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omedon666's Top Three Reasons to Love GW2

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omedon666 offers up three great reasons why he loves GW2. His insightful thoughts on GW2 and the reasons why he already loves it may not be the usual reasons to love GW2 that we have heard consistently throughout the last few weeks but they are just as thought-provoking. Read on and see what you think!

omedon666: Guild Wars 2: There are many reasons like it, but these three are mine.

And for the click-link impaired:

Tales from The Void (omedon666) wrote, 2012-03-02 11:44:00


Guild Wars 2: There are many reasons like it, but these three are mine.


You know, there are a gzillion "reasons to love GW2" lists out there, naming 10-20 details from graphics, to music, to the "no holy trinity" combat model, but in defense of recent sidelong glances fearing that I might be going a little loopy in my fanaticism for the game, I felt the need for a short, pragmatic and largely straight, pure fact based list of my own.

Even if half of the subjective hopes of quality and "sparkle" fall on their faces, here are my clear, calm reasons why this game will still be amazing and worth every bit of excitement being aimed at it.

#3: It's your game first.

GW2 acknowledges that the game needs to, first and foremost, cater to the person that bought it, even when the inevitability that "hell is other people" threatens to intrude on your fun time. From the ability to log in socially invisible, (for those days where you want to play, but you're not in the mood for socializing) to a guild system that empowers the individual to give as much of their time, and not a moment longer, to whichever of many guilds one has joined for various interests, GW2 is built to belong to the person that buys it, one at a time, empowering the player to have a relationship with the gameworld (and its community) that is as strong as two self actualized adults entering a healthy (and sadly rare) marriage, as opposed to two teenagers dating "because we're supposed to want to have someone, right?", or folks staying together "because divorce is too expensive". Guilds demanding "monogamy" will inevitably fail, because said monogamy is not mandated by the game's mechanics, (indeed, it's conceptually discouraged) where guilds that gain loyalty because of their unteachable, unenforceable strength of character will thrive, and become the rightfully successful examples of community they deserve to be. All of this because the game belongs to the player, who is not pressured by subscription to log on, nor obligated by guild to give any more of their time than it is worthy of to the player, based on mutual connection. GW2's community will be built one empowered person at a time, with content designed to maintain fun with or without the support of other players, and that's why it will rule.

#2 It's your game for good.

I touched on this above, but it's worthy of its own point. The "B2P" (Buy to play) model of GW2 removes the ever present (especially in this economic landscape) pressure to get your money's worth out of a subscription fee. Beyond this, however, lies the greatest genius of this approach: GW2 is free to redefine "endgame" in a way that removes all obligation for there to be a higher, competitively approached and exhausted PVE mountain to climb. In short, the story of GW2 can end, it can have finality and be absolutely free of a need for "I did this and you didn't"-ness to its most important story elements, because there is no obligation to keep you coming back for new conquests. You bought the game, and if beating the game is your endpoint, you can leave and never look back until a new mountain is eventually erected. If, on the other hand, you wanted to stick around, GW2 is presented as a world to live in, a world to defend, not a world to simply conquer just to exhaust for resources toward the next conquest, and the next, and so on, and so on. With a personal effort, you can potentially "beat" GW2, because it's your game, and your world, to explore at your own pace, with no meter running, and no over-arching PVE race that you have not purposely opted into, and then, you can live on and enjoy each day for a new reason... or quit for months at a time, with no ongoing rat race pulling you back. Your game, on your time, whenever you want, no more, no less. That's why it will rule.

#1 It's your game to share

All of this "yay I don't need anyone" I'm cheering for might make it sound like I'm some misanthropic sociopath who plays MMOs just to people watch and never speak to another soul. The truth of the matter is, I can't remember the last time any MMO made me say "I can't wait to do this with other people" this loudly! I'm a leveler, with way more time on my hands (for gaming) than many of my friends, and while City of Heroes has had "sidekicking" tech for years, that game hasn't been something in my field of interest, and so this feature is probably one of the biggest selling points of GW2 for me. Furthermore, while so much of GW2 caters to the individual, that just further empowers said individual to make only the contacts, and join only the guilds that are 110% compatible with the player's true heart's desire in the game. With the almost nonexistent "advantage" to focusing on tight-team-mandatory content for any reason but pure enjoyment of that very brand of fun, the world of Tyria 2.0 is truly the individual's playground to seek and share with only the best of company. No more "putting up with the only good healer I know", no more "friends or progression", debates, no more "I hope they pick me" moments, GW2 is about a beautiful world designed to be enjoyed by and shared with those that will get the most out of this individually empowering, community driven vision of the MMORPG.

Is it for everyone? Probably not, but I look forward to the day my collector's edition arrives in the mail, and I can say, with passionate certainty:

This is my game.


Thank you for reading :)



Posted via LiveJournal app for iPhone.

Tags: gw2
We at GW2 Stratics would like to thank omedon666 for his thoughts and comments about GW2 and pointing out three more reasons why we already love the most anticipated game of 2012 - Guildwars 2
 
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