The parts of this discussion from elsewhere. There may be strange references that I have left out due to people trying to trash the thread, meaning they had nothing useful to say.
Also I do not see a Tamer forum so I am using this forum and this of course applies to all class's not just tamers.
With any kind of luck there wont be any of the .... well connected attack dogs come barking here
but I tend to doubt it as they are just hard core griefers 
Also I do not see a Tamer forum so I am using this forum and this of course applies to all class's not just tamers.
With any kind of luck there wont be any of the .... well connected attack dogs come barking here
EnigmaMaitreya said:Anyone that chooses to make the thread about me feel free, you can clearly buy a Thread lock but I wont bother with you
No matter how it may seem, I mean no disrespect here. All you will see is frustration at something totally idiotic (my opinion).
I do not own YOUR client nor can I be responsible for its stability. THAT IS YOUR DOMAIN.
The BEEF:
A Tamer and his Pet are engaging a Mob. The Tamer is Veting the Pet.
YOUR client crash's. The pet either becomes virtually (it is really still there) invisible to the MoB and the tamer is the ONLY target the mob can see OR the pet is Virtually sent to the Stables BUT NOT REALLY although it is NOT present.
The TAMER is not in control of diddly squat at this time because YOUR client crashed.. So the Tamer DIES.
IF the pet is still present than apparently the MOB can see the PET AFTER the Tamer is dead. In this case IF the mob vs pet is really depending on the Tamer veting then the Pet WILL BE DEAD by the time the Tamer can reload the client, get rez'd and to the pet.
IF the pet is NOT present (as in the stables) the Tamer CAN NOT summon anything (in the case of a 5 slot pet such as a greater dragon) even though when the tamer goes to a stable the pet is really in the stable.
SOLUTION: Get the client stable
SOLUTION: Don't do this Link Dead thing HALF A.... well DO IT RIGHT. If your going to do a Link Dead procedure, then set BOTH the tamer and the pet invulnerable OR send BOTH to a safe place.
Yeah I get that in the BAD OLD days people would disconnect their modem to avoid dieing, but with cable/dsl I doubt there are that many modem people out there. Of that group I doubt that many would use that exploit.
holmedog said:I have to say I agree that when you crash, and your pet insta logs, it is extraordinarily annoying, because you will come back in saying ooOOooOOOo.
However, I still like that when my power goes out, I don't lose my bonded pet over the next few hours. You can't have insta log, people would do it too often to avoid death. So, I don't really see a good solution, just dealing with the one we have.
And, to the people who say crashes don't happen often. I have to say, try opening a corpse, drag an item, and run. It crashes me at least 50% of the time.
EnigmaMaitreya said:This goes back to the original UO. Originally when you went LD you were made character non-gratis, a non thing or in more simple terms, invulnerable to attack. Then for PvP reasons that was changed to pretty much what is there now. It was exclusively for PvP.
I accept your belief that there are a number of people that would cheat death by exploiting the situation.
It is not my belief.
I am in no position to argue my belief as to the number is right or wrong. I am how ever in a position to argue the case that to mandate the Tamer be killed is no longer relevant and should be changed.
The case is such, if a person is actually going to use said exploit, that person probably wont be in UO long anyway as they are playing a game that doesn't conform to their expectations. In short, I will cheat my way to what ever my goal is. Them playing their play style will have little to no effect on me and I predict it would have no effect on others.
For the legitimate player then the penalty for something happening that was beyond their control is removed. This will by anyones definition that experiences this, agree, it would be a reduction in the frustration and perceived flaws in UO.
Let us also not forget the issue of the Pet.
In the case it isn't stabled for some reason and its ability to survive is based on veting or healing, then that pet has a probability of being a ghost as well as the tamer.
In the case of it being stabled AND still being held as active in your pet control count that can have a consequence as well. Such as the Greater Dragon that is really in the stable but is held active on your control count and you can NOT summon an Ethereal mount to improve your chances of getting to your corpse.
Maroite said:I agree that the dying while crashing is annoying, but its not that bad. I crash die on my tamer all the time, but it ever annoys me enough to bother posting about it.
Just be glad your pet disappears and bonds. Back in the day, pets never bonded AND didn't disappear if I remember correctly, so if you were fighting something potentially deadly to the pet, well... you could lose the pet forever.
EnigmaMaitreya said:There are ways to circumvent coding problems and design flaws. No matter how I try to bring myself to look at it they are one way or another exploiting the designers intentions.
Rather that try to go around them, I bring this to their attention and say it is time to rethink this antiquated (my opinion) perception of how to deal with people.
Yes in the old days you would lose your pet. BUT you also did not need to sink 100's of hours into being able to be able to tame a pet and then several hundred more hours training the pet.
Such that in my opinion, Bonding simply made the changes to taming more tolerable as no one would spend the time sink to be a tamer if the pet died when the Client Crash'd
And yes I would get very upset at losing one of my more favored pets in the Bad Old Days, but hey crud happens and you deal with and move on. This is not the same thing.
There is both a coding issue and a design issue that is impacting far more (my speculation) people than it is protecting.
It is not clear to me that we, the paying customers, should simply accept that code issues (The Stabled Pet still counting on your Control Count) should be accepted as Ok. It is a bug, this bug causes problems, I may be the only one in UO that feels that bugs should be resolved by the owners of the game and not continually circumvented by the players.
Pitr said:Here is a solution... team work and ventrillo.
You lose connection... ask for a Invis. and relog.
Of course, that would end soloying hunting in UO.
EnigmaMaitreya said:IF a router internal to the OSI data center were to go down for a Shard, this does NOT take the shard down, it may not take all people down, but if you and your .... buddy were coming in through that internal router then you and your buddy are going to be Ghost Runners.
The issue is in one case the Code does NOT implement the design. It should be fixed to actually implement the design. I feel very comfortable in stating that the design never intended for the Stabled pet to be BOTH stabled AND being counted on your Control Slots.
As for the Solution, they can simply put it back to the way UO was when it came out of the Egg (Beta) meaning you were removed from the game and could not be attacked. Of course you could be when you come back in but that is the risk one takes.
Elffyb said:I think this was an intentional change ... but I haven't looked it up yet. Back in the day if this happened your pet walked off or went POOF! If it walked off you could sometimes find it, alot of times not.EnigmaMaitreya said:The issue is in one case the Code does NOT implement the design. It should be fixed to actually implement the design. I feel very comfortable in stating that the design never intended for the Stabled pet to be BOTH stabled AND being counted on your Control Slots.
When I get home i'll try to find publish notes to support this.
1) I belive it's an intentional way of reclaiming your pet without having to walk all over creation to find it (you just go to the stable and reclaim)
- a change intended to satisy those who don't want to lose pets in a legitimate crash/outage.
2) It keeps the pet in your control so that you have the potential to lose it if you don't log back in soon.
- an anti-griefing mechanism.
3) You also keep control so that griefers can't OVERFILL their stable with slots that are over the intended maximums.
- also an anti-griefing mechanism.
Personally, I think this is a really good alternative to losing your pets and an equitable system put in place by the devs.
EnigmaMaitreya said:When a follower is stabled, then the Control Count, my opinion, should NOT reflect the follower being in your control. Unless the follower is actually with you.# Addressed an issue with followers being lost at logout.
* When a player logs out, followers (pets, hired NPCs) will be auto-stabled, returning to the player upon login.
* Pets that do not automatically return to the player can be claimed at the stable master.
Yes this would be the design. The coding does NOT implement this OR the design is incomplete.
I do not contest the ... good intentions, I contest the coding does not conform to the design and the disconnect does cause a reduced play of the game.
In terms of the pet being placed in the stable, fine BUT the tamer / controller should NOT be left vulnerable due to circumstances beyond their control. This choice on OSI's part was 100% a PKing (aka PvP) issue and has always caused the NON PvP population segment of UO grief and misery. The accumulated miser over the years has far out weighed (my belief and I can not substantiate it with real, factual numbers) any grief its absence may have caused any PK'r at losing its victim by exploiting the situation. It isn't as though this could not still be done when one is engaged in PvP.
Maroite said:I have no clue what you guys are talking about. You don't have to go to the stables to get your pet back.
You crash. Pet goes into invis mode but still counts as being there. Monster pwns you. nom nom nom...
You log back in. Your pet is gone, and you're now in the 70's day time show Days of Our OoooooOOOOooo episode #30000000x10^44.
Now you do two things.
A. You log as a ghost, and then log back in and POOF! your pet is there.
OR
B. You get a res. You log out and then you log back in and ... POOF your pet is there. You don't have to go to the stables to get your pet...
Also, Eff is correct, that coding was put in so that your pet wouldn't wonder off when you lost connection. People were losing pets and not able to find them again which took a GM I believe to get them because you couldn't release them or anything.
So... no clue what is going on. Its annoying that you get killed while link dead for whatever reason, but its really not that bad. I mean, you can assume that people wouldn't abuse the invuln, but I believe it was originally changed because people were abusing it.
I know I would start hunting in Fel and when ever pvpers came by I'd jus alt-f4. I'm being honest, as I think a lot of other people would be too.
I think a fix would be nice if cashing cleared your hate list and put you under an effect similar to embracing honor. This would prevent monsters from killing you, but leave you as fair game for players.![]()