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Origin to be published note the changes!

Storm

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Origins - Publish 65 Available Today!
James Nichols
30 Mar 2010 12:30:12 EST
Greetings!
This afternoon Origins will be updated to Publish 65, these changes are currently available on Test Center; however, there are a number of new improvements added to the list as well (yay Gargoyle Artifacts!) Have fun, we can't wait to hear your feedback!

Publish 65 Notes
Mysticism Revamp

  • Cleansing Winds
    • Changes
      • Cleansing Winds will now affect players in a small area around the target as well
      • Players or creatures may be the direct target of the Cleansing Winds spell, however, players in the area must be in the casters party in order to receive the beneficial effects of the spell.
      • Pets can be directly targeted, but will not receive the spell benefits as part of the area effect.
      • WARNING: This spell will flag the caster as a criminal if a criminal or murderer party member is close enough to the target to receive the benefits from the area of effect (be very careful of who you party with, especially in town)
      • This effect can hit up to 3 additional players beyond the primary target
      • The effectiveness of the spell is reduced by the number of targets affected
      • The total healing, cure chance, remove curse chance are based on the skill of the caster.
      • If a target is cured the healing they received will be reduced proportionately to the level of poison that was cured. If the cure fails, the target will not be healed.
  • Spell Plague
    • Changes
      • Spell Plague hits the target with an explosion of chaos energy.
      • The residual energy from the chaos explosion can continue to erupt when the target takes additional damage.
      • Each subsequent explosion does decreasing amounts of damage, until the residual energy has been dissipated in a maximum of 3 explosions or after a duration of 8 seconds. There is a minimum of 1 second between each residual explosion.
      • If a target is already affected with a spell plague, each additional spell plague will take effect after the previous one expires. (The initial chaos explosion takes effect immediately and can trigger the secondary explosions of spell plague)
  • Sleep/Mass Sleep
    • Changes
      • Sleep will no longer prevent targets from casting spells or attacking
      • Sleep will place the target in a state of stupor for a period determined by the caster’s skills and the target’s Resist Spells skill.
      • While in this state they will have their casting, casting recover, attack, and movement speed severely reduced.
      • If target receives damage during this period, the stupor effect will be broken
      • Immunity has been changed to the following scale, 3-12 second scaling by player Magic Resist skill. Player must have 30 or more resist to extent sleep immunity beyond 3 seconds.


  • Enchant
    • Changes
      • Base duration has increased
      • Duration of the enchanted effect will scale based on the level of the spell enchanted
  • Purge Magic
    • Changes
      • Players can be purged based off the immunity timer which is calculated off the skills mysticism and focus vs the targets resisting spells skill (This value range is from 1 to 6 seconds)
      • If the target re-applies a purged buff or buff that contains a purged buff the target can be immediately purged of that buff (example: bless after a strength purge)
      • Players must have mysticism and focus/imbuing close to the level of the spell they are attempting to purge

New Effect
· If there are no valid beneficial wards that can be purged, the target will have their mana requirements to increase based on the skill of the caster for a duration of 8 seconds. Upon ending the disruption, magic energy will rush into the target causing an explosion of chaos energy
· The target can remove the disruption to their mana flow by doing damage to any other player or creature before the effect dispels itself. Additionally the damage taken by the target scales with how long the disruption has been in effect
· The target will be immune to purge effects for an additional 16 seconds if they are affected by the mana disruption.

  • Healing Stone - This spell summons a healing stone into the caster’s backpack which is only usable by the caster and will heal the caster instantly upon use.
Changes:
· The healing stone will have stored life energy or healing points which determine how many times the stone can be used before being destroyed. (The life energy is determined by the casters mysticism and focus/imbuing skills)
· The maximum amount the stone can heal for in a single usage is determined by the caster’s mysticism and focus/imbuing skills)
· The stone now has healing energy which determines how much of the maximum healing can be used at a time. This healing energy is completely consumed with each use and must take time to recharge before being able to heal for the maximum amount.
· The cool down on healing usage for the stone is 2 seconds, and it takes 15 seconds to replenish the stone’s energy completely..
· The healing stone can now be used to cure poison. The chance to cure is based on the user’s mysticism and focus/imbuing skills. The life energy cost to cure poison is based on the level of poison. Failing to cure poison only costs 1/3rd of the life energy as curing.
· Curing will not affect the stone’s energy.
· Summoning time for the Healing Stone has been increased significantly
Gargoyle Wearable Alterations and Crafting

  • Wing Armor was added to convert the back slot (currently only leather is available)
  • Gargish Leather Talons have been added for conversion from footwear. (other material types will be in the future)
  • Gargish half apron has been added to the gargoyle wearables
  • Gargish glasses has been added to the gargoyle wearables
  • Gargish sash has been added to the gargoyle wearables
Navrey Adjustments

  • Navrey’s respawn timer has been reduced to 10 minutes
  • Navrey’s drop rate has been increased
Gargoyle Racial Abilities Update
Berserk
· Once a gargoyle has lost 20% of his/her health, he/she gains 15% damage bonus and 3% SDI. This increases damage another increment for each 20% additional damage (maximum 60% damage bonus and 12% SDI).
Deadly Aim
· All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons (minimum gargoyle skill in throwing is 200).
· Gargoyles receive a 5% bonus to hit that stacks with HCI and skill bonus.
· Gargoyle’s hit chance cap has been increased to 50%.
Mystic Insight
· Gargoyles have an intuitive understanding of Mysticism, allowing them to cast Mysticism spells without further training. (minimum gargoyle skill in Mysticism is 300).
· Gargoyles receive +2 Mana Regeneration which stacks with Meditation and Focus.
Titles Customization

  • New titles customization menu is now available through the “Open Titles Menu” choice in the context menu on your paperdoll
  • Titles may now be customized in the following locations
    • Paperdoll Name (prefix)
    • Paperdoll Name (Suffix)
    • Overhead Name (shown in your All Names and first line of your item properties tooltip)
    • Subtitle (shown in the second line of your item properties tooltip
Each title location will have different categories available, including
o Monster (Champion Spawns)
o Guild (Abbreviation & Custom Title)
o Reward (Community Collections & Special Events)
o Skills
o Fame/Karma (Reputation)
Additional Changes
o Skill Titles may now be used in your Overhead Name location (as a suffix, such as “the swordsman”) and required skill levels be above 90.0 to be available.
o Skill and monster titles may now be used in your Subtitle Location
o Several skills which have similar titles have been updated

Tents have returned to Gyspy Camps
· Gypsy Camps now spawn with their tents.
· The tents are now persistent and are no longer instantly deleted after creation
· The spawn locations of the treasure chests, campfire and kettle, trash pile, and gypsies are now randomized
· The template now spawns 4 to 6 gypsies instead of 4
· The gypsies and their treasure chests now occasionally spawn with enhanced loot. (Reagents, Gems, Checks or new jewelry pieces)
Bug Fixes

  • Forced walk was removed from Stone Form and Reaper form
  • New Artifacts will be dropping on Renowneds – Jade War Axe, Cavalry’s Folly, or the Basilisk Hide Breastplate have been added
  • Added human artifacts to the following mobs in addition to the ones already on them, Abyssal, Medusa, Primeval Liche, Slasher, Stygian Dragon
  • Renowned Ratmen’s loot has been adjusted, plus an imbuing gem will drop.
  • Purple Potions will no longer teleport to the target location if the target has moved since the potion was thrown.
  • You are now able to engrave the Gargish Chest
  • Gems from the gem cart can now be used with Imbuing
  • When planting the sugar cane seed you will no longer see A bowl of soft dirt with a Vibrant Peculiar Seed when using poppy dust, you will see A bowl of soft dirt with a Vibrant Peculiar Sugar Canes
  • Players will be able to reach their bodies when they die on the ferry from the Chyloth’s Bell in Doom
  • Fixed the Gardener’s Toolbox.
  • Player’s are able to combine Abyssal cloth through the menu, and can use combined cloth for Imbuing
  • Gargoyle Warrior template includes swords but they were entering the game with a fencing weapon, this was fixed and they will now enter with a dread sword
  • Putrid Undead Gargoyles were given their own unique hue to identify them easier
  • Cavern of the Discarded should no longer clog and stop working.
  • Fame and Karma can now be viewed through the loyalty gump.
  • Purge Magic will no longer dispel Animal Forms
  • Putrid Undead Gargoyles are spawning in the Holy City
  • Stacked Pepta’s Satiety Cures will no longer remove a charge from every cure
  • We have adjusted the SA clients ability to rapid throw purple potions by adding a cooldown timer.
  • You can now buy Skin Tingeing Tincture from the Alchemist in Ter Mur
  • All major and minor artifacts are no longer imbueable
  • Players can no longer make stone and plate wing armor or plate talons
  • Woodworker bench no longer deducts 5 skill points when logging out and back into the game
  • SA Artifacts are no longer imbueable
  • All new Gargish equipment is now dyable
  • Gargoyle items can be repaired with Repair Deeds
  • Gargish glasses are meditatable now
  • Added the ability to bless the appropriate Gargoyle items using clothing bless deeds
  • Players with 50+ Inscription skill gets a 1% casting focus bonus for every 10 points over 50 inscription (5% at 100 inscription)


Added Human Artifacts
Weapons

Ironwood Composite Bow (Composite Bow)

  • Hit Lower Defense 30
  • Velocity 30
  • Fireball 40
  • Swing Speed Increase 25
  • Damage Increae 45
  • Dex 5
  • Fey Slayer
Claws of the Berzerker (Tekagi)

  • Hit Lightning 45
  • Hit Lower Defense 50
  • Faster Casting 1
  • Battle Lust
  • Damage Increase 60
  • Swing Speed Increase 25
Resonant Staff of Enlightenment (Quarterstaff)

  • DI -40
  • Swing Speed Increase 20
  • Magic Arrow 40%
  • Defense Chance Increase 10
  • Intelligence 5
  • Lower Mana Cost 5
  • Resonance 20%
  • Spell Channeling (No Penalty)
  • Mage Weapon -10
Standard of Chaos (Double Bladed)

  • Faster Casting 1
  • Damage 100% Chaos
  • Swing speed increase 30%
  • Hit Harm 30%
  • Hit Fireball 20%
  • Hit Lighting 10%
  • Damage Penalty -40%
  • Hit Lower Defense 40%
Axe of Abandon (Large Battle)

  • Hit Chance Increase 15
  • Defense Chance Increase 10
  • Hit Lower Defense 40
  • Faster Casting 1
  • Battle Lust
  • Damage Increase 50
  • Swing Speed Increase 30
The Impaler's Pick (Hammer Pick)

  • Repond Slayer
  • Hit Lightning 40%
  • Hit Lower Defense 40%
  • Swing Speed increase 30%
  • Damage Increase 45%
  • Hit Drain Mana 10%
Demon Hunter's Standard (Spear)

  • Demon Slayer
  • Hit Lightning 40
  • Hit Lower Defense 30
  • Swing Speed Increase 25
  • Stamina Leech 50
  • FC 1
  • Damage increase 50%
  • Chaos Damage 100%
Vampiric Essense (Cutlass)

  • Blood Drinker
  • SSI 20
  • Di 50
  • Life Leech 100%
  • Dmg Cold 100%
  • Hit Harm 50%
Cavalry's Folly (Bladed Staff)

  • Hit Chance Increase 10%
  • Hit Point Regeneration 2
  • Hit Fireball 40%
  • Hit Lower Defense 40%
  • Swing Speed increase 35%
  • Damage Increase 45%
Jade War Axe (War)

  • Reptile Slayer
  • Fire Eater 10%
  • Hit Fireball 30%
  • Hit Lower Defense 60%
  • Swing Speed increase 20%
  • Damage Increase 50%
Shields

Wall of Hungry Mouths (Heater Shield)

  • Fire Eater 20
  • Cold Eater 20
  • Poison Eater 20
  • Energy Eater 20
  • Resist Physical 5%
  • Resist Fire 1
Sign of Order (Order Shield)

  • Chivalry +10
  • Defense Chance Increase 10%
  • Hit Chance Increase 5%
  • Faster Casting 1
  • Faster Cast recovery 1
  • Physical Resist 1
  • Resist Poison 5%
  • Resist Cold 5%
Sign of Chaos (Chaos Shield)

  • Hit Chance Increase 5%
  • Defense Chance 10%
  • Faster Casting 1
  • Soul Charge 20%
  • Resist Physical 3
  • Resist Fire 2
  • Resist Cold 2
  • Resist Poison 2
  • Resist Energy 2
Defender of the Magus (Metal Shield)

  • Resonance 10%
  • Spell Chan No Penalty
  • Faster Cast Recovery 1
  • Defence Chance Increase 10%
  • Resist (matches resonance resist type) 10%
  • Fire Resist +1
Armor

Animated Legs of the Insane Tinker (Plate Legs)

  • Swing Speed Increase 10%
  • Dexterity Increase 5
  • Fire resist 15
  • physical resist 17
  • poison resist 15
  • cold resist 7
  • energy resist 2
  • Damage Increase 10%
  • Stamina Regen 2
  • Lower Requirements 50%
Protector of the Battle Mage (Leather Tunic)

  • Lower Mana Cost 8
  • Lower Reagent Cost 10
  • Mana Regeneration 2
  • Spell Damage Increase 5
  • Casting Focus 3%
  • Physical Resist 10
  • Fire resist 16
  • Cold Resist 10
  • Poison Resist 8
  • Energy Resist 8
Basiliks Hide Breastplate (Dragon Breastplate)

  • Damage Eater 10%
  • Mana Regen 1
  • HP Regen 2
  • Stam Regen 2
  • Defense Chance Increase 5%
  • Dexterity Increase 5
  • Lower Mana Cost 5%
  • Physical 12
  • Fire 14
  • Cold 6
  • Poison 11
  • Energy 5
Misc

Fallen Mystic's Spellbook (Mysticism Spellbook)

  • Faster Casting 1
  • Faster Cast Recovery 1
  • Lower Reagent Cost 10
  • Lower Mana Cost 5
  • Mana Regeneration 1
  • Slayer Fey
  • Mysticism +10
  • Spell Damage Increase 10
Stealable

Crown of Arcane Temperament (Circlet)

  • Casting Fous 2%
  • Mana Regen 3
  • Mana Increase 8
  • Lower Mana Cost 6%
  • Spell Damage Increase 8%
  • Physical 10
  • Fire 14
  • Cold 4
  • Poison 12
  • Energy 7
Added Gargoyle Artifacts
GARGOYLE ARTIFACTS
Mantle of the Fallen (Cloth Shirt)

  • Physical Resist 5
  • Fire Resist 8
  • Cold Resist 11
  • Poison Resist 12
  • Energy Resist 8
  • Casting Focus 3%
  • Spell Damage Increase 5
  • Mana Regeneration 1
  • Int Bonus 8
  • Mana Increase 8
  • Lower Reagent Cost 25
Void Enfused Kilt (Plate Kilt)

  • All Damage Eater 10%
  • Strength 5
  • Dex 5
  • Mana Regeneration 1
  • Stamina Regeneration 1
  • Hit Chance Increase 5%
  • Physical Resist 13
  • Fire Resist 12
  • Cold Resist 8
  • Poison Resist 9
  • Energy Resist 9
Dragon Jade Earrings (Earrings)

  • Fire Eater 10%
  • Physical Resist 9%
  • Fire resist 16%
  • Poison Resist 13%
  • Cold Resist 5%
  • Energy Resist 3%
  • HP Regeneration 2
  • Stamina Regeneration 3
  • Lower mana cost 5
  • Strength Bonus 5
  • Dexterity Bonus 5
Torc of the Guardians (Necklace)

  • Lower Mana Cost 5%
  • Mana Regeneration 2
  • Stamina Regeneration 2
  • Energy Resist 5
  • Fire resist 5
  • Physical Resist 5
  • Cold Resist 5
  • Poison Resist 5
  • Strength Bonus 5
  • Dex Bonus 5
  • Int Bonus 5
Obsidian Earrings (earrings)

  • Casting Focus 4%
  • Mana Regen 2
  • Spell Damage Increase 8%
  • Mana Increase 8
  • Stamina Regeneration 2
  • Energy Resist 13
  • Cold Resist 10
  • Physical Resist 4
  • Poison Resist 3
  • Fire Resist 10
Spined Bloodworm Bracers (Cloth Arms)

  • Reflect Physical 30%
  • Kinetic Eater 10%
  • Physical 11
  • Fire 10
  • Cold 15
  • Poison 15
  • Energy 10
  • HP Regen 2
  • Stamina Regen 2
  • Damage Increase 10%
Patch 4.0.6.0 (Enhanced Client)
New Options in the User Settings

  • Detailed Hotbar Tooltips (Default: On) – Displays additional tooltip information for items placed on the hotbar.
  • Enable Autorun (Default: On) – Allows you to move without holding down any mouse buttons. To start autorun, hold down the right mouse button and single-click the left mouse button. To stop autorun, single-click the right mouse button. (This is an already existing feature, but now the option is available to turn this off.)
  • Auto-Navigate Around Objects (Default: On) – Allows you to automatically navigate around impassible objects. (This is an already existing feature, but now the option is available to turn this off.)
  • Cursor Target Queuing (Default: Off) – Allows you to queue a cursor targeting action via macro, mouse wheel, or keyboard before the targeting cursor appears.
  • Shift-Right Click to Open Context Menus (Default: Off) - Use shift-right click (instead of left click) to open context menus for creatures and objects in the world. This does not affect user interface context menus, which still use right click. (This was previously determined by the “Legacy Targeting” option. Now, you can choose the method you want for opening context menus in either targeting modes.)
  • Display Pop-Up Window for Party Invitations (Default: On) – Displays pop-up dialog when party invitations are received.
Hotbar Locking

  • Hotbars may now be locked by right-clicking on a hotbar slot and selecting “Lock Hotbar”. To unlock a hotbar, right-click on a hotbar slot and select “Unlock Hotbar”.
  • When a hotbar is locked, you will not be able to move the hotbar, move items from the hotbar, or resize the hotbar. Items may still be placed onto the hotbar.
Additional Changes

  • Added tooltip descriptions for all macro actions.
  • Added tooltip descriptions for all stats in the Character Sheet window.
  • Added tooltip descriptions for all skills in the Skills window.
  • Added tooltip descriptions for all options in the User Settings.
  • Corpses now highlight on mouseover.
  • Added a “Log Out” macro action and key binding.
  • Added cursor targeting actions to the key bindings.
  • Macro Editor now has all icons available in the game.
  • Camera zoom settings now save across play sessions.
  • Shard and character selections can now be double-clicked on during the login process.
Bug Fixes

  • Fixed hotbar tooltip display issues with the Gargoyle “Flying” ability.
  • Containers were not closing at the correct distance away from the player, resulting in “too far away” messages when trying to pick up items in the container.
  • Gargoyles were not able to use the Dual Short Axes in the “Target by Resource” macro action.
  • Items were not highlighting properly when shown within the Circle of Transparency.
  • Player waypoint in the Atlas was not updating when “Center on Player” was turned off.
  • Party member waypoints were not updating until the player moved.
  • Players got stuck in autorun mode when releasing the right mouse button over an interface element such as the hotbar or container.
  • Screenshots were not saving correctly for all game resolutions.
  • Screenshots were not saving the lighting conditions properly (such as nighttime shots).
  • Quickly clicking on one interface element then another falsely triggered a double-click on the second element.
  • Key bindings text was not display for macros placed on the hotbar.
  • The “Accept” button in the Trade Window sometimes required multiple clicks to properly accept the trade.
  • Gumps for Animal Lore, Bulk Order Books, and Crafting had invisible space that prevented the gumps from being dragged to the edge of the screen. (*)
  • Conflagration potions played sound effects at extremely high levels. (*)
Please Note: Items with (*) require Publish 65 to be fully operational.
Patch 7.0.6.0 (Classic Client)
Bug Fixes

  • Containers were not closing at the correct distance away from the player, resulting in “too far away” messages when trying to pick up items in the container.
  • Backpacks no longer close when moving













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Cailleach

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Thanks to the Devs that are in here, reading what the players are saying and actually takin' it in. The interaction between players and Devs in this forum has been wonderful to see thus far, and I hope it continues thusly. Kudos.
 
K

Kayne

Guest
Vampiric Essense (Cutlass)

* Blood Drinker
* SSI 20
* Di 50
* Life Leech 100%
* Dmg Cold 100%
* Hit Harm 50%


Surely this weapon makes Sampires EVEN more powerful 100% Life leech plus the life leech from Vamp form. As if Sampires needed any help in being able to solo everything in game....
 

Storm

UO Forum Moderator
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Thanks to the Devs that are in here, reading what the players are saying and actually takin' it in. The interaction between players and Devs in this forum has been wonderful to see thus far, and I hope it continues thusly. Kudos.
I agree 100% this is how it should be done in the future ! I has worked great and we have had awesome communication From the developers! Kudos from me also!!
 

Cailleach

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I agree 100% this is how it should be done in the future ! I has worked great and we have had awesome communication From the developers! Kudos from me also!!

Fingers crossed. And in my original post there was at least one too many thuses.

Sees you when I get back folks *waves*
 
A

Argantes

Guest
Players with 50+ Inscription skill gets a 1% casting focus bonus for every 10 points over 50 inscription (5% at 100 inscription)

Anyone tell me what this means. never heard of casting focus.

Ah Ha sorry, think i found it, chance to not be interupted i think
 

Storm

UO Forum Moderator
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its a slight chance to continue casting spell if you get hit!
 

Obsidian

Crazed Zealot
Alumni
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Stratics Legend
Campaign Supporter
Bummer... I just checked my smith on Origin and still no ability to craft black staffs.

Other than that, I am excited about this publish! I'm tweaking my Origin sampire now to join in on the fun in the Abyss.

-OBSIDIAN-
 

Storm

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and let the fight over previously ignored spawn begin lol
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Its been really great to see the interaction the devs (logrus in particular) has been having with us of late. Taking into account our opinions and wishes... Yay!
 
L

Lord GOD(GOD)

Guest
What have they taken into account?

Aside from Artifacts no longer being Imbueable and the Inscription note added these notes look no different to the previous ones.

Sleep has gone from being useful vs dexxers to being yet another anti caster spell, as always, with the FC/FCR penalty and still allowing Archers to shoot. Bias.

Spell Plague, a once useful, Fire targeting spell, now does Chaos damage so will hit the unlowerable Physical. As well as the effect now being triggered when you attack rather than when they perform an action, which also means its no deterrant in them attacking continuously. Bias.

Purge forms, unacceptable on dexxers, perfectly fine for casters. Bias.

A ton of poorly thought out Artifacts with cobbled together properties that as always largely support non casters. Bias.

Fixed the containers thing for backpacks, but corpses now stay open half a screen away.

It seems to me they're still putting in everything they already were just tweaked slightly in a few cases, I may be wrong, if so can you please point out what differences there are? Thanks.
 
K

Kayne

Guest
Lord GOD finally someone else that spots the multitude of items largely ignoring casters and making an already heavily item based game EVEN more item based. Much as I love the idea of a caster finally having a fey slayer it doesnt balance out with the rest
 
S

Stupid Miner

Guest
Vampiric Essense (Cutlass)

* Blood Drinker
* SSI 20
* Di 50
* Life Leech 100%
* Dmg Cold 100%
* Hit Harm 50%


Surely this weapon makes Sampires EVEN more powerful 100% Life leech plus the life leech from Vamp form. As if Sampires needed any help in being able to solo everything in game....
... No, that weapon wont help sampires any. It's too weak among other things.

It'll be a really nice weapon for non-sampires, however.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
What have they taken into account?

Aside from Artifacts no longer being Imbueable and the Inscription note added these notes look no different to the previous ones.

Sleep has gone from being useful vs dexxers to being yet another anti caster spell, as always, with the FC/FCR penalty and still allowing Archers to shoot. Bias.

Spell Plague, a once useful, Fire targeting spell, now does Chaos damage so will hit the unlowerable Physical. As well as the effect now being triggered when you attack rather than when they perform an action, which also means its no deterrant in them attacking continuously. Bias.

Purge forms, unacceptable on dexxers, perfectly fine for casters. Bias.

A ton of poorly thought out Artifacts with cobbled together properties that as always largely support non casters. Bias.
Agreed.

The bias against casters is getting more and more annoying. We already do less than a third the damage that the meelee classes do, and thats with slayers...

Its annoying to hear my dexer friends saying that a shot was 200+ hp while I do a measly 40-70 (or 60-130 with a slayer) and 40-50 SDI.

Lets see a balance pass that levels the playing field...
 
C

Cloak&Dagger

Guest
What have they taken into account?

Aside from Artifacts no longer being Imbueable and the Inscription note added these notes look no different to the previous ones.

Sleep has gone from being useful vs dexxers to being yet another anti caster spell, as always, with the FC/FCR penalty and still allowing Archers to shoot. Bias.

Spell Plague, a once useful, Fire targeting spell, now does Chaos damage so will hit the unlowerable Physical. As well as the effect now being triggered when you attack rather than when they perform an action, which also means its no deterrant in them attacking continuously. Bias.

Purge forms, unacceptable on dexxers, perfectly fine for casters. Bias.

A ton of poorly thought out Artifacts with cobbled together properties that as always largely support non casters. Bias.

Fixed the containers thing for backpacks, but corpses now stay open half a screen away.

It seems to me they're still putting in everything they already were just tweaked slightly in a few cases, I may be wrong, if so can you please point out what differences there are? Thanks.
I can completely agree with everything you said except for the purge forms thing, and this is only based on the fact it is not biased, not if I agree with how it is or not. You can not knock casters out of their forms with the same methods you would use on a dexxer, and visa-versa making it unbaised. Although a better way to "dismount" non casters might be in order perhaps lessening the "cast" timer on bola's to equal purge? (only thing I can think of right now, maybe I can come up with something better, or someone else can.)
 
L

Lord GOD(GOD)

Guest
That may be true in method but it doesn't change the bias. A Wraith in form is still on foot. A Ninja in form is mounted. World of difference imo.
 
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