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Of Robes, and Glasses, and Aprons

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Many UO players, myself included, have long-called for giving players the ability to transfer the properties of an item to another item that occupies the same slot. For example, glasses could become a plate helm or skullcap; a body sash could become a tunic or surcoat; the Rune Beetle Carapace could become a chain mail chest piece.

The idea was to further allow us to customize our characters, and make them look closer to how we feel they should look in our heads. I'm pretty sure we mostly had in-mind artifacts, and specifically armor. I don't think anyone was asking to, say, turn the Blade of Insanity into something higher damage, like a broadsword.

The particular offenders here, in terms of the game showing us a character that doesn't match our heads, are robes, and glasses, and aprons.

Now, I have long-supported doing something like this, but I don't think I realized how annoying the current system was until very recently, when I started to play around with characters other than Galen. And since the issue is now more personal to me I thought I'd share some of my experiences. I am nearly positive that others' experiences are nearly identical.

You see, Galen doesn't mind wearing robes and glasses, and the apron can appear to just be part of the robe. Sure it's annoying having to wear the Rune Beetle Carapace, but it can be seen as a simple metal breastplate, very thin, in what is otherwise a flexible, leather armor suit.

But now I have a samurai character, and on him the robes and apron look ridiculous. Glasses look even worse. Couldn't I put, say, the Folded Steel Glasses onto some kind of SE helmet (jingasa or something)? Can't the robe properties be put onto something character-appropriate, like a male kimono or something?

And I have another alt who is a young knight-in-training (squire), and on him glasses look ridiculous, even if the robe and apron aren't too bad. Couldn't I put, say, the Light of Way Glasses onto a leather helmet? The Crown of Arcane Temperament is a great item, would work well on this character, save that I'm informed it looks a tad ridiculous, especially in the Enhanced Client.

At the very least, why not allow this with the equipment slots that mostly don't have items with properties? Robe slot; apron slot; sash/tunic slot; etc.

If you think this only impacts RolePlayers, remember three things. One, more people RolePlay than say that they do (a lot more). Anyone who attends an EM event for the plot is RolePlaying whether that's what they call it or not.

Two, RolePlayers (whether they call it that or not) are your most steady player base.

And, three, I guarantee you that even many player who hate RolePlaying would appreciate having this ability.

Now there may be some technical reason you can't do this. If there is, please tell us, because right now some of us are a tad confused as to why you don't do something like this. A variant on it already happens (when you let us trade vet reward armor robes for vet reward armor dresses).

You could make this ability, to transfer item properties, part of Imbuing; could make it a gold sink; etc.

-Galen's player
 
U

unified

Guest
I am with you on this. Our characters look like clowns just to get the best properties. A warrior should look like a warrior, not a wizard! I can't remember the last time I saw a samurai character actually wearing samurai attire. Most character wear robes to hide the ridiculous outfits underneath. :rant2:
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
It´s time for this to happen!

It´s just sad to see everyone look alike because of properties...
 
C

canary

Guest
Agreed with the above. Heck, I always agree when this topic comes up.

The best headgear for a warrior should not be glasses. And so on and so on. Please allow one kind of open slot be transformed into another kind of the same item (ie chain legs visual for leather legs).

It is way past due.
 

Mervyn

Babbling Loonie
Stratics Veteran
Stratics Legend
Yeah lets take time complicating the game even further for no benefit, forget fixing the bugs.

This thread sums up what i hate about carebears.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
Ideas are always good, implementation will be difficult I think...
Rune Beetle Carapace Sash!!!
 

NuSair

Crazed Zealot
Stratics Veteran
Stratics Legend
Ideas are always good, implementation will be difficult I think...
Rune Beetle Carapace Sash!!!
No, it would still be a chest piece.

Actually, the implementation is easier than you think. It would take less coding than the halloween mask, goblin ring, ect.

All you are doing is taking one image and replacing it with another; in terms of the game, you are replacing one Image ID with another.

It's a simple thing, in the scheme of things.

It would be a great gold sink.

Just sayin.
 

soze

Seasoned Veteran
Stratics Veteran
Stratics Legend
Or, work it into a spring cleaning deal exchange somehow

Sorry, still pushing the spring cleaning deal
 

covert

Journeyman
Stratics Veteran
Stratics Legend
They could expand this off of the alter system we have to convert items to Gargoyle. Give us a list when we select and item to alter to what it can be changed into...
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I think so much more could be done if you could put the robe in the kilt/skirt slot.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
Why not implement a feature to vendors or player crafting professions where you can basically 'reforge' an item? Target some item e.g a helmet, a gump pops up with all the wearable head-slot items in game, you choose what you want and *poof*.

The items should ofc retain their properties/hues e.g can't change a non-med plate helm to a medable one just by changing its visual to a leather cap. This process should also mark the item with a tag similar to 'imbued' or 'altered'.

It should also be possible to reverse the process changing the items' visual to their original type. If added to NPC vendors it should cost lots of gold = goldsink, if added to player craftings (BS, Tailoring etc.) it should take normal resources (ingots, leather etc.) with the amount of resources required to alter the item tied to the total intensity of the item's magical properties in question. Meaning that a regular, low-quality magic item would be cheap to 'alter' whereas a high-end 5-property sunglasses which shoot mini-nukes that turn players into NPC skeletons would be slightly more expensive to alter.

Yes, I'm awesome. :bowdown:
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
i would like this..
i also dont like all my chars wearing robes.. this needs changed as well or make an invisible tag on them that can be turned on and off.
 
S

Shakkar

Guest
i agree there should be a altar or a quest to allow you to excahnge properties to another piece that occupies the same slot. truly for the purpose of enhanceing our chars looks in the rp communitty.great idea and subject.:thumbup:
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
No, it would still be a chest piece.

Actually, the implementation is easier than you think. It would take less coding than the halloween mask, goblin ring, ect.

All you are doing is taking one image and replacing it with another; in terms of the game, you are replacing one Image ID with another.

It's a simple thing, in the scheme of things.

It would be a great gold sink.

Just sayin.
Implementation as in "balance"
I know a term that no body gives a **** as long as it rolls in their favor.
E.g I "alter" a glad's collar sash, puts that on then wear a regular glads collar on my neck.
Alter a shroud of the condemned skirt then wear a hunter's grub over...
Lt Sash over Carapace sash?
Lt Sash Robe over Lt Sash?

The slots limitation itself will cause a chaos.
So a Carapace "sash" will have all its normal mods PLUS
Disable Chest Slot
A Condemned skirt will say "Disable Robe Slot"?

And its not confusing? What about balance issue?
Oh I am sure archers will love to wear Ranger's Cloak + Ranger's Skirt + Ranger's Boots Ranger's Sash, Ranger's Half Apron, Ranger's Fancy Shirt and Human Ranger's Earrings... I guess 35ssi without burning one single armor/jewlery slot is cool :coco:
 

Uthar Pendragon

Seasoned Veteran
Stratics Veteran
Stratics Legend
I beleive he was saying to make it changeable to anything within the same slot structure. so a sash would not be able to be made into a helm. just saying whats the difference of the graphic it uses as long as it can only occupy the same slot then go for it.

what about an item change token at the uo store?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I beleive he was saying to make it changeable to anything within the same slot structure. so a sash would not be able to be made into a helm. just saying whats the difference of the graphic it uses as long as it can only occupy the same slot then go for it.

what about an item change token at the uo store?
But then isnt it using the "altered slot" will also prevent you from using the pieces thats designed to go ONTO that slot?

I guess you can make a carapace sash but then you get shafted by losing the "original" sash slot. But then again it would be confusing... take the cloth "tunic" for example you can make it a carapace but then the tunic itself already prevent you from using your sash slot (if I recall correctly), yet certain cloth currently occupying the approx. chest slot allow you to wear armor over AND use a sash... see what I mean?
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
But then isnt it using the "altered slot" will also prevent you from using the pieces thats designed to go ONTO that slot?

I guess you can make a carapace sash but then you get shafted by losing the "original" sash slot. But then again it would be confusing... take the cloth "tunic" for example you can make it a carapace but then the tunic itself already prevent you from using your sash slot (if I recall correctly), yet certain cloth currently occupying the approx. chest slot allow you to wear armor over AND use a sash... see what I mean?
You are misunderstanding the suggestion. The Carapace is a chest piece slot, you could convert it to any other piece that ALREADY takes the same slot, NOT something that takes a different slot. I believe sash and tunic are the same slot, they would be convertible back and forth, but you would not be able to convert a Sash into a robe or apron slot. Nor would you be able to turn glasses into gloves or a gorget.

I am for it, why not. Everyone looks the same with their glasses, robes and aprons, all because of the mods available.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
You are misunderstanding the suggestion. The Carapace is a chest piece slot, you could convert it to any other piece that ALREADY takes the same slot, NOT something that takes a different slot. I believe sash and tunic are the same slot, they would be convertible back and forth, but you would not be able to convert a Sash into a robe or apron slot. Nor would you be able to turn glasses into gloves or a gorget.

I am for it, why not. Everyone looks the same with their glasses, robes and aprons, all because of the mods available.
That's correct. I have seen no one ask to be able to, for example, make the Mace and Shield Glasses into a pair of gloves. However, several have asked for the ability to turn them into, for example, a Plate Helm.

And of course the worst offenders are robes and aprons, and glasses to a lesser degree.

I've supported these calls for awhile. I just thought my recent experiences would be useful to relay.

-Galen's player
 

Satana

Journeyman
Stratics Veteran
Stratics Legend
Campaign Supporter
yes please DO THIS!!!

I would love my character to be able to wear a Conjurer's Garb that doesn't look like a robe.. She's female - She wears dress!! In fact i don't even put the robe on at all as it is now :( :( :(

Would be wonderful if we could alter, for example the mace and shield glasses to the hat/helm/mask of our choosing as well :)

Make it happen! :)
 
C

canary

Guest
I beleive he was saying to make it changeable to anything within the same slot structure. so a sash would not be able to be made into a helm. just saying whats the difference of the graphic it uses as long as it can only occupy the same slot then go for it.

what about an item change token at the uo store?
Say 1.99 a pop? They'd sell like hotcakes.
 

Tjalle

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
Let´s not give them any ideas on how to milk us for more money... :p
 
Z

Zyon Rockler

Guest
I agree with this idea. It helps fix the problem but I don't think it solves the issues. It just kind of adds to the chaos and that's ok to a point but then I feel we have alot of useless items that are part of systems that make those systems kind of bad also.

I mean, look at what we are talking about here. We're talking about the way we look, the way we dress. When glasses came out, I wasn't very happy because I did not want to wear glasses and the plus 3 robes, didn't really look that great. Plus, they hid all of the other clothing. So, here we go, getting further away, instead of correcting the problems in the first place.

The loot tables are also affected because the current items are not really used but meant for recycle, so they only have the negative side.

For example: If you just started playing UO and you went to an NPC and you bought a suit of armour, it wouldn't be any good. If you went to a GM Tailor and you asked him to make you a suit and he banged out the suit, the suit wouldn't be any good. If the new player went hunting and killed bone knights and collected the armour and put the armour on, the armour would be no good. All of these systems have a negative pull. These things are good for recycle.

Also, all of these things are random. The properties are all random. There should be an order and a benefit to each type of suit, from normal, that you would find on loot or make before GM and then exceptional. For example: Plate armour. If a non-exceptional plate suit always had the same resistance properties, say maybe the suit would come out to 60, all resist and exceptional would always come out all 70 resis, then you could put together a good looking suit, the way it's supposed to be.

The properties could be random when using runics, which should have a more bumped level in resist and each material should have a benefit.

This way if you buy a suit off of an NPC or if you loot armour and you make one out of all studded or all metal, at least you'll have a decent starting suit. Then you have all of the other properties that you can imbue or look for.

I just think, that with it being so random and the whole structure, you end up putting together anything you find. So, you end up with metal arms, leather gloves, chain legs, and a bone chest and glasses.

What I thought, they should have done, was either go that way, fixing everything, so as they added things, the suits were still useable, like NPC or loot. They could of even started removing what we already had and replacing it with pre-made sets. For example: You could buy those set pieces from the NPC or a smith could make it and there would be better suits that you couldn't buy or make.

It all basically comes down to, the way the suit looks, the way the suit functions and if it has a positive affect. I don't see why all loot or everything in the game can't be made useable, at least at some level.

It's just the thought of adding more to a system that already needs to be looked at, like the vendors. When was the last time somebody purchased a weapon or armour from an NPC? How many people wear GM made suits? Why have these items if they have no use, besides building skill or recycling.
 

Warpig Inc

Babbling Loonie
Stratics Veteran
Stratics Legend
I brought this up a while ago. But it was to be in the hands of the EMs to alter player items as a reward for competing in events. What 1st place finnisher of a fishing event wouldn't want there hunters headdress turned into a tricorn or skullcap with the same properties. Luck tamer to get the Luck robe changed to a jester suit to match the hat of chuckles. Like an item that is meddable or not restirction the weapons should only be changed to one with the same abilities. Get some fencing weapon arty changed to what matches a mace or sword for abilities. Or for weapons have skill type altered without have the UBWS. Defiler that is for macers. UBWS is already out there but to have a Blaze of Death altered to a fencing weapon. Just the power in the hands of an EM could curb any changes that are an obvious balance or mechanics issue.
 
U

unified

Guest
It's just the thought of adding more to a system that already needs to be looked at, like the vendors. When was the last time somebody purchased a weapon or armour from an NPC? How many people wear GM made suits? Why have these items if they have no use, besides building skill or recycling.
My greater wish is that they get rid of all the resists and damage types, and revert to pre-AoS, but keep the other properties. Ideally, no one hunts without an all-70's suit. It is now so commonplace that anything else is useless.
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
If this proposal went into place I would:
1. change my mace and shield to a skull cap. Pirates look ridiculous in glasses, but the M&S is too powerful to ignore. (I currently use an imbued hat on the character in question)
2. Change my crimson cincture to um... ninja belt I suppose. Most belt-slot items don't work with armor. Have you ever seen a knight with an apron?

I wouldn't change any sashes to tunics, since I have a no-mod sash which is important to my character, but it would be nice to not look like the winner of the miss britannia pagent.

Likewise, there isn't anything for the robe slot which fits a pirate, so I would still go robeless. My female necromancer would change from a conjurer's garb robe to a dress, most likely.

It would be interesting to have soles of providence boots or +int sandles. (I have neither)

I would also like to change my ranger cloak on my archer to a ranger quiver with the exact same properties.

Apart from those, being able to change armor or jewel slots could, conceivably, open a can of worms which doesn't need to be opened.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
@ Farsight

HAHAHAHAHAHAHAHAH!!! Oh good one!.. Bless..

Oh. Wait.. You weren't joking. You really think altering a Katana to simply RESEMBLE VISUALLY a Broadsword is Pure Evil In Disguise.. And turning a Bandana into a Skull Cap or Plate Helm will be the End Of Days for UO!! :lol: ROFL

And yes there definitely are more important stuff to fix but this is just basic stuff. Not like it will have the Devs occupied for a month 24/7 or require a Booster Pack.. LOL And when did having more important stuff to fix EVER held back the Devs from putting in completely irrelevant and silly additions instead?
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
/Signed


Sadly, since this appears to be a universally beloved idea thats been raised by countless subscribers and a similar thing already exists (vet reward clothing change box at the Lycaeum), that it will never see the light of day.

:(
 

Roland of Atlantic

Journeyman
Stratics Veteran
Stratics Legend
Good idea, probably simple to pull off, perhaps hellaciously confusing to find modified pieces on a vendor in SearchUO...

My warrior would love a ninja belt instead of the apron, but I think he looks rather aggressive and studious at the same time in full platemail with the M&S glasses. :lol:

I know I could get some more buffs from a robe, but that's where I draw the line. I mean seriously, a warrior in a robe? Think how that could interfere with the things a warrior does. Riding a mount, fighting? *Lunges in for the kill, trips over robe and impales self on opponent's sword*
 

Vor

Grand Inquisitor
Stratics Veteran
Stratics Legend
What about cosmetic slots like LoTRO?

You may actually be wearing a runebettle carpace, but you could fill a cosmetic slot with a leather tunic and that's what would show in game. Though it would make the paperdoll slightly ugly by having two boxes for everything.
 
J

[JD]

Guest
Here is what I would support. The alter option could work on any armor piece which could change the graphic to any other graphic of the same equipment slot.

EG, Rune Beetle Carapace could be made to look like plate, leather, female leather, ringmail, etc. It could however not fit in another slot. It would be a graphics change ONLY.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Here is what I would support. The alter option could work on any armor piece which could change the graphic to any other graphic of the same equipment slot.

EG, Rune Beetle Carapace could be made to look like plate, leather, female leather, ringmail, etc. It could however not fit in another slot. It would be a graphics change ONLY.
This would do nothing for the folks however that are tired of wearing robes. Outside of turning the robe into a dress.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
This would do nothing for the folks however that are tired of wearing robes. Outside of turning the robe into a dress.
Or a hooded shroud, or elf robe, or kimono, or that shirt thingie that's like a kimono but stops at the waist.

Basically, I see this as another means of character customization. It won't solve the problem of everyone needing something in that slot to maximize their characters' potential. But it will help you make your character look like the way he or she exists in your head. Those who don't imagine their characters in their heads will simply have no interest in the mechanic.

But I think more do than is realized.

-Galen's player
 
Z

Zyon Rockler

Guest
I might of missed it but why not just make it possible to make items invisible? Some kind of magic dust or something that you can't see could be used on cloaks, robes, so you can still get the benefit of the item.

I'd much rather they went with set pieces though because even robes and cloaks could be made to look good with the suit. Even boots, shield and weapon could be designed to make some really cool looking suits that would be complete.

Imagine taking The Virtue Set, for example, and adding it to the loot tables, the crafting menu and NPCs. So, you could craft it with a runic, you could imbue it and somewhat customize it.

You would be able to search vendors for missing pieces. You would be able to hunt and loot through different levels of suits or you could have a smith or tailor make it. So, the basic suits would be designed for character templates and you would be able to modify them and there would also be extreme suits that you could only get hunting. Imagine Doom having 4 or 5 complete suits that dropped. So, you could find meager pieces on the loots and every now and then, have a piece that goes in your pack, rather than the random item that can randomly go with anything. They would be pieces that you could randomly modify. So, that would take care of the look and fix alot of other problems.

I think if they put the work into divising a system to mask every item, it would be just as easy to start changing smith menus and adding suits to loot tables, so, that you would have new content and better systems, overall.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I might of missed it but why not just make it possible to make items invisible? Some kind of magic dust or something that you can't see could be used on cloaks, robes, so you can still get the benefit of the item.

I'd much rather they went with set pieces though because even robes and cloaks could be made to look good with the suit. Even boots, shield and weapon could be designed to make some really cool looking suits that would be complete.

Imagine taking The Virtue Set, for example, and adding it to the loot tables, the crafting menu and NPCs. So, you could craft it with a runic, you could imbue it and somewhat customize it.

You would be able to search vendors for missing pieces. You would be able to hunt and loot through different levels of suits or you could have a smith or tailor make it. So, the basic suits would be designed for character templates and you would be able to modify them and there would also be extreme suits that you could only get hunting. Imagine Doom having 4 or 5 complete suits that dropped. So, you could find meager pieces on the loots and every now and then, have a piece that goes in your pack, rather than the random item that can randomly go with anything. They would be pieces that you could randomly modify. So, that would take care of the look and fix alot of other problems.

I think if they put the work into divising a system to mask every item, it would be just as easy to start changing smith menus and adding suits to loot tables, so, that you would have new content and better systems, overall.
My only annoyance with invisible items would be... pvp would be tricky. Someone could possible be wearing more than it appeared they were wearing and possibly get an edge based on trickery.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Or a hooded shroud, or elf robe, or kimono, or that shirt thingie that's like a kimono but stops at the waist.

Basically, I see this as another means of character customization. It won't solve the problem of everyone needing something in that slot to maximize their characters' potential. But it will help you make your character look like the way he or she exists in your head. Those who don't imagine their characters in their heads will simply have no interest in the mechanic.

But I think more do than is realized.

-Galen's player
I love the idea of turning pieces into different visual pieces that effect the same slot. My one gripe is i still want to be able to utilize robes, but not have to wear something that covers so much. Would like to have more armor showing so to speak. That would be why i mentioned i'd like to see you be able to alter the robe into the kilt slot, and then make your new "altered" robe take up both the kilt and robe slot, so you couldn't double up on 2 robes.

No item currently with mods uses the kilt/skirt slot, and i think sticking the robe there would allow for alot of customization.
 
S

Shakkar

Guest
Im not sure weapons should be included in this idea at start.And if this slot graphic exchange went thru i would change my gorget to a ankh necklace and my helmet for a hat first hat first off. just hard to rp in full amor when ur like a monk.and i heard a group of peeps talking about changing there helmets to orc masks. all a plus for rp in game. this sounds like a win win to me.:party:
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I'm 100% for this.

I've posted on this subject dozens of times.

It's quite overdue. What I wouldn't give to get my character out of that hideous Mempo... freaking Butt Ugly dang thing.

And I've wanted to get the dead deer off my head for ages. I'd like to have a nice looking suit.. and turn that stupid apron into a woodland belt.
 

WarderDragon

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I favor this.

I would however suggest this be implemented under the domain of Crafting. In this age of Imbuers and Artifacts it would be a boon if one needed to seek out a Blacksmith to transmute his Rune Beetle Carapace into a Chainmail Tunic.
 

yars

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
I might of missed it but why not just make it possible to make items invisible? Some kind of magic dust or something that you can't see could be used on cloaks, robes, so you can still get the benefit of the item.

I'd much rather they went with set pieces though because even robes and cloaks could be made to look good with the suit. Even boots, shield and weapon could be designed to make some really cool looking suits that would be complete.

Imagine taking The Virtue Set, for example, and adding it to the loot tables, the crafting menu and NPCs. So, you could craft it with a runic, you could imbue it and somewhat customize it.

You would be able to search vendors for missing pieces. You would be able to hunt and loot through different levels of suits or you could have a smith or tailor make it. So, the basic suits would be designed for character templates and you would be able to modify them and there would also be extreme suits that you could only get hunting. Imagine Doom having 4 or 5 complete suits that dropped. So, you could find meager pieces on the loots and every now and then, have a piece that goes in your pack, rather than the random item that can randomly go with anything. They would be pieces that you could randomly modify. So, that would take care of the look and fix alot of other problems.

I think if they put the work into divising a system to mask every item, it would be just as easy to start changing smith menus and adding suits to loot tables, so, that you would have new content and better systems, overall.
ethy dye!!!!
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
I love the idea of turning pieces into different visual pieces that effect the same slot. My one gripe is i still want to be able to utilize robes, but not have to wear something that covers so much. Would like to have more armor showing so to speak. That would be why i mentioned i'd like to see you be able to alter the robe into the kilt slot, and then make your new "altered" robe take up both the kilt and robe slot, so you couldn't double up on 2 robes.

No item currently with mods uses the kilt/skirt slot, and i think sticking the robe there would allow for alot of customization.
Yes it would. It's quite intriguing.

-Galen's player
 
O

olduofan

Guest
glass need to be removed from game completely.. I find it really lame a medieval game having glasses and pink, baby blue, red and blaze colored dogs we can ride. I hope who ever thought this was a good idea to put in the game is no longer with the uo team.

like all people that quite and new people that try this game they all laugh at use and ask whats next space ships. We have starred what to far of the path of what this version of uo is about.

and please dont try to tell me how the single player versions of uo has a space/alien part to some of them.
 
S

Sevin0oo0

Guest
/signed

I think glasses, earrings, necklaces, should each be a separate slot, to be realistic
(course I also think they should have a durability rating)
 
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