S
Solikos
Guest
Not sure if this was suppose to go to UHall, Siege, or here... So I rolled a 1d6.
I've recently returned to UO (and probably more-so around the forums), with just enough time in game to understand the system again. So time to take on some challenges... Along with factions I've decided to try out a RP Orc on Siege.
With that in mind, I've been contemplating various PvP capable templates... Some basic 'rules' (and personal taste) for this template are:
- Siege rule-set applies.
- My equipment will be fairly trashy (no arties).
- GM Hiding is a must.
- I cannot use mounts.
- I will not use pets.
- No Chivalry, Magery (or probably Necromancy).
- I'll likely go Red.
With the above in mind, I was considering a template with at least:
100 Hiding
80 Stealth
120 <Weapon>
100 Tactics
This leaves me with 300 skill points (new account).
Other Skill Considerations:
Weapon Skill: As I will be fighting on foot, I will most likely need range or at very least a form of dismounting. Luckily all weapon skills provide a weapon with the dismount ability; with stealth I should be able to sneak up to someone in order to dismount them, even with melee (on Siege, auto-detect only works right up close... not half a screen away). However, since my high-end PvP experience is either 8 years out of date or on an overpowered Test Server, I'm fairly clueless on the specifics here.
- Archery: Certainly seems useful for an orc without a mount... Means my position is only somewhat relative. I'm not much for crossbows, but the heavy cross bow seems great for getting the job done (dismount & moving shot).
- Swords: I won't have the option to use many swords / halberds etc. Axes are about the only option here (along with cutlass and scimitar)... And while axes are very orcish in character, I fear I would probably cut myself short with this one.
- Fencing: I've got access to all weapons here. some of the weapons such as the spear look very cool (and tribal) and would work well for RP purposes... However I'd need a dismounting weapon which means a Lance (most useless weapon in game?) or a Pitch Fork; not too sexy, even for an Orc!
- Maces: Access to most of the weapons... Wands and Clubs are dismount options. Wands are for fairies, not Orcs (we are much more stylish!). Clubs are ugly as sin, but work for Orc roleplay. They also allow shadow strike (hide after attack) which could certainly come in handy. There are some other good Wompin' weapons as well... Plus, you've gotta love the word "Womp."
Healing/Anatomy: This is very interesting to me, but only if I can actually fit it into the template; ~200 points is a lot, but will offer a way to keep myself alive and dish some additional damage.
Ninjitsu: I figured this might be good for death strike and getting around with, though I'm not sure if Animal Form will be too far out of character (certainly won't use it for fighting/RPing)...
Bushido: Could be very useful, but again only if I can actually fit it into my template. Confidence could provide some additional healing, and evasion is ideal for mages. Lightening strike is always nice as well. However, would I guess I would need to cram Parry into this build as well(?).
Meditation: Probably more of a luxury... But I imagine a very useful one. Being on foot, I imagine I will depend highly on my weapon specials, and thus blow mojo like a mofo. This plus a high Mana Leech weapon will probably be very useful if I can fit it in.
Spell Resistance: I imagine this is very important... While Hide/Stealth may mean it's not *as* needed, I can't imagine much worse than being on foot and being paralyzed. Again, my experience here is extremely limited, the last I played UO this skill actually reduced damage () so I'm up for opinions.
Poisoning: I have decided that the poisoning skill does not interest me much... 100 precious and hard-fought skill points being nullified by a cure potion seems somewhat disheartening to me.
Aside from this... Crafting does not interest me (too many points). So I'm looking for strictly PvP oriented, not *too* dependent on great equipment or items (with the exception of a good weapon/item which I can Siege Bless)... Bandages, arrows and some potions would all I'd really want to rely on (is there much else?).
Please let me know what you think a decent build could be for this character, that wouldn't simply allow an almost dead prey simply ride away into the distance.
Sorry if this is somewhat disorganized, long winded, etc... What can I say? I'm an Orc.
Thanks... and remember: Always pay tribute!
~ Solikos
I've recently returned to UO (and probably more-so around the forums), with just enough time in game to understand the system again. So time to take on some challenges... Along with factions I've decided to try out a RP Orc on Siege.
With that in mind, I've been contemplating various PvP capable templates... Some basic 'rules' (and personal taste) for this template are:
- Siege rule-set applies.
- My equipment will be fairly trashy (no arties).
- GM Hiding is a must.
- I cannot use mounts.
- I will not use pets.
- No Chivalry, Magery (or probably Necromancy).
- I'll likely go Red.
With the above in mind, I was considering a template with at least:
100 Hiding
80 Stealth
120 <Weapon>
100 Tactics
This leaves me with 300 skill points (new account).
Other Skill Considerations:
Weapon Skill: As I will be fighting on foot, I will most likely need range or at very least a form of dismounting. Luckily all weapon skills provide a weapon with the dismount ability; with stealth I should be able to sneak up to someone in order to dismount them, even with melee (on Siege, auto-detect only works right up close... not half a screen away). However, since my high-end PvP experience is either 8 years out of date or on an overpowered Test Server, I'm fairly clueless on the specifics here.
- Archery: Certainly seems useful for an orc without a mount... Means my position is only somewhat relative. I'm not much for crossbows, but the heavy cross bow seems great for getting the job done (dismount & moving shot).
- Swords: I won't have the option to use many swords / halberds etc. Axes are about the only option here (along with cutlass and scimitar)... And while axes are very orcish in character, I fear I would probably cut myself short with this one.
- Fencing: I've got access to all weapons here. some of the weapons such as the spear look very cool (and tribal) and would work well for RP purposes... However I'd need a dismounting weapon which means a Lance (most useless weapon in game?) or a Pitch Fork; not too sexy, even for an Orc!
- Maces: Access to most of the weapons... Wands and Clubs are dismount options. Wands are for fairies, not Orcs (we are much more stylish!). Clubs are ugly as sin, but work for Orc roleplay. They also allow shadow strike (hide after attack) which could certainly come in handy. There are some other good Wompin' weapons as well... Plus, you've gotta love the word "Womp."
Healing/Anatomy: This is very interesting to me, but only if I can actually fit it into the template; ~200 points is a lot, but will offer a way to keep myself alive and dish some additional damage.
Ninjitsu: I figured this might be good for death strike and getting around with, though I'm not sure if Animal Form will be too far out of character (certainly won't use it for fighting/RPing)...
Bushido: Could be very useful, but again only if I can actually fit it into my template. Confidence could provide some additional healing, and evasion is ideal for mages. Lightening strike is always nice as well. However, would I guess I would need to cram Parry into this build as well(?).
Meditation: Probably more of a luxury... But I imagine a very useful one. Being on foot, I imagine I will depend highly on my weapon specials, and thus blow mojo like a mofo. This plus a high Mana Leech weapon will probably be very useful if I can fit it in.
Spell Resistance: I imagine this is very important... While Hide/Stealth may mean it's not *as* needed, I can't imagine much worse than being on foot and being paralyzed. Again, my experience here is extremely limited, the last I played UO this skill actually reduced damage () so I'm up for opinions.
Poisoning: I have decided that the poisoning skill does not interest me much... 100 precious and hard-fought skill points being nullified by a cure potion seems somewhat disheartening to me.
Aside from this... Crafting does not interest me (too many points). So I'm looking for strictly PvP oriented, not *too* dependent on great equipment or items (with the exception of a good weapon/item which I can Siege Bless)... Bandages, arrows and some potions would all I'd really want to rely on (is there much else?).
Please let me know what you think a decent build could be for this character, that wouldn't simply allow an almost dead prey simply ride away into the distance.
Sorry if this is somewhat disorganized, long winded, etc... What can I say? I'm an Orc.
Thanks... and remember: Always pay tribute!
~ Solikos