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On Permanence (werewolf and druid)

Isabaal

Visitor
Stratics Veteran
Permanence in a game makes your decisions feel like they matter. It provides a thrill of finality when we are able to make choices that will have permanent effects on our characters. It can provide a definite and desirable game experience...

But...

That only really makes sense when we know what we're getting in to... and I don't just mean on the negative side.

I was excited when I find out I could become a werewolf in the game. That's going to be awesome I thought. Have to be a wolf during the full moon, sure I can do that, no problem. Because being a wolf is going to be awesome, right? Well, as I soon found out being a wolf was really, really, ok. I didn't love it. I barely liked it. It just wasn't for me. Unfortunately it's permanent.

Now sure, you TOLD me it would be permanent. You TOLD me that I would turn into a werewolf on the full moon (did you tell me that would be one day a week? If so I missed it, my bad). I had to click the accept button. And I did. And now there is one day a week that I just don't play because I just don't like being a werewolf. Unfortunately I couldn't have known that without hitting the accept button. Now that I have hit the button I know that werewolf just isn't for me. This puts me in a rough place. I can:

1. Play when I'm stuck as a werewolf, which as I said above, I don't find very enjoyable.
2. Chose not to play a game I really enjoy otherwise one day a week. (This isn't so bad except for when that one day falls on my weekend.)
3. Reroll and re-do all the work I've put into my character.
4. Quit. (Game is way too good for this option.)

Why not have a short period where someone can be cured after drinking the spit so that they can experience lycanthropy and know if it is for them? After some amount of time as a werewolf give them a 2nd choice point to either abandon the skill line or make it permanent. That way a person can know what they're getting in to.

Or make it possible to cure... but HARD. You want to cure Lycanthropy? Fine. First level it all the way up. Then do this long questline, etc, whatever, ad nausem and presto-chango, not a werewolf anymore.

While the druid "downside" isn't in the game yet (and seems like it might actually be fun) I believe the same concerns and possible solutions apply there.

tldr; we have to make the decision to permanently accept werewolf and druid knowing the "downside" but don't really know if the upside will be worth it without first accepting the permanent change.

Isabaal
 

Isabaal

Visitor
Stratics Veteran
Gah, Sorry about the multiple posts. It errored out when I tried to post it and I didn't realize it was posting it anyway. =(
 

awollsd

Adventurer
Stratics Veteran
I like the grace period idea. I would say do it by levels.

example: After Werewolf reaches say level 20 it becomes permanent up to the level 20 it can be removed via a quest. (be nice if the quest ended in killing the original werewolf)

if you wanted to do the same thing for druid (which I would also agree with) perhaps do something like a naturistic genocide quest line having to kill large amounts of innocent animals (deer's, pigs, and such) and druid would be stripped from you... (could be fun if you could even become one of the natural disasters that druids must deal with in that once you got so far in your genocide quest line you was tagged a natural disaster and tagged for pvp so that other die hard druids could come try to stop you though I know many players wouldn't like that I personaly think it could be fun) :)
 

Auriel

Project: Gorgon Game Mod
VIP
Stratics Veteran
the multiple posts problem has been site wide when stratics came back on line. Not your fault.
 
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