid
* Tranquility will receive additional benefit from spell damage and healing.
* Cure Poison and Abolish Poison can be cast in Tree of Life form.
* Remove Curse can be cast in Moonkin form.
* Intensity will be improved to 10%/20%/30% respectively.
* Rebirth's cooldown is being decreased from 30 minutes to 20.
Hunter
* 20 and 24 slot ammo pouches and quivers will be added.
* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
* Serpent Sting, Immolation Trap and Explosive Trap gain additional damage based on ranged attack power.
* Wyvern Sting will be instant cast.
* Arcane Shot(ranks 6+) will dispel 1 magic effect in addition to the normal damage.
Mage
* Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
* Detect Magic removed. All players may now see their target's beneficial effects at all times.
* Arcane Meditation will be increased to 10/20/30%.
* Ice Barrier will receive additional benefit from +spell and +frost damage.
* Ice Barrier Ranks 5 and 6 base absorb reduced to compensate.
* Evocation will be changed to restore 15% mana every 2 seconds for 8 seconds.
* The penalty which reduces spell damage coefficient when having the talents "Improved Fireball" or "Improved Frostbolt" will be removed.
Paladin
* Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
* Seal of the Crusader now has the benefits of "Improved Seal of the Crusader" innately.
* Improved Seal of the Crusader redesigned: Now increased critical strike chance against target by 3% for all players attacking target.
* Sanctified Crusader replaced with Sanctified Seals: Increases critical strike chance with melee and spells by 1/2/3% and reduces the chance Seals can be dispelled by 33/66/100%.
* Reduced mana cost on Exorcism, Holy Wrath and Hammer of Wrath.
* Vengeance will now last 30 seconds.
* Crusader Strike cooldown reduced to 6 seconds.
Priest
* Fear Ward will be granted to all priests at level 20; cooldown increased to 3 minutes, duration reduced to 3 minutes.
* To give the dwarves and draenei something else to even it out, they'll see a new ability called Chastise (also given at level 20) which will cause holy damage and incapacitate the target for 2 seconds.
* Meditation increased to 10/20/30% respectively.
* Pain Suppression redesigned: Now castable on other friendly targets; Reduces target's threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.
* Power Word: Shield: Receives additional benefit from spell damage and healing. Base absorb values for ranks 10, 11 and 12 reduced to compensate.
* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) receive additional benefit from damage and healing bonuses. Circle of Healing base heal value reduced to compensate.
Rogue
* All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
* Blind changed: No longer requires a reagent; shares diminishing returns with Cyclone; now considered a physical ranged attack; no longer considered a Poison effect.
* Deadly Throw will travel to target faster and duration increased by 1 second.
* Ruthlessness: Deadly Throw will no longer trigger this talent. Only melee finishers will now trigger it.
* Shadowstep can now be used outside of stealth and reduces the threat of the next Ambush, Backstab or Garrote by 50%. Cooldown increased to 40 seconds.
* Dirty Deeds now also increases damage of special attacks by 10/20% against targets below 35% health.
* Fleet Footed now increases movement speed by 15%, up from 8%.
* Healing reduction effects will now affect drain spells and abilities such as drain life.
Shaman
* Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
* Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
* Shamanistic Rage reduces all damage taken by 30% for the effect's duration (30 seconds) in addition to the current effect.
* Spirit Weapons threat reduction increased to 30% from 15%.
* Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
* Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
* Frost Shock no longer subject to diminishing returns.
* Lightning Overload now has a 4/8/12/16/20% chance to proc
* Lightning Overload damage has been decreased by 50% (UPDATED)
* Lightning Overload now causes 0 threat (UPDATED)
* Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
* Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
* Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
* Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
* Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
* Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
* Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
* Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects
Warlock
* Banish can no longer be cast on targets tapped by other players or groups.
* Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
* Ritual of Souls cast time will be reduced.
Warrior
* Weapon Mastery changed to reduce the duration of Disarm effects by 25/50%.
* Mace Specialization: Stun chance reduced, especially for 2-handed weapons, but will provide 7 rage instead of 6.
* Healing reduction effects will now affect drain spells and abilities such as drain life.
* Tactical Mastery: Now greatly increases threat generated by Mortal Strike and Bloodthirst while in Defensive Stance, in addition to current effect.
* Devastate will also apply the Sunder Armor effect in addition to its current effects.
Engineering
* New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains. New Field Repair Bot is able to buy/sell
* Flying Mount added for Engineers. Regular and Epic version.
Fishing
* Fish Tracking may be learned from a journal, fished from crates.
* New fish added near Karazhan and Zul'Aman.
Cooking
* New Daily Quests added.
* New recipes added for fish found near Karazhan and Zul'Aman.
Seems pretty interesting if true....check it out.
General
* Zul'Aman, a 10-person raid instance located in Ghostlands will be introduced.
* New Honor Badge rewards will be introduced.
* Zul'Aman and Karazhan boss encounters will drop Honor badges.
* Guild Banks will be introduced.
* Quest reward experience will be increased, while experience required per-level 20-60 will be decreased.
* Spell effects labeled "Increases Healing by x" will now increase spell damage by around 33% of that value as well.
* New relics will be added to Heroic badge and Arena vendors that offer bonuses for all talent builds.
* A new title, "Champion of the Naaru," will be added for players who complete the quest chain involving the old Tempest Keep Raid attunement. This title will be obtainable at a maximum of level 70.
PvP
* Season 3 Weapons will require a rating of 1850 to purchase, while shoulder slot items will require 2000.
* A new "Personal Rating System" will be added to prevent "selling" Arena teams.
o To restrict this we're implementing a personal rating system in patch 2.3. This is an additional arena rating that is unique to each character for each team they belong to. This rating rises and declines using the same formula as the arena team rating, but only in games that character participates in.
o You'll also be able to track this rating through the PvP interface. The personal rating will be used for purchasing items that require a specific rating, and also be used to determine eligibility for the end of season rewards. So, a player will have to achieve a specific rating, and not just get into a team to see the rewards that are meant to visually distinguish the high-rated players.
* New battleground rewards will be added for the boots, belt, and bracer slot.
* Arena-like buff periods will be introduced into Battlegrounds before the game starts and just after being resurrected.
Druid
* Tranquility will receive additional benefit from spell damage and healing.
* Cure Poison and Abolish Poison can be cast in Tree of Life form.
* Remove Curse can be cast in Moonkin form.
* Intensity will be improved to 10%/20%/30% respectively.
* Rebirth's cooldown is being decreased from 30 minutes to 20.
Hunter
* 20 and 24 slot ammo pouches and quivers will be added.
* Trueshot Aura (Marksmanship) no longer costs mana to cast and will last until cancelled.
* Serpent Sting, Immolation Trap and Explosive Trap gain additional damage based on ranged attack power.
* Wyvern Sting will be instant cast.
* Arcane Shot(ranks 6+) will dispel 1 magic effect in addition to the normal damage.
Mage
* Fire Ward and Frost Ward now gain additional benefit from spell damage bonuses. Base absorb values of ranks 5 and 6 have been reduced.
* Detect Magic removed. All players may now see their target's beneficial effects at all times.
* Arcane Meditation will be increased to 10/20/30%.
* Ice Barrier will receive additional benefit from +spell and +frost damage.
* Ice Barrier Ranks 5 and 6 base absorb reduced to compensate.
* Evocation will be changed to restore 15% mana every 2 seconds for 8 seconds.
* The penalty which reduces spell damage coefficient when having the talents "Improved Fireball" or "Improved Frostbolt" will be removed.
Paladin
* Vindication (Retribution) frequency and duration increased and now reduces all attributes by 5/10/15%, not just Strength and Agility.
* Pursuit of Justice (Retribution) is now 3 ranks and increases movement speed by 5/10/15% and also reduces the chance you'll be hit by spells by 1/2/3%.
* Seal of the Crusader now has the benefits of "Improved Seal of the Crusader" innately.
* Improved Seal of the Crusader redesigned: Now increased critical strike chance against target by 3% for all players attacking target.
* Sanctified Crusader replaced with Sanctified Seals: Increases critical strike chance with melee and spells by 1/2/3% and reduces the chance Seals can be dispelled by 33/66/100%.
* Reduced mana cost on Exorcism, Holy Wrath and Hammer of Wrath.
* Vengeance will now last 30 seconds.
* Crusader Strike cooldown reduced to 6 seconds.
Priest
* Fear Ward will be granted to all priests at level 20; cooldown increased to 3 minutes, duration reduced to 3 minutes.
* To give the dwarves and draenei something else to even it out, they'll see a new ability called Chastise (also given at level 20) which will cause holy damage and incapacitate the target for 2 seconds.
* Meditation increased to 10/20/30% respectively.
* Pain Suppression redesigned: Now castable on other friendly targets; Reduces target's threat by 5% and the damage they take by 40%. Cooldown reduced to 2 minutes.
* Power Word: Shield: Receives additional benefit from spell damage and healing. Base absorb values for ranks 10, 11 and 12 reduced to compensate.
* Prayer of Healing, Circle of Healing and Holy Nova (healing effect) receive additional benefit from damage and healing bonuses. Circle of Healing base heal value reduced to compensate.
Rogue
* All poisons will now enchant the weapon for 1 hour, increased from 30 minutes.
* Blind changed: No longer requires a reagent; shares diminishing returns with Cyclone; now considered a physical ranged attack; no longer considered a Poison effect.
* Deadly Throw will travel to target faster and duration increased by 1 second.
* Ruthlessness: Deadly Throw will no longer trigger this talent. Only melee finishers will now trigger it.
* Shadowstep can now be used outside of stealth and reduces the threat of the next Ambush, Backstab or Garrote by 50%. Cooldown increased to 40 seconds.
* Dirty Deeds now also increases damage of special attacks by 10/20% against targets below 35% health.
* Fleet Footed now increases movement speed by 15%, up from 8%.
* Healing reduction effects will now affect drain spells and abilities such as drain life.
Shaman
* Totem of the Thunderhead: The additional mana granted to Water Shield by this totem has been increased.
* Tidefury Raiment: The additional mana granted to Water Shield by this set has been increased.
* Shamanistic Rage reduces all damage taken by 30% for the effect's duration (30 seconds) in addition to the current effect.
* Spirit Weapons threat reduction increased to 30% from 15%.
* Two-Handed Axes and Two-Handed Maces are now trainable by all Shaman at the appropriate weapon masters. The Enhancement talent has been replaced by Shamanistic Focus.
* Shamanistic Focus (New Enhancement Talent): After landing a melee critical strike, you enter a Focused state. The Focused state reduces the mana cost of your next Shock spell by 60%.
* Frost Shock no longer subject to diminishing returns.
* Lightning Overload now has a 4/8/12/16/20% chance to proc
* Lightning Overload damage has been decreased by 50% (UPDATED)
* Lightning Overload now causes 0 threat (UPDATED)
* Mana Spring Totem now restores mana at a rate of 20 mana every 2 seconds
* Water Shield now costs 0 mana to cast, and the mana per globe has been substantially increased
* Water Shield's duration has been reduced to 1 minute, and grants mana for each globe left upon ending
* Elemental Focus will now reduce the mana cost of your next two damage spells by 40%
* Lightning Bolt casting time reduced to 2.5 seconds, and mana cost decreased
* Chain Lightning casting time reduced to 2 seconds, and mana cost decreased
* Lightning Mastery reduced to .1/.2/.3/.4/.5 seconds
* Mental Quickness adds 10/20/30% to +Dmg and +Healing based on your total Attack Power, in addition to it's current effects
Warlock
* Banish can no longer be cast on targets tapped by other players or groups.
* Healing reduction effects will now affect all health drain spells and abilities (e.g. Mortal Strike will reduce health gained from Drain Life).
* Ritual of Souls cast time will be reduced.
Warrior
* Weapon Mastery changed to reduce the duration of Disarm effects by 25/50%.
* Mace Specialization: Stun chance reduced, especially for 2-handed weapons, but will provide 7 rage instead of 6.
* Healing reduction effects will now affect drain spells and abilities such as drain life.
* Tactical Mastery: Now greatly increases threat generated by Mortal Strike and Bloodthirst while in Defensive Stance, in addition to current effect.
* Devastate will also apply the Sunder Armor effect in addition to its current effects.
Engineering
* New Recipe - New Field Repair Bot: Dropped(?) by Gan'arg Analyzers in Blade's Edge Mountains. New Field Repair Bot is able to buy/sell
* Flying Mount added for Engineers. Regular and Epic version.
Fishing
* Fish Tracking may be learned from a journal, fished from crates.
* New fish added near Karazhan and Zul'Aman.
Cooking
* New Daily Quests added.
* New recipes added for fish found near Karazhan and Zul'Aman.