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elspeth
Guest
Cuz someone mentioned they should be in Grimm's corner and I agree.
There's some really nice paper doll artwork there, thanks for posting these!Cuz someone mentioned they should be in Grimm's corner and I agree.
I would broadly speaking be interested in the viability, in the live game, of cosmetic-only paper dolls like this.There's some really nice paper doll artwork there, thanks for posting these!
-Grimm
(Sent from my iPad using Tapatalk HD)
This! I like the pics also! With that said if you post a pic from "other place" and accidently leave in something that does not belong here you will be infracted! same with any text referring to those places ...so its best just to leave the comments off as to where it came from! I am being a little lax here because of the format here and want to be able to have a place to discuss these types of art! But my job here is to enforce the rules in the end!Wow, some terrific examples of world building - thanks for posting! One small thing - let's tone down the posts about artwork on those "other" places. I don't want this thread to be interpreted in a negative way. But really like what you've posted here.
Cheers,
Grimm
The thing with paperdoll changes is, many times the fonts and whatnot don't seem to match the textures. Only the silver and gold options look well proportioned and colored to me, (and thats strictly my opinion). Even the silver one, while somewhat true to the original paperdoll gump, is killing me with the curved lines of text. And while I realize those armor packs are illegal, the idea of having weapons that have more imaginative proportions (or possibly even true to life, like the long bows, though that might be LotR effecting my brain as I'm not medieval scholar), seems spot on to me.@ Larisa, is this what you would mean then by paperdoll changes?
I really wish there were more player-made content competitions in general. I know I'd try my hand at making new items, new paperdolls, new in-game areas (like the Britain Bank refurbishment)... and it'd be amazing to have a chance to contribute directly to the game.Perhaps its time for a player-created art contest. No, I don't mean like Talents of Sosaria... I'm talking about art that could be put into the game, whether it be static items or paper doll/UI embelishments.
Set up some standard requirements and let the playerbase run with it.
With a emphasis on beautifying what we got though.. it could help a long ways towards making UO more mainstream meow.definately some prtty stuff here. Problem about ourUO is that every bit of pixel art cost money. I would bet all this was done by fans and trust me there is some amazing fan art out there. But look at how many bits of art are just recolored to be something else. The 2d art that actually originated at 3d art, like player grown plants, can easily he recolored and used in that color. To make a new original art like in EC cost money. Then players decidethey don't like it, then what?
People want plants say, with green stalks and colored flowers instead of a flat color change. That requires new art. Seems to me that its a matter of what they are willing to pay for this game when they have many other more main stream games going on.
I woud definately participate!Perhaps its time for a player-created art contest. No, I don't mean like Talents of Sosaria... I'm talking about art that could be put into the game, whether it be static items or paper doll/UI embelishments.
Set up some standard requirements and let the playerbase run with it.
I'll see if I can find some time to fit it in, I assume you're talking about the bottom of our backpacks in the Classic client?Larisa dont get me wrong, I for one like our dolls but thses are stunning and can be done with the right programming. Free shards are developed much more then the early days and this............. well this is Gorgeous! Mind you they dont need to bring it all in at once. Hey grim sweety, perhaps a touch here and there mind you. It doent have to be a big swath of change. I'd love for you to first do that pouch!!! I can see everything in it!!!! This would be a major up for the player to not have to use a eye magnifyer to see in their bags!
I also noticed something that would be cool on the house tool..... up on Valvathos posting there is a pic of a vendor place with tables and deco that are outside the house but within 1 or 2 tiles of that house, tables with merchant wears and such showing the vendor types. Would it be possible to do so for player housing for vendor use to offer the same display setups?
That would be very interesting. Fun, and interesting!Perhaps its time for a player-created art contest. No, I don't mean like Talents of Sosaria... I'm talking about art that could be put into the game, whether it be static items or paper doll/UI embelishments.
Set up some standard requirements and let the playerbase run with it.
Looks nice! Did you guys use XTree for the trees?I had the opportunity to work in a non-UO isometrical environment with a world bulding game that Raph Koster had in beta before he went off to FB games, Playdom and finally Disney. It was an amazing experience in understanding how isometric games are created as a non gaming artist. I'll share this pic of a game I was working on but never was able to finish, to give you an idea. We could upload art to use as objects or textures to use groundcover or in the wall builder, which worked much like our house builder in UO.
The bookcases had player made modules attached to it to make them containers, the avatar has a life bar but the hunting aspect never got past kicking animated rats around. Hand drawing animated things was maddening, but at that time I had no experience with 3D graphics. The bag in the upper left hand corner was a working UO-esk inventory, and I had a simple collection game going, but everytime I updated the game, everyone lost thier inventory. It was never finished, but I still miss it and all the great people I met there. Raph Koster, btw, was an early dev for UO.
those trees I made with a photo editor. Most people used some cartoony looking trees made in 3DMax. I havefound outsince what an awesome program 3DMax is, got a trial at one point. Much awesome sauce. At that point I was tring to learn blender, but ...Looks nice! Did you guys use XTree for the trees?
-Grimm
(Sent from my iPad using Tapatalk HD)
I use EC but more for the UI than the graphics. I never could wrap my head around fighting, targeting and such in the classic. Now with Pincos I am actually able to do more than run from reds.Some of these graphics are awesome! My only concern is if time is spent on updating the old CC would that mean work would stop on the EC? Dont get me wrong I currently prefer the CC over the EC (Mostly because I'm used to the old graphics, is there anyway that an option could be added to the EC to display CC graphics?) Once EC is at the same level as CC then I'll switch over (Believe me I've tried to switch over to the EC many times... I should try it again really).
You know this looks very, very much like an MMORPG I have been trying out (It's in Open beta) called Linkrealms, pretty much like UO only zoned, but it has all the same features and the idea is that you buy your own realm and can edit it anyway you want, build a house, a dungeon, set the rules, etc..I had the opportunity to work in a non-UO isometrical environment with a world bulding game that Raph Koster had in beta before he went off to FB games, Playdom and finally Disney. It was an amazing experience in understanding how isometric games are created as a non gaming artist. I'll share this pic of a game I was working on but never was able to finish, to give you an idea. We could upload art to use as objects or textures to use groundcover or in the wall builder, which worked much like our house builder in UO.
The bookcases had player made modules attached to it to make them containers, the avatar has a life bar but the hunting aspect never got past kicking animated rats around. Hand drawing animated things was maddening, but at that time I had no experience with 3D graphics. The bag in the upper left hand corner was a working UO-esk inventory, and I had a simple collection game going, but everytime I updated the game, everyone lost thier inventory. It was never finished, but I still miss it and all the great people I met there. Raph Koster, btw, was an early dev for UO.
oh really....*looks*You know this looks very, very much like an MMORPG I have been trying out (It's in Open beta) called Linkrealms, pretty much like UO only zoned, but it has all the same features and the idea is that you buy your own realm and can edit it anyway you want, build a house, a dungeon, set the rules, etc..