Gonna try to stay on topic and only semi negative on this.
But I have to say, I am not impressed, in the least. Killing BR Golems. Yeah, was fun once, then WTH, who cares? Town invasions? Been there, done that (repeatedly).
Town Invasions, turned on too soon. The rest of teh story arc wasn't ready, so it is rinse and repeat. We fought madly at the start, saving towns, of course Cove fell, but only it. Oooops! They're invading again!
Now we are losing towns, because very very few people care to defend them, it's like, "bleh, what;s the use? They'll be back in a few days anyway, beating the invaders doesn't accomplish anything"
Seems like it's just busy work, tossed out there to occupy the masses, "ooh look! this one has a new shiney!" and lure us into not noticing the rut we are in.
Same thing with Golems...a mage and a GD spend 20-30 mins to killl one, to get a piece of armor with no resists on it. Over and over... Busy work, you just stand in one place all night and heal and ev. *shakes head* not entertainment, not for me anyway...if I wanted busy work to entertain me, I would go back and play some of the old PS3 games for the 20th time.
There has got to be a way to run a storyline, somehow, without the need to introduce mobs with a gazillion hit points, en masse, who's only draw to kill them is a special piece of armor or weapon. *sighs* that should be a fringe benefit, not the goal.
Give us a clue at the start..have us look for them, use some of the forgotten or never used caves, caverns, and spots in the world to spread us out, have a clue take us to Buc's tunnels, when we get there we have to fight our way thru 50 demons and ogre lords, but we find a chest that we can click and a book appears in our pack with a short story and a clue about where our next stop should be. Those kinda things. Use the NPCs in it, a clue could send us to see an NPC in Glow at the chocolate tubs, but he wants 10 of any chocolate ingredient off of paragons before he will speak to any of us and send us on our way.
But please, quit just spawning endless monsters and saying "there kids, have at it"
But I have to say, I am not impressed, in the least. Killing BR Golems. Yeah, was fun once, then WTH, who cares? Town invasions? Been there, done that (repeatedly).
Town Invasions, turned on too soon. The rest of teh story arc wasn't ready, so it is rinse and repeat. We fought madly at the start, saving towns, of course Cove fell, but only it. Oooops! They're invading again!
Now we are losing towns, because very very few people care to defend them, it's like, "bleh, what;s the use? They'll be back in a few days anyway, beating the invaders doesn't accomplish anything"
Seems like it's just busy work, tossed out there to occupy the masses, "ooh look! this one has a new shiney!" and lure us into not noticing the rut we are in.
Same thing with Golems...a mage and a GD spend 20-30 mins to killl one, to get a piece of armor with no resists on it. Over and over... Busy work, you just stand in one place all night and heal and ev. *shakes head* not entertainment, not for me anyway...if I wanted busy work to entertain me, I would go back and play some of the old PS3 games for the 20th time.
There has got to be a way to run a storyline, somehow, without the need to introduce mobs with a gazillion hit points, en masse, who's only draw to kill them is a special piece of armor or weapon. *sighs* that should be a fringe benefit, not the goal.
Give us a clue at the start..have us look for them, use some of the forgotten or never used caves, caverns, and spots in the world to spread us out, have a clue take us to Buc's tunnels, when we get there we have to fight our way thru 50 demons and ogre lords, but we find a chest that we can click and a book appears in our pack with a short story and a clue about where our next stop should be. Those kinda things. Use the NPCs in it, a clue could send us to see an NPC in Glow at the chocolate tubs, but he wants 10 of any chocolate ingredient off of paragons before he will speak to any of us and send us on our way.
But please, quit just spawning endless monsters and saying "there kids, have at it"