Just a note to team on brittle vs. non-repairable.
Many of us assumed that non-repairable also meant brittle or otherwise non-PoF-able.
Based on the fact that I just saw a weapon that was non-repairable, non-cursed, and had 255 top durability, I'd say that such is not the case.
(If these items can spawn with 255 top durability please let me know! But I haven't seen that yet.)
If the intent of the Shame items was that they (most of them anyway) be really powerful but not permanent (and of course randomly determined rather than the surety of Imbuing), then this consequence breaks that intent.
These items will last forever, they will merely be very expensive to maintain.
(If I'm right, of course, and that item didn't spawn with 255 top durability.)
-Galen's player
Many of us assumed that non-repairable also meant brittle or otherwise non-PoF-able.
Based on the fact that I just saw a weapon that was non-repairable, non-cursed, and had 255 top durability, I'd say that such is not the case.
(If these items can spawn with 255 top durability please let me know! But I haven't seen that yet.)
If the intent of the Shame items was that they (most of them anyway) be really powerful but not permanent (and of course randomly determined rather than the surety of Imbuing), then this consequence breaks that intent.
These items will last forever, they will merely be very expensive to maintain.
(If I'm right, of course, and that item didn't spawn with 255 top durability.)
-Galen's player