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Now for the really stupid faction question

  • Thread starter Anon McDougle
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Anon McDougle

Guest
If it only allows me to freely kill other factions memebrs in fel(something i can do already) what good is it (outside of the new eye candy)

i guess if it allows blues to attack with out getting counts thats a small benefit
 

Dragkiris

Seasoned Veteran
Stratics Veteran
Stratics Legend
Um because the "war" between factions is only in fel. Always been that way
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
While I would be ok if faction war is enabled in Tram, NO to your blue kill suggestion.

At least on my shard, the biggest faction is minax which is also controlled by basically 1 guild. The said guild is basically two guild of the same name and in same alliance. One is faction with has a good amount of members and the other is their non-faction guild which have a LOT of people.

They routinly using their non-faction blue/red to sit in guardzone or stealthing around tracking/dismounting/ganking other factions basically doing it to assist their faction guild to get easy kills. While their red we can catch and kill (they get instantly rezzed anyways because they have no stat-loss problem) their blues with tracking/detect or sometimes greater dragon can sit in gate assisting their faction guild because most of us are on red character.

All these non-faction carebears helping their faction guild is lame enough now you want to get them the ability to free kill other faction characters? How about faction players can attack anyone without taking a count and guards will not respond to the victim? Sounds like same idea to me. Bluebies kill factioneers for free and vise versa. I will be happy if this change actually goes thru. :bowdown:
 
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Inspector

Guest
While I would be ok if faction war is enabled in Tram, NO to your blue kill suggestion.

At least on my shard, the biggest faction is minax which is also controlled by basically 1 guild. The said guild is basically two guild of the same name and in same alliance. One is faction with has a good amount of members and the other is their non-faction guild which have a LOT of people.

They routinly using their non-faction blue/red to sit in guardzone or stealthing around tracking/dismounting/ganking other factions basically doing it to assist their faction guild to get easy kills. While their red we can catch and kill (they get instantly rezzed anyways because they have no stat-loss problem) their blues with tracking/detect or sometimes greater dragon can sit in gate assisting their faction guild because most of us are on red character.

All these non-faction carebears helping their faction guild is lame enough now you want to get them the ability to free kill other faction characters? How about faction players can attack anyone without taking a count and guards will not respond to the victim? Sounds like same idea to me. Bluebies kill factioneers for free and vise versa. I will be happy if this change actually goes thru. :bowdown:
It could be alot worse... I played a umm not sure if I am allowed to say it here but an "alternate server" that had their own client built up... Someone in a faction would get killed and darn near instantly there would be 20 to 30 enemy faction members recalling into the same area synch dumping energy bolts on the lone ranger...
It would be nice if factions got to die for free if it was involved in a gank with non faction characters but I don't really see it happening.
Back in the day people lost everything they went out with now its just a few thousand... if that.
Its not really that big of a deal just don't hang out in the PvP/faction hotspots(ie-Yew Gate) I have had some pretty good success just going around to the different faction aligned monster spawns and killing off the single's that farm them.. It works pretty good because most of the spawns are in dungeons and it takes them longer to yell into vent "IM ON THE THIRD LEVEL OF HYTHLOTH COME HELP ME!!!" and it takes their guild quite some time to get there.. You should have enough time to hide and invis after the kill in some corner and help stuck out before they get there.
It may not be as fun as the big group fights, but if you don't have a big group there isn't much sense to going to an area where there is a large enemy group to fight right?
I think that a better idea would be to make equal bases, such as creating a bunch of bases exactly like the minax base in the woods away from guards or all in towns so the reds and alt's cannot help with base wars.
As it is CoM has it pretty nice because of all those souls that spawn in Mag, plus faction traps can be placed right by the base. I am not sure about town protection in Magincia but if thats there that gets the alt's out also... So there is 3 very good pro's to mag base.
The shadowlord base is in the woods so anybody can go there and help out, its filled with choke points... But has no monsters near it and the closest place to put a faction trap is like 40 screens away.
True Brits get pretty much the same benefits of CoM except there is also choke points to it and there is guaranteed guards
And Minax gets a road of choke point into the base but otherwise sucks... and the closest place to put a trap is probably like 100 screens away.

So CoM +3 or 4 good points to bases
SL +2 good points to it
TB +5
Minax +1 or 2

Another thing is to take away buying those new uber eye candies from the faction community collections(except for the consumable's such as the bandages and pots and stuff... maybe add a few more that benefit more classes than a straight up dex monkey) and put the arties on the faction aligned monsters at somewhat fair drop rate(say a drop system like doom but with higher percentage and have them get the owned by tag for the first person that even touches the item) This would spread out the factions a bit instead of having most of them concentrated on Yew gate waiting for the first orange name to pop out.
I dunno just my thoughts on the system and how its goin.
 

Violence

Lore Keeper
Stratics Veteran
Stratics Legend
It allows blue Faction characters to attack other blue Faction characters, if that's what you actually ask.. Without any murder counts but still only in Fel. And that's about it.

Inspector : First off.. Dex monkey items? Check again. Inqui, Ornie, Carapace, Kasa, Folded Steel, Crimson, Fey Legs.. LOL ;) Only thing stopping you is Rank. More on that below.
And the consumables you actually find balanced? :coco: Even the bandies?!

What you said about Faction Monsters dropping arties, now that's an excellent REPLACEMENT idea.. instead of farming silver to BUY stuff. And please remove Rank Requirement because honestly that's where the system is faulty causing mass gangs, kill stealing etc like you say. It will also be more fair to casters since it will unlock the high Rank items which are the important ones for them.

In fact either have ALL arties purchasable at various locations including Tokuno Dyes etc, or have them ALL drop off something. And by the way that'll be a very nice way for people to get rid of mass gold(as opposed to it ending up simply in the hands of someone else like a vendor owner).

But right now? This system sucks and is pure blackmailing. We're all farming silver coins, we're all not in the mood to fight other Faction gangs.. Afraid of Statloss, afraid of not having enough back-up items.. Afraid of massive gangs.. It's alienating people, not drawing them in. They just farm and farm, and go burn those items away in Trammel for example. I'd say they also kill non-Factions people but before I stopped playing there was nobody left outside Factions. Blackmail succesfull ;)
As far as blackmailing goes by the way, the same can be said about Champs and the upcoming item-whoring that will go on..
Sheesh, Gladie Collar.. Wtf. ;) Plus that Robe and the Sash.. And more.
 
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Radun

Guest
it allows blues to attack with out getting counts
precisely .. you can attack enemy blues. (enemy faction blues will appear orange/attackable, you don't get guard whacked or receive murder counts for attacking them)
 
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~Antzy~Pantz~

Guest
Which is pretty much exactly what the guy you quote said, good job!
 
D

Dragon Slave.

Guest
Factions is still messed up. And so is pvp in general.

I would love for all pvp to move to factions, doubt that would ever happen, but thats your toggle switch right there. Players in the same faction couldn't be aggressive towards other members in the same faction. The pvp could be accross all facets, this would do away with all the real issues considering pvp and felucca.

But since thats unlikely, then restrict pvp to certain dungeons, or cities. At the very least kick all reds back out of guardzone, and make them bank at bucs den.

Reds also need to take statloss. Ever since statloss was removed, reds have gotten out of hand. Theres no punishment for being red. I think a 2-4 hour temporary statloss, similar to the faction statloss would help players reconsider there actions before ganking and killing unchecked.

Also any blue not in factions, that heals a faction player during battle should be considered a criminal action, and flag said blues grey.

But again, doubt anything will ever really be done that could fix pvp and felucca.
 
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Radun

Guest
Which is pretty much exactly what the guy you quote said, good job!
actually what i quoted was from the OP's original question post, not an answer/reply to it. roflrofl bad job antzy!
If it only allows me to freely kill other factions memebrs in fel(something i can do already) what good is it (outside of the new eye candy)

i guess if it allows blues to attack with out getting counts thats a small benefit
i was actually posting that moreso to clarify his meaning to the first couple repliers who (seems to me) thought he was proposing that factioners should be able to pk non-factioners without receiving murdercounts.
 
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Inspector

Guest
Inspector : First off.. Dex monkey items? Check again. Inqui, Ornie, Carapace, Kasa, Folded Steel, Crimson, Fey Legs.. LOL ;) Only thing stopping you is Rank. More on that below.
And the consumables you actually find balanced? :coco: Even the bandies?!
No no you misunderstood what I meant... I wasn't saying that the faction items are all dex monkey items, in fact its a pretty even split on the arties between the dex/mage arties.
I was talking about the consumables... Those are pretty much aimed straight at a dex monkeys pie hole, while what do mages get? A supernova potion? The badages!?!?!?!.... Even though it would take like 30 seconds with a mages dex to use that bandage? The consumables are pretty lopsided towards the fighters. Thats what I think I was getting at but it was like 2:30 in the AM so I'm really not sure.
 
I

Inspector

Guest
Factions is still messed up. And so is pvp in general.

I would love for all pvp to move to factions, doubt that would ever happen, but thats your toggle switch right there. Players in the same faction couldn't be aggressive towards other members in the same faction. The pvp could be accross all facets, this would do away with all the real issues considering pvp and felucca.

But since thats unlikely, then restrict pvp to certain dungeons, or cities. At the very least kick all reds back out of guardzone, and make them bank at bucs den.

Reds also need to take statloss. Ever since statloss was removed, reds have gotten out of hand. Theres no punishment for being red. I think a 2-4 hour temporary statloss, similar to the faction statloss would help players reconsider there actions before ganking and killing unchecked.

Also any blue not in factions, that heals a faction player during battle should be considered a criminal action, and flag said blues grey.

But again, doubt anything will ever really be done that could fix pvp and felucca.
Cry more.
Factions should not be across all facets that would spread the fighting out way to far.
Faction PvP is pretty much restricted to a few dungeons(Despise Ogre Lords and Barracoon, Fire dungeon demons, Hythloth levels 2 3 and 4, and that forest place with Lady Mel and a very few other various places)
**** reds taking stat loss again they are restricted to ONE facet out of FIVE... I think that may be punishment enough.
And not sure on this but I think heals from blues to faction players were never allowed at least it was a year or two ago... which leads me to believe that you have no idea of what your talking about.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Yeah, sorry, but that really is a stupid question.

"Other than that it allows you to get artifacts, what good is the Doom Gauntlet?"

"Other than that it allows you to get cool spellbooks and weapons, what good is the invasion?"

"Other than that it allows you to wile away hours doing something you like, what good is Ultima Online? Or basket weaving, especially given that you can go to Wal-Mart and get a cheap basket?"

If you don't like it, don't do it.

-Galen's player
 
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Anon McDougle

Guest
Galen if people are already killing each other do they need more reason too was all i was asking. i was not complaining at all. i just wonder why the pvp folks always like to keep it in fel i think they all have a little trambear in them not wanting to be unable to bank sit at luna bank looking all leet like. if an oppossing faction member comes along able to kill them. this is why i think we see so little guild warfare the argument i have heard is oh my poor crafter would die yet pity the poor miner or LJ who wonders in to fel. yes people choose to go there but people choose to be in PVP guilds as well ! why does your crafter need to be in (insert zerg guild on your shard here)
 
D

Dragon Slave.

Guest
Cry more.
Factions should not be across all facets that would spread the fighting out way to far.
Faction PvP is pretty much restricted to a few dungeons(Despise Ogre Lords and Barracoon, Fire dungeon demons, Hythloth levels 2 3 and 4, and that forest place with Lady Mel and a very few other various places)
**** reds taking stat loss again they are restricted to ONE facet out of FIVE... I think that may be punishment enough.
And not sure on this but I think heals from blues to faction players were never allowed at least it was a year or two ago... which leads me to believe that you have no idea of what your talking about.
Your right, can't preform benificial, I wasn't even thinking about that. And there is no real dungeon fighting happening for factions on the lesser populated shards. Heck for that matter the most visited place for pvp at all for most dungeons is despise. And I don't care if reds are already restricted, everyone already knows that most people who have reds, also have 5,6, or 7 character slots, so plenty of room to have your blues as well. You want to travel to other facets of the game stop murdering with that said character. We used to have a form of stat loss for reds, and they should bring back some form of it, or an improved bounty system.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Galen if people are already killing each other do they need more reason too was all i was asking. i was not complaining at all. i just wonder why the pvp folks always like to keep it in fel i think they all have a little trambear in them not wanting to be unable to bank sit at luna bank looking all leet like. if an oppossing faction member comes along able to kill them. this is why i think we see so little guild warfare the argument i have heard is oh my poor crafter would die yet pity the poor miner or LJ who wonders in to fel. yes people choose to go there but people choose to be in PVP guilds as well ! why does your crafter need to be in (insert zerg guild on your shard here)
Why Factions is only in Felucca.
Factions is in Felucca only for fictional reasons. Political control of Trammel is held by the remnants of Lord British's government. Political control of Felucca is held by Factions, in an ever-shifting see-saw struggle for dominance. Practical control of Felucca is held by whatever the dominant PK guild of the moment is, or by no one, depending on your point of view.

Maybe one day that'll change.

How Factions differs from other Felucca PvP.
More strategic. (Sieges, keeping your thieves safe, etc.)

More elements of RL war. (Once you have control over the territory, you have to do stuff. IRL you have to do stuff like keep the government running on a day-to-day basis, settle disputes among the locals, etc. In Factions, you have to set up vendors and guards.)

A built-in, RP purpose for the fighting.

Hell, any purpose for fighting, RP or not, that is not "scrolls."

And then of course there are the items, which are nice. One of several reasons I truly dislike how I was basically forced to leave Factions awhile ago. It's very difficult now to fight Factioners in PvP, as a non-Factioner. The uber suits some pretty easily. I actually hadn't anticipated this, I thought that because of the caps and the restrictions on Faction items, it wouldn't matter much! I was wrong there. lol

Oh, and about the "beneficial acts" thing.
Factioners can have beneficial acts performed on them by non-Factioners in the Trammel rules facets. Have for awhile now. This was changed several publishes back.

-Galen's player
 
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