Ok, when mysticism first came out I understood that it would not be perfectly balanced or even close for that matter with other mage templates until all the kinks were worked out. However, for some reason unknown to what I believe to be every mage PvPer in UO, protection and cleanse winds has not yet been nerfed. I get it, you can purge them out of protection...if you are a mystic mage. What are other mage templates supposed to do against it other than stand there and look stupid? UO PvP is getting to the point where when two people fight it is more likely neither one die rather than one killing the other.
I'm not finished there. Why is it that cure pots are one of the only consumable items in the game without a cool down? They are more effective, and more often used than any other consumable (except for maybe apples which have a timer) in the game. Like it or not, mage PvP is centered around poison cycles. If a timer or nerf is not implemented for cure pots i suggest the mage spell "cure" (if anybody still has that macro'd) is removed from the game.
I'm not finished there. Why is it that cure pots are one of the only consumable items in the game without a cool down? They are more effective, and more often used than any other consumable (except for maybe apples which have a timer) in the game. Like it or not, mage PvP is centered around poison cycles. If a timer or nerf is not implemented for cure pots i suggest the mage spell "cure" (if anybody still has that macro'd) is removed from the game.